Tropico 6

Tropico 6

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AustynRox Oct 10, 2023 @ 1:19pm
DLC Worth it
Is it worth buying all the DLC? Kalypso games are on sale as of posting this and curious if the dlc is worth getting. I see mixed on most of them but don't feel like reading all the reviews so figured I would ask.
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Showing 1-8 of 8 comments
DrDerpenstein Oct 10, 2023 @ 11:04pm 
Just going to add to your confusion (because I'm in the same position lol):
For each of the 'bad' reviews on Steam there's a 'good' review on google/reddit for what DLC is worth the cash.

I'm equally confused- someone please help OP and I
Heichi Oct 11, 2023 @ 5:55am 
I have New Frontiers, and while there are buildings that have value (the stackable capsule building is a great low cost/high density residential building), the core mechanic of space exploration is a bust imo. Your only options are Moon and Mars, the latter of which I've never managed. I haven't bought any other DLC since.
jaersavo Oct 11, 2023 @ 6:56am 
Is there no bundle to just buy all the dlc together with the base game? Do I have to buy every dlc seperatly?
Lobbying DLC is probably the worst, twitter one does very little.
Wall Street one has the Trade Institute which is rad. Festival can generate loads of cash and boost production in certain "blocs" you're kind of expected to set up for maximum effect - pretty snazzy.
Caribbean Skies is skippable if you can't; the drones are nice though, especially drone teamsters you can directly order with sufficient industry.
New Frontiers adds a rocket assembly and test system, and some neat builds (huge, mediocre-quality housing, resource reclaiming near industry, a "free" power source).
AustynRox Oct 11, 2023 @ 12:59pm 
Originally posted by jaersavo:
Is there no bundle to just buy all the dlc together with the base game? Do I have to buy every dlc seperatly?
there is one bundle with like 1 or 2 but other than that nope you got to buy all sep
AustynRox Oct 11, 2023 @ 1:02pm 
Originally posted by L'enchanteur Encarmine:
Lobbying DLC is probably the worst, twitter one does very little.
Wall Street one has the Trade Institute which is rad. Festival can generate loads of cash and boost production in certain "blocs" you're kind of expected to set up for maximum effect - pretty snazzy.
Caribbean Skies is skippable if you can't; the drones are nice though, especially drone teamsters you can directly order with sufficient industry.
New Frontiers adds a rocket assembly and test system, and some neat builds (huge, mediocre-quality housing, resource reclaiming near industry, a "free" power source).

so if I was to buy it goes
Wall street
teamster/twiter one
new frontiers
caribbean skies
lobist one?
jaersavo Oct 11, 2023 @ 2:36pm 
Wow, the dlc don't sound very convincing the way you are describing them. Do you ever notice it that you don't have a dlc if not purchased? I really really hate it when I'm reminded ingame that I can't do something because of a missing dlc.
Originally posted by AustynRox:
Originally posted by L'enchanteur Encarmine:
Lobbying DLC is probably the worst, twitter one does very little.
Wall Street one has the Trade Institute which is rad. Festival can generate loads of cash and boost production in certain "blocs" you're kind of expected to set up for maximum effect - pretty snazzy.
Caribbean Skies is skippable if you can't; the drones are nice though, especially drone teamsters you can directly order with sufficient industry.
New Frontiers adds a rocket assembly and test system, and some neat builds (huge, mediocre-quality housing, resource reclaiming near industry, a "free" power source).

so if I was to buy it goes
Wall street
teamster/twiter one
new frontiers
caribbean skies
lobist one?

Arguably, in order of import -
Llama of Wall Street for its market manipulation capabilities.
Festival for the festivals in question being able to boost various kinds of buildings, and generate money and approval.
Caribbean Skies for drone economy stuff (drone taxis, drone transports) and the in-land Cargo airport.
New Frontiers gives you cool late-game stuff, as well as the ability to essentially trade population (of your choosing! Throw out rebels and criminals, or people from factions you don't like.) for nice bonuses if the Mars thing works out.
Lobbyistico adds an annoying mechanic for using dirty money/Swiss Account money that impacts approval, relations, and your actual money, but gives you the El Presidente Club, letting you get some really NICE perks from factions -- turning off faction decay from edicts or buildings, and locking the Conservative approval to 70, stuff like that.
Spitter/Twitter is mostly just tourism stuff and the ability to interact with named tourists for extra minor benefits. Ehh.



Originally posted by jaersavo:
Wow, the dlc don't sound very convincing the way you are describing them. Do you ever notice it that you don't have a dlc if not purchased? I really really hate it when I'm reminded ingame that I can't do something because of a missing dlc.

They all mostly add something mechanically to flesh the game out; Wall Street DLC lets you muddle with overall import/export prices, Caribbean Skies is similarly utilitarian (the transport drones just take stress off teamsters/transport network), etc.
Only the Spitter DLC, personally, I wouldn't probably notice was missing if I removed it.
if you have to skip some, Lobbyistico and Spitter -- one's mildly annoying, the other's barely there.
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Date Posted: Oct 10, 2023 @ 1:19pm
Posts: 8