Tropico 6

Tropico 6

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Aderod Aug 2, 2024 @ 2:40am
Problem with criminals.
I was shocked when I saw this. Total population:5472 Criminals: 1300 that is just crazy.
I have 600+ vacant jobs, criminal safety is on normal lvl, no immigration policy, no penal colony edict, normal work mode for prison so thay faster deal with criminals faster. I really have no why there is so many criminals.
I read that low caribbean happiness can cause criminals to immigrate to tropico, if this is true then it may be the reason becouse CH is 4 and OH is 69 it seem like half or 2/3 of that few immigrants that arrive are criminals which is just broken.
Any suggestion how to deal with it? click 1300 times to arrange an accident is out of question
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Kunovega Aug 2, 2024 @ 6:57am 
More police, set to always on duty, improve your crime safety in general and use the options for other buildings as well. (sniffer dogs at the dock, armed caretaker on tenements, etc.)

Immigration office upgrade: security controls

Billboards: Watch yourselves (or heavy rotation)
https://steamcommunity.com/sharedfiles/filedetails/?id=3301489385
https://steamcommunity.com/sharedfiles/filedetails/?id=3301489375

Fight corruption and keep your appearance of corruption low:
https://steamcommunity.com/sharedfiles/filedetails/?id=3301489357
The more corrupt people know you are, the more comfortable they are being criminals

Ministry, department of interior, religious candidate

Cathedral upgrade: dunning confessional

Prisons: convict labor, they stay in longer and you make money from it

Drone command: medium priority or opposition is reason enough, upgrade: supervised AI

Constitution: love it or leave it

Courthouse upgrade: due process

Any suggestion how to deal with it? click 1300 times to arrange an accident is out of question

Police/prisons are automatic, you don't need to click to arrest. And drone kills are automatic, you don't need to click to kill. The only thing you would need to click are bribes or asylum if you choose to use them. Way of the blue pill is nice for boosting tourism ratings.
Last edited by Kunovega; Aug 2, 2024 @ 6:59am
joeball123 Aug 2, 2024 @ 1:25pm 
Observation missions (Spy Academy raid), Security Checkpoints on the default work mode (especially with the Rubber Gloves upgrade), and the various * Towers can also help with identifying criminals so that your police force can go arrest them.

If you have New Frontiers, space missions are a way in which you could relatively easily get rid of large numbers of criminals at once - up to 300 at a time, depending on component selection - and you can require Tropicans who sign themselves up for a space mission to meet one or more requirements (criminal, homeless, unemployed, retired, strong support for [faction], education level at or below a certain level, wealth at or below a certain level). Regardless of where the space mission is going or how it turns out, any Tropican who boards the rocket stops counting against your population cap as soon as the rocket takes off and will never return.

Originally posted by Kunovega:
Prisons: convict labor, they stay in longer and you make money from it
While the money from Convict Labor is useful, longer stays reduce the effective capacity of the prison system, and - unlike Reform Program - it doesn't help keep the re-offending rate down if a lack of jobs for the uneducated is a leading cause of crime.

It may also be worth noting that Dungeons give more prisoner capacity than Prisons do per unit area occupied, so if you're just looking for space to put convicts away then they might be a better option, despite the Prison's advantages.
Last edited by joeball123; Aug 3, 2024 @ 9:35am
Aderod Aug 3, 2024 @ 9:32am 
Yeah... there is something wrong with my island. I was able to use rocket from NF dlc to get rid of criminals, but they appear and multiply out of nowhere. Maybe I will spam police stations to stop that, but I'm pretty sure that most of arriving immigrant just want to rob my beautiful island.
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Date Posted: Aug 2, 2024 @ 2:40am
Posts: 3