Tropico 6

Tropico 6

View Stats:
WarBoss May 7, 2021 @ 7:11am
Happiness negative effects?
Hi, can someone list the negative effects of each type of happiness? For example low fun happiness makes tropicans move slower.
Thanks.
< >
Showing 1-3 of 3 comments
Kunovega May 7, 2021 @ 8:14am 
Low food happiness results in risk of death from starvation. Variety and availability also effect how much time is wasted trying to fill this need. High variety and easy access people will not starve and will return to work faster. Increased rations means the breaks for food are not as frequent but result in larger portions taken when they do.

Low Health Care results in higher risk of premature deaths resulting in loss of work force. Even if available a low quality of care can take a long time to fill. Higher quality happiness here speeds up the filling process and simultaneously makes it last longer before they need a break to get health care again.

Entertainment is almost entirely directed at movement speed. The less fun your people are having, the less they care about work or anything else. Everything will slow to a crawl, people will be slowly wandering around meeting their basic needs and almost never bother to work resulting in a stagnant economy. The biggest problem with entertainment is also one of economic status. People will go to the highest tier building available to them that they can afford with an open slot, the better the quality, the faster their need will be filled and the longer it will last. Rich people with high quality entertainment are the easiest to maintain. The poor need variety too and the ones they can afford don't last as long.

Faith directly effects birth rates. Low faith happiness means very low birth rates. Notably however a high birth rate is really only useful for maintaining available new citizens to fill jobs that become vacant over the long term. Population gains from birth rate are more about maintaining the islands current needs, where as you can not achieve a high enough birth rate to grow the economy purely from births, you can cripple your ability to maintain a work force if you do not have enough births.

Job satisfaction/work quality directly effects how long a worker will stay at work once they bother to show up. If their job satisfaction is low, they will not work much of the year and nothing gets done. The happier they are at work, the longer they will stay before leaving to meet whatever needs have been dropping while they were at work. Workers only contribute while they are actually at work. If everyone is off meeting their other needs because they are slow or poor quality, they will come to a point of almost never working and the economy will tank.

Liberty is purely their feeling of freedom. If they do not feel free, they will "rebel" and/or protest. Protests are a warning that groups are about to become rebels. Rebels remain part of the work force but spread dissent among everyone they encounter. The more people who rebel, the more will start to at least think about voting against you. (in addition to whatever other needs they are not happy about). Rebels if ignored eventually convert to guerillas. Guerillas leave the work force and go hide in the woods, they are no longer helping your economy. Guerillas attack buildings and burn things to get your attention, these distractions lead to buildings not being available to use or needing to be constantly rebuilt.

Safety is a wildcard. People who don't feel safe may take longer to get places as they avoid high crime areas or move slower through them. Criminals engage with normal citizens and stop them from going places, you can watch knife fights and thefts, these are direct individual events that drag everything around them down. Worse still is that crime creates more crime, the more people who see crime not being stopped will themselves consider simply being criminals. Criminals still use all of your available buildings: food, faith, fun, etc taking up slots to fill their own needs while not bothering to have jobs themselves and therefore not contributing to your economy, they are just a blight sucking up resources. Different tiers of criminals have variable amounts of impact. It also contributes to corruption, along with your own personal activities and corruption has direct impact on faction views of you and how much money is syphoned out of the economy by criminal activities (money to criminals, not to you is simply gone). Whether you are part of the corruption problem (such as red tape) or not, criminal corruption doesn't benefit the country (economy) or you (swiss bank). Managing your own corruption (for swiss bank) is difficult enough without upsetting everyone, allowing the criminals to pile on top of this is just a debt spiral waiting to happen.

Overall Happiness as a metric also needs to be compared to Caribbean happiness. It's not enough that your people have their needs met, they want to feel superior to the other island nations. This won't have a direct impact on daily life, but is a huge motivational factor during elections. If your overall happiness does not exceed Caribbean happiness, your people will want to replace you no matter whatever else you think you're doing right.

Era matters: It's not enough that you kept people happy at 50 in colonial times, you'd better expect to move everything up by a factor of at least 10 with every era, if not more. As new buildings are available, people expect that access. What was good enough last era, is not good enough in the next.

Just as a very rough goal:
Colonial 40-60
World Wars 50-70
Cold Wars 60-80
Modern Times 80+
Last edited by Kunovega; May 7, 2021 @ 8:16am
WarBoss May 8, 2021 @ 2:38pm 
Thanks for the info well done!
ZeroAngel Jan 30, 2023 @ 8:43am 
Sorry to bring this back from the dead but I found this very helpful. One more question though, I see no mention of housing happiness. What effects does low housing happiness have?
Last edited by ZeroAngel; Jan 30, 2023 @ 8:44am
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: May 7, 2021 @ 7:11am
Posts: 3