Tropico 6

Tropico 6

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Sam Evans Apr 13, 2019 @ 2:06am
Tourism Broken?
I have 2 airports, 4 tourist docks, 13 completely vacant buildings for tourists, with 20 some entertainment buildings and 4 world wonders surrounding them. I have every law and edict that helps tourism, and my cyber center never stops doing fantasy reviews. Superpower relationships all high. Why have I gotten 0 tourists on every boat and plane for the last 10 years? Must be a bug!
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Showing 1-15 of 48 comments
Bored Peon Apr 13, 2019 @ 2:31am 
Originally posted by Sam Evans:
I have 2 airports, 4 tourist docks, 13 completely vacant buildings for tourists, with 20 some entertainment buildings and 4 world wonders surrounding them. I have every law and edict that helps tourism, and my cyber center never stops doing fantasy reviews. Superpower relationships all high. Why have I gotten 0 tourists on every boat and plane for the last 10 years? Must be a bug!

Yes and no. Hard to say without seeing what is going on in your game.

I had an issue the other day experimenting with a tourism only game in the sandbox. What happened was my people that were manning the tourists docks found better jobs. I literally had a timer of "Next boat in 38 months." Maxing out their pay should help prevent that form happening.

The only other thing would be if your relations are too low with the super powers they will issue a "travel advisory" which will hurt your tourism. I am not sure if it applies to their tourists or all tourists. Which obviously is not your case because you said you said your relations were high.
jlking3rd Apr 13, 2019 @ 6:39am 
That does sound frustrating and I now understand why people think tourism is bugged. It sounds like you are doing everything right, unless as Bored Peon mentions, you are short on workers. You do need to have the right kind of accommodations for the type of tourists your ports and airports are bringing in. If your airports are set up to bring in the filthy rich, you have to have places that they want to stay at. And the opposite is true, if the ports are set to economy, you need places for them.

I have two luxury liner ports and all seven of my skyscraper hotels are always full. I was a bit methodical in how I set it up. I built all the hotels and entertainment buildings first before building the tourist ports, and plastered parks on every empty square. Tourists have the same basic needs as your Tropicans, so I have a church and a hospital in my tourist village, along with two bus lines running into the downtown district.

Try playing around with the work modes for the ports and airports.
tjensen Apr 13, 2019 @ 7:35am 
Regarding hotels. The “best” hotel is actually a fully upgraded hotel. Well at least is has the highest accommodation rating. Skyscrapers are more expensive, but only rich and above will live there. But if you set all your tourist docks to luxury liner, only rich will arrive at your paradise anyway, and so why even build skyscrapers?.. I usually don’t bother with well off tourists anyway and it has worked well for me, but it’s a bit counterintuitive...
you really only need tourist ports set to luxury liners. Hotels upgraded fully and gourmet restaurants, perhaps yacht clubs, depending on which industry buildings you might have that can buff them. There does not seem to be a negetive side to having only one type of entertainment...
Bored Peon Apr 13, 2019 @ 8:07am 
Originally posted by tjensen:
But if you set all your tourist docks to luxury liner, only rich will arrive at your paradise anyway, and so why even build skyscrapers?

...rich people stay in skyscraper hotels.....

Skyscraper hotels also have a work mode to allow up to a 30% efficiency bonus to offices.

Originally posted by tjensen:
There does not seem to be a negetive side to having only one type of entertainment...

Not really a negative, but if I remember right tourists visiting an attraction of their type spends more or gives a better rating. With just one type your tourists not of that type are less effective. The type of tourists you receive is also random.
tjensen Apr 13, 2019 @ 9:25am 
Rich people and filthy rich stays in normal hotels too. They even have higher rating

No, the fee is set by the entertainment building, not by whether people like it or not.

Work mode for offices yes, but then u only need 2 skyscrapers to max it. And we were discussing tourism not offices:)

I haven’t had any problems reaching a 100% tourism rating. That might be the bug, that it’s that easy.

I actually fail to see the point of the preferred by x tourists. All tourists will visit, and love, any entertainment building they afford
Bored Peon Apr 13, 2019 @ 10:03am 
Originally posted by tjensen:
Work mode for offices yes, but then u only need 2 skyscrapers to max it. And we were discussing tourism not offices:)

You asked why would anyone build skyscrapers and it is 3, 10% per skyscraper hotel for a total of 30% efficiency bonus.

Originally posted by tjensen:
I actually fail to see the point of the preferred by x tourists. All tourists will visit, and love, any entertainment building they afford

Wrong. Tourists have X money and X time to spend on the island. They will go to attractions they prefer first. This is why attractions go into negative incomes, none of that group visit it.

The point to the preffered tourists is you make hotels and you get like 80-90% of that type off the ships. Then you make attractions they want to visit.

The way tourism worked in the past games was tourists had X money to spend, X time to be there, and X satisfaction to fill. Visiting attractions they favor they spent more and gained more satisfaction so they left the island quicker to make room for the next tourist. Until I can find information on changes then you have to assume they kept the same basic mechanics.
Last edited by Bored Peon; Apr 13, 2019 @ 10:04am
tjensen Apr 13, 2019 @ 10:47am 
Its 2 hotels actually (on max budget like you should) and after that the normal hotels seems to be better, or alteast as good

I know how previous games worked but I don’t see any of the mechanics playing a part in this game tbh. You could build only normal hotels, docks to bring in rich people and then only gourmet restaurants. This will bring you lots of money so long as you keep the restaurants full and give you a perfect tourist rating.

I’ve tried to balance the diff types of tourists, but to me it seems they will live anywhere they afford and they visit the highest rated entertainment building they afford. Since it’s easy to get ratings of buildings over 100, the tourists will have a rating at 100. So after some time l, your islands total tourist rating is 100. Keeping it very simple or catering to all the different types, makes no difference

Now, it would arguably be more fun if you had to go the “proper” way but seeing how bugged transportation is In this game right now, I’m glad I don’t have to
tjensen Apr 13, 2019 @ 10:51am 
I’m not sure you are right when you severel times mention that tourist have x amount of money to spend.... You could be but you have to provide some evicence then. I gave you my ideas in a discussion, my opinions. You proved me wrong maybe but I don’t see anything in the games I played to suggest you are right in your assumptions. I actually believe that tourists stay for the time it’s says, can be prolonged by that moderne era wonder, and they will spend money until they go home... so long as they can afford the fee
Bored Peon Apr 13, 2019 @ 12:59pm 
Originally posted by tjensen:
Its 2 hotels actually (on max budget like you should) and after that the normal hotels seems to be better, or alteast as good

I told you TWICE now it is 3 at 10% each. Yet you keep INSISTING I am wrong without taking like thirty seconds to check and see if you are right.

https://steamcommunity.com/sharedfiles/filedetails/?id=1711735994

Next time you want to argue with someone over the way the game works at least take the time to verify your facts first.
Sam Evans Apr 13, 2019 @ 1:36pm 
The reason I think it is bugged is tourism was fine and booming for a few years and then stopped suddenly (dropping to zero) with no change. And I have hotels, skyscraper hotels, and luxury hotels, and all are vacant so it's not hotel type. On top of that my lowest super power relation is 60 and the rest are 80-90.
Sam Evans Apr 13, 2019 @ 1:39pm 
Originally posted by jlking3rd:
That does sound frustrating and I now understand why people think tourism is bugged. It sounds like you are doing everything right, unless as Bored Peon mentions, you are short on workers. You do need to have the right kind of accommodations for the type of tourists your ports and airports are bringing in. If your airports are set up to bring in the filthy rich, you have to have places that they want to stay at. And the opposite is true, if the ports are set to economy, you need places for them.

I have two luxury liner ports and all seven of my skyscraper hotels are always full. I was a bit methodical in how I set it up. I built all the hotels and entertainment buildings first before building the tourist ports, and plastered parks on every empty square. Tourists have the same basic needs as your Tropicans, so I have a church and a hospital in my tourist village, along with two bus lines running into the downtown district.

Try playing around with the work modes for the ports and airports.

Yeah the reason I think its bugged is everything was working well for years until mysteriously all incoming ships/planes dropped down to 0 tourists (without a change from me). It wasn't that the workmodes were causing problems before, I think a bug just caused tourism to stop.
tjensen Apr 13, 2019 @ 2:15pm 
Bored peon. Try and read description you screenshotted and try to reply again, this time behave yourself and this time with correct information.
At max budget, the skyscrapers, like any other building with the supply local xxx will provide full bonus with 2 buildings.
I told you now TWICE that it’s 2 hotels each giving 10% but that’s on medium budget. Try max budget, then you will get full bonus. You can check this by looking at what bonus the offices get. I’m not home tonight so I can’t take a screenshot of it, but I’m
quite sure I’m right

Next time you want to argue with someone over the way the game works at least take the time to verify your facts first.

But let’s not turn this tread into a ♥♥♥♥ size competition, there are larger things to discuss
Easy E Apr 13, 2019 @ 2:18pm 
Originally posted by Bored Peon:
Wrong. Tourists have X money and X time to spend on the island. They will go to attractions they prefer first. This is why attractions go into negative incomes, none of that group visit it.

The point to the preffered tourists is you make hotels and you get like 80-90% of that type off the ships. Then you make attractions they want to visit.

The way tourism worked in the past games was tourists had X money to spend, X time to be there, and X satisfaction to fill. Visiting attractions they favor they spent more and gained more satisfaction so they left the island quicker to make room for the next tourist. Until I can find information on changes then you have to assume they kept the same basic mechanics.

Is there any explanation for hotels/motels/etc running a negative balance when they're also nearly always occupied?

I've been playing the chocolate factory mission and tried supplementing the economy with tourism, and while tourists visit and occupy nearly all my entertainment buildings, the balances are all negative or barely breaking even. My cabana village for example is basically always full and it runs a -$2,000 balance, and there are attractions nearby specifically for those visitors also running negatives.
Last edited by Easy E; Apr 13, 2019 @ 2:18pm
Bored Peon Apr 13, 2019 @ 2:47pm 
Originally posted by tjensen:
Bored peon. Try and read description you screenshotted

Take your own advice. You are the one insisting I am wrong. The fact is on MEDIUM budget it takes THREE. It is written in black and white.

Since you brought up behavior I expect an apology for you starting an arguement with your incorrect information.

Originally posted by Easy E:
Is there any explanation for hotels/motels/etc running a negative balance when they're also nearly always occupied?

I am working on figuring out why that is. On Tropicoland I had hotels making 300-500 a month, yet in a tourism only sandbox I was making like -50 a month.
jlking3rd Apr 13, 2019 @ 2:59pm 
Originally posted by Easy E:
Originally posted by Bored Peon:
Wrong. Tourists have X money and X time to spend on the island. They will go to attractions they prefer first. This is why attractions go into negative incomes, none of that group visit it.

The point to the preffered tourists is you make hotels and you get like 80-90% of that type off the ships. Then you make attractions they want to visit.

The way tourism worked in the past games was tourists had X money to spend, X time to be there, and X satisfaction to fill. Visiting attractions they favor they spent more and gained more satisfaction so they left the island quicker to make room for the next tourist. Until I can find information on changes then you have to assume they kept the same basic mechanics.

Is there any explanation for hotels/motels/etc running a negative balance when they're also nearly always occupied?

I've been playing the chocolate factory mission and tried supplementing the economy with tourism, and while tourists visit and occupy nearly all my entertainment buildings, the balances are all negative or barely breaking even. My cabana village for example is basically always full and it runs a -$2,000 balance, and there are attractions nearby specifically for those visitors also running negatives.
I think they work like the entertainment buildings. Yo make money each time a tourist actually visits the hotel. With short stays they do have time to do that very much. After I built Neuschwanstein, which doubles the length of their stay, all my hotels start making money. I forgot to place it for like the first three years after I set up the tourism and all my hotels were losing money.

A Cabana Village does not have that many guest slots, so the amount of visits is not covering the cost to run the building, but when your gourmet restaurant is making $300 per visit, a small loss at the hotels is not all that concerning to me.
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Date Posted: Apr 13, 2019 @ 2:06am
Posts: 48