Tropico 6

Tropico 6

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It's Shas Apr 14, 2019 @ 8:27am
Drift Netting
Quick Question:
Does it convert 3 Fish into 2.25 PER unit of fish, so 6.75 or does it just convert 3 to 2.25?
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Showing 1-9 of 9 comments
Kunovega Apr 14, 2019 @ 1:11pm 
Fishing zones have an amount of fish that is depleted as you fish the area.

Forefathers style depletes 1 unit of fish from the zone and produces 1.75 units of usable fish per fishing cycle in the same amount of time.

Drift Netting depletes 3 units of fish from the zone and produces 2.25 units of usable fish per fishing cycle.

It's a trade off, you either fish slowly and only deplete 1 unit from the zone while producing 1.75 units of usable fish OR in the same amount of time you can deplete 3 units of fish from the zone to produce 2.25 units of fish for use.

You can sustain the zone longer while producing slow, or you can destroy the zone faster while fishing fast.

Fishing dredge adds shellfish harvesting to each catch of fish without changing the amount depleted.

Efficiency (I think) changes the speed of the fishing cycle, I usually just put it on max and forget about it.

There are of course other buildings that can be used to replenish the fish zone faster so that the depletion from drift netting is basically meaningless.
Last edited by Kunovega; Feb 27, 2021 @ 11:18am
It's Shas Apr 15, 2019 @ 6:55am 
So I could use drift nets and once the amount of fish gets low I could switch to forefather style to sort of "restock" it over time?
Battleclown Apr 15, 2019 @ 7:23am 
Will the overlay show that a fishingzone is depleted?
I seem to recall getting messages about it being depleted but I have never seen a fishermen's wharf being placed "in the middle of nowhere" without a fish resource.

I always use drift netting + max budget, and when i build fishfarm I don't use the work mode that replenishes the fishing zones.
JennyTheGhoul Apr 15, 2019 @ 8:05am 
You know, I've never had one deplete so I'm really not sure but I keep starting new sandbox games as I learn new things (slowly going through the missions, too). I've had mines depleted and I forgot to even check if the overlay showed it depleted. I'm thinking it should.
Kunovega Apr 15, 2019 @ 12:23pm 
In Tropico 6 I've never played a map long enough to deplete a fishing zone.

In Tropico 5 they used to run out after about 10 years or so unless you upgraded them to have fishing pens to restock the fish
Bvisi0n Apr 15, 2019 @ 1:14pm 
I've had one deplete, while it recovers your fishers will just go to the next spot.
Should be noted that while distance from building to fishing spot does impact efficiency, it doesn't disable the fishers from doing their job.
Battleclown Apr 16, 2019 @ 5:24am 
I know that the overlay feature was somewhat buggy in beta but I don't know if they have fixed it.

In beta at it would often show a depleted mine resource as "green", but the game wouldn't allow you to construct a new mine there, and while the mine was working it would show different colors as the resource was gradually being depleted, it was only once you demolished the mine that the overlay feature stopped working.
Stillaute Feb 27, 2021 @ 4:15am 
Forefathers fish growth/replacement is 1 fish taken replaced by 2.25 fish and the "improvement" Drift Net fishing is only .75 fish replaced for each fish taken. (2.25/3=.75) So is this improvement to slow down the number of fish taken from a fishing spot?
Kunovega Feb 27, 2021 @ 11:17am 
Originally posted by Stillaute:
Forefathers fish growth/replacement is 1 fish taken replaced by 2.25 fish and the "improvement" Drift Net fishing is only .75 fish replaced for each fish taken. (2.25/3=.75) So is this improvement to slow down the number of fish taken from a fishing spot?

Your question is answered in the very first response in this thread:


Originally posted by Kunovega:
Fishing zones have an amount of fish that is depleted as you fish the area.

Forefathers style depletes 1 unit of fish from the zone and produces 1.75 units of usable fish per fishing cycle.

Drift Netting depletes 3 units of fish from the zone and produces 2.25 units of usable fish per fishing cycle in the same amount of time.

It's a trade off, you either fish slowly and only deplete 1 unit from the zone while producing 1.75 units of usable fish OR in the same amount of time you can deplete 3 units of fish from the zone to produce 2.25 units of fish for use.

You can sustain the zone longer while producing slow, or you can destroy the zone faster while fishing fast.

Fishing dredge adds shellfish harvesting to each catch of fish without changing the amount depleted.

Efficiency (I think) changes the speed of the fishing cycle, I usually just put it on max and forget about it.

There are of course other buildings that can be used to replenish the fish zone faster so that the depletion from drift netting is basically meaningless.
Last edited by Kunovega; Feb 27, 2021 @ 11:18am
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Date Posted: Apr 14, 2019 @ 8:27am
Posts: 9