Tropico 6

Tropico 6

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Dead-Duck Jul 12, 2020 @ 9:22am
Does fertility recover?
topic
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Showing 1-8 of 8 comments
DerRitter Jul 12, 2020 @ 7:31pm 
In my experience it does. Mineral deposits also appear to respawn after a while, bizarrely enough.
Dark_D_Shadow Nov 12, 2020 @ 8:10am 
Has this been confirmed ? I stopped playing because I didn't like the fertility system...
Sorry for the small necro...
Last edited by Dark_D_Shadow; Nov 12, 2020 @ 8:11am
Wintermute Nov 13, 2020 @ 7:29am 
Originally posted by DarkShadowBe:
Has this been confirmed ? I stopped playing because I didn't like the fertility system...
Sorry for the small necro...
One way or the other, in modern times fertility stops mattering, as you can replace all your plantations with hydroponics.
Dark_D_Shadow Nov 13, 2020 @ 7:31am 
Originally posted by Wintermute:
Originally posted by DarkShadowBe:
Has this been confirmed ? I stopped playing because I didn't like the fertility system...
Sorry for the small necro...
One way or the other, in modern times fertility stops mattering, as you can replace all your plantations with hydroponics.
I see, thanks for the info.
Kunovega Nov 13, 2020 @ 12:48pm 
Originally posted by DarkShadowBe:
Has this been confirmed ? I stopped playing because I didn't like the fertility system...
Sorry for the small necro...

In the colonial era I usually only build a few plantations and leave them on mono, let them drain the soil.

Sometime in the WW era, preferably before Cold War I'll have moved all plantations near each other and turned on multiculture to stop the fertility draining and let them boost each other.

By modern times it no longer matters, so long as you have the ability to produce enough electricity you switch them all to hydroponics and they grow more and in a smaller building area. It's also then easier to move them near each other just for the efficiency bonus from sugar and/or cattle ranch.

Ranches similarly I'll start out letting them drain the soil, but any that are later moved near plantations need to be on pasture prohibition, until modern times when they just need electricity (and enough corn production) to keep them running
Dark_D_Shadow Nov 13, 2020 @ 12:51pm 
Originally posted by Kunovega:
Originally posted by DarkShadowBe:
Has this been confirmed ? I stopped playing because I didn't like the fertility system...
Sorry for the small necro...

In the colonial era I usually only build a few plantations and leave them on mono, let them drain the soil.

Sometime in the WW era, preferably before Cold War I'll have moved all plantations near each other and turned on multiculture to stop the fertility draining and let them boost each other.

By modern times it no longer matters, so long as you have the ability to produce enough electricity you switch them all to hydroponics and they grow more and in a smaller building area. It's also then easier to move them near each other just for the efficiency bonus from sugar and/or cattle ranch.

Ranches similarly I'll start out letting them drain the soil, but any that are later moved near plantations need to be on pasture prohibition, until modern times when they just need electricity (and enough corn production) to keep them running
I never made it to modern times haha, the reason for this is because I kept reading that you were forced to place plantations in a fixed way to get the best results and I didn't wanna do that so I quit...

Anyway thanks for the detailed response :)
Kunovega Nov 13, 2020 @ 12:59pm 
Originally posted by DarkShadowBe:
Originally posted by Kunovega:

In the colonial era I usually only build a few plantations and leave them on mono, let them drain the soil.

Sometime in the WW era, preferably before Cold War I'll have moved all plantations near each other and turned on multiculture to stop the fertility draining and let them boost each other.

By modern times it no longer matters, so long as you have the ability to produce enough electricity you switch them all to hydroponics and they grow more and in a smaller building area. It's also then easier to move them near each other just for the efficiency bonus from sugar and/or cattle ranch.

Ranches similarly I'll start out letting them drain the soil, but any that are later moved near plantations need to be on pasture prohibition, until modern times when they just need electricity (and enough corn production) to keep them running
I never made it to modern times haha, the reason for this is because I kept reading that you were forced to place plantations in a fixed way to get the best results and I didn't wanna do that so I quit...

Anyway thanks for the detailed response :)

You aren't really forced, but there are optimal ways of placing them. But even within those optimal ways there's some variety. If you go the multiculture route you just need variety, but what variety is still very much up to you.

It also doesn't really matter unless you are going to drag out the game for way longer than needed. If you just focus on missions and finish them you can be suboptimal and still win. Nitpicking over placement will only matter for those of us who will linger in the world wars or cold war eras for 100 years at a time before progressing the mission objectives. You need to be somewhat aware of soil degrading if you aren't going to move eras quickly.
Dark_D_Shadow Nov 13, 2020 @ 1:01pm 
Originally posted by Kunovega:
Originally posted by DarkShadowBe:
I never made it to modern times haha, the reason for this is because I kept reading that you were forced to place plantations in a fixed way to get the best results and I didn't wanna do that so I quit...

Anyway thanks for the detailed response :)

You aren't really forced, but there are optimal ways of placing them. But even within those optimal ways there's some variety. If you go the multiculture route you just need variety, but what variety is still very much up to you.

It also doesn't really matter unless you are going to drag out the game for way longer than needed. If you just focus on missions and finish them you can be suboptimal and still win. Nitpicking over placement will only matter for those of us who will linger in the world wars or cold war eras for 100 years at a time before progressing the mission objectives. You need to be somewhat aware of soil degrading if you aren't going to move eras quickly.
I'll try getting to Modern times faster next time I play haha. I thought the game had limited placement freedom because of that fertility thing but I was wrong so that's good :)
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Date Posted: Jul 12, 2020 @ 9:22am
Posts: 8