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Forefathers style depletes 1 unit of fish from the zone and produces 1.75 units of usable fish per fishing cycle in the same amount of time.
Drift Netting depletes 3 units of fish from the zone and produces 2.25 units of usable fish per fishing cycle.
It's a trade off, you either fish slowly and only deplete 1 unit from the zone while producing 1.75 units of usable fish OR in the same amount of time you can deplete 3 units of fish from the zone to produce 2.25 units of fish for use.
You can sustain the zone longer while producing slow, or you can destroy the zone faster while fishing fast.
Fishing dredge adds shellfish harvesting to each catch of fish without changing the amount depleted.
Efficiency (I think) changes the speed of the fishing cycle, I usually just put it on max and forget about it.
There are of course other buildings that can be used to replenish the fish zone faster so that the depletion from drift netting is basically meaningless.
I seem to recall getting messages about it being depleted but I have never seen a fishermen's wharf being placed "in the middle of nowhere" without a fish resource.
I always use drift netting + max budget, and when i build fishfarm I don't use the work mode that replenishes the fishing zones.
In Tropico 5 they used to run out after about 10 years or so unless you upgraded them to have fishing pens to restock the fish
Should be noted that while distance from building to fishing spot does impact efficiency, it doesn't disable the fishers from doing their job.
In beta at it would often show a depleted mine resource as "green", but the game wouldn't allow you to construct a new mine there, and while the mine was working it would show different colors as the resource was gradually being depleted, it was only once you demolished the mine that the overlay feature stopped working.
Your question is answered in the very first response in this thread: