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Yes and no. Hard to say without seeing what is going on in your game.
I had an issue the other day experimenting with a tourism only game in the sandbox. What happened was my people that were manning the tourists docks found better jobs. I literally had a timer of "Next boat in 38 months." Maxing out their pay should help prevent that form happening.
The only other thing would be if your relations are too low with the super powers they will issue a "travel advisory" which will hurt your tourism. I am not sure if it applies to their tourists or all tourists. Which obviously is not your case because you said you said your relations were high.
I have two luxury liner ports and all seven of my skyscraper hotels are always full. I was a bit methodical in how I set it up. I built all the hotels and entertainment buildings first before building the tourist ports, and plastered parks on every empty square. Tourists have the same basic needs as your Tropicans, so I have a church and a hospital in my tourist village, along with two bus lines running into the downtown district.
Try playing around with the work modes for the ports and airports.
you really only need tourist ports set to luxury liners. Hotels upgraded fully and gourmet restaurants, perhaps yacht clubs, depending on which industry buildings you might have that can buff them. There does not seem to be a negetive side to having only one type of entertainment...
...rich people stay in skyscraper hotels.....
Skyscraper hotels also have a work mode to allow up to a 30% efficiency bonus to offices.
Not really a negative, but if I remember right tourists visiting an attraction of their type spends more or gives a better rating. With just one type your tourists not of that type are less effective. The type of tourists you receive is also random.
No, the fee is set by the entertainment building, not by whether people like it or not.
Work mode for offices yes, but then u only need 2 skyscrapers to max it. And we were discussing tourism not offices:)
I haven’t had any problems reaching a 100% tourism rating. That might be the bug, that it’s that easy.
I actually fail to see the point of the preferred by x tourists. All tourists will visit, and love, any entertainment building they afford
You asked why would anyone build skyscrapers and it is 3, 10% per skyscraper hotel for a total of 30% efficiency bonus.
Wrong. Tourists have X money and X time to spend on the island. They will go to attractions they prefer first. This is why attractions go into negative incomes, none of that group visit it.
The point to the preffered tourists is you make hotels and you get like 80-90% of that type off the ships. Then you make attractions they want to visit.
The way tourism worked in the past games was tourists had X money to spend, X time to be there, and X satisfaction to fill. Visiting attractions they favor they spent more and gained more satisfaction so they left the island quicker to make room for the next tourist. Until I can find information on changes then you have to assume they kept the same basic mechanics.
I know how previous games worked but I don’t see any of the mechanics playing a part in this game tbh. You could build only normal hotels, docks to bring in rich people and then only gourmet restaurants. This will bring you lots of money so long as you keep the restaurants full and give you a perfect tourist rating.
I’ve tried to balance the diff types of tourists, but to me it seems they will live anywhere they afford and they visit the highest rated entertainment building they afford. Since it’s easy to get ratings of buildings over 100, the tourists will have a rating at 100. So after some time l, your islands total tourist rating is 100. Keeping it very simple or catering to all the different types, makes no difference
Now, it would arguably be more fun if you had to go the “proper” way but seeing how bugged transportation is In this game right now, I’m glad I don’t have to
I told you TWICE now it is 3 at 10% each. Yet you keep INSISTING I am wrong without taking like thirty seconds to check and see if you are right.
https://steamcommunity.com/sharedfiles/filedetails/?id=1711735994
Next time you want to argue with someone over the way the game works at least take the time to verify your facts first.
Yeah the reason I think its bugged is everything was working well for years until mysteriously all incoming ships/planes dropped down to 0 tourists (without a change from me). It wasn't that the workmodes were causing problems before, I think a bug just caused tourism to stop.
At max budget, the skyscrapers, like any other building with the supply local xxx will provide full bonus with 2 buildings.
I told you now TWICE that it’s 2 hotels each giving 10% but that’s on medium budget. Try max budget, then you will get full bonus. You can check this by looking at what bonus the offices get. I’m not home tonight so I can’t take a screenshot of it, but I’m
quite sure I’m right
Next time you want to argue with someone over the way the game works at least take the time to verify your facts first.
But let’s not turn this tread into a ♥♥♥♥ size competition, there are larger things to discuss
Is there any explanation for hotels/motels/etc running a negative balance when they're also nearly always occupied?
I've been playing the chocolate factory mission and tried supplementing the economy with tourism, and while tourists visit and occupy nearly all my entertainment buildings, the balances are all negative or barely breaking even. My cabana village for example is basically always full and it runs a -$2,000 balance, and there are attractions nearby specifically for those visitors also running negatives.
Take your own advice. You are the one insisting I am wrong. The fact is on MEDIUM budget it takes THREE. It is written in black and white.
Since you brought up behavior I expect an apology for you starting an arguement with your incorrect information.
I am working on figuring out why that is. On Tropicoland I had hotels making 300-500 a month, yet in a tourism only sandbox I was making like -50 a month.
A Cabana Village does not have that many guest slots, so the amount of visits is not covering the cost to run the building, but when your gourmet restaurant is making $300 per visit, a small loss at the hotels is not all that concerning to me.