Tropico 6

Tropico 6

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mbz Mar 26, 2019 @ 10:28am
Which Tropico is it most like?
I've played 3, 4 & 5. Which is it most like and why?
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Showing 1-15 of 33 comments
mbz Mar 26, 2019 @ 11:42am 
Might pick Tropico 6 up because I loved 4, 3 was also fantastic. Was very sceptical about this game because Tropico 5 was trash. Probably going to watch a couple more let's plays on it.
Kunovega Mar 26, 2019 @ 11:56am 
Originally posted by Aturchomicz:
Originally posted by cute hairy dad:
I've played 3, 4 & 5. Which is it most like and why?
4 because it is a 3D game, you can controll the pay and budget of buildings seperatley, it has a good campaign, good satire, working tourism and many more good things

What are you talking about?

3, 4 and 5 are all "3D games" that's a meaningless comparison and NO you can not control the budget and pay of the buildings separately in 6

6 uses the same budget/wage restriction system as 5, nearly everything about 6 is based on 5

3 & 4 had full control over wage/rent (5 and 6 do not), 3 & 4 had fully customizable presidente background and personality structure (5 and 6 are single trait limited, 5 even had dynasty, 6 does not), the era system in 6 is most similar to 5, the lack of campaign with individual stand alone mission style is similar to 3 (where as both 4 and 5 had campaigns that built towards a conclusion)

6 is almost nothing like 4 other than the basic theme (which is the same for all tropico games)

Tropico 6 is most like 5 but without the campaign, without the dynasty system and with even less island decorations

mbz Mar 26, 2019 @ 12:02pm 
I'm very much on the fence with this game, I am kinda feeling it's got The Sims syndrome where it got to a point where it's only going to get worse (The Sims 3 was the last good one). I'll probably just stick with Tropico 4 because that game was good and 5 was honestly a big downgrade.
sauluxville Mar 26, 2019 @ 12:05pm 
Originally posted by Kunovega:
Tropico 6 is most like 5 but without the campaign, without the dynasty system and with even less island decorations

Frankly, dynasty system in T5 wasn't the best and probably Tropico is better off without a dynasty implemented like this.

Could you tell us more about the people - do they have character traits like in T1? Is their carrier visible like in T1? E.g. there you could see that they may have started as a farmer, then moved to become a teamster, then moved up to be a factory worker etc. And the longer they stayed in the job, the more experienced they became. Is this in T6? Do they have thoughts, do those thoughts actually reflect what is happening to around them?
Last edited by sauluxville; Mar 26, 2019 @ 12:06pm
Kunovega Mar 26, 2019 @ 1:20pm 
Originally posted by sauluxville:
Originally posted by Kunovega:
Tropico 6 is most like 5 but without the campaign, without the dynasty system and with even less island decorations

Frankly, dynasty system in T5 wasn't the best and probably Tropico is better off without a dynasty implemented like this.

Could you tell us more about the people - do they have character traits like in T1? Is their carrier visible like in T1? E.g. there you could see that they may have started as a farmer, then moved to become a teamster, then moved up to be a factory worker etc. And the longer they stayed in the job, the more experienced they became. Is this in T6? Do they have thoughts, do those thoughts actually reflect what is happening to around them?

T6 has no individual people skills, everyone is generic and interchangeable between jobs (other than their education level). Character traits are gone. Manager skills are gone. They gain no experience for anything. they are only vaguely aware of what's happening to them, they care only if their needs are met. Faction assignments seem arbitrary and are easily manipulated by throwing money at the broker or using various tools to simply remove all strong faction influences.

T6 has no wage/rent micromanagement, it's a flat choice of 5 budget selections for each building which presets the wages and rent charged in a tiered (very capitalist) style. You can't tweak your college/highschool people to make less than or equal to your uneducated, they will always make more and they will always demand better housing as a result. You are basically forced to have classes of wealthy even if you don't want them.

Basically everything that had been simplified down from 3 & 4 into 5 has been further simplified in 6

I'm not pro or con for the dynasty system, it simply existed in 5 and it existed as an extension of the fact that customizing el presidente had been simplified down to just 1 trait, In T5 you had one trait per family member and the trade off was that you could have more family members from dynasty and thus more options for presidente elections and some free building managers with global effects to bring with you from one campaign to another.

With T3 and T4 you had full customization of el presidente traits with background and various positive and negative options for role playing

With T6 you have neither. T6 has the single trait selection of T5 (with even less traits to choose from) and no dynasty to make up for what's missing. Instead you have a generic presidente (with some cosmetic options), and a single (nearly meaningless) bonus trait you can pick with a global effect

In very broad strokes, this is the series as I've watched it evolve for 20 years:

T1: The original core design, 2D graphics, detailed people with wants, needs and skills

T2: a reskin in another era (pirate theme) using the same core engine but adding raiding mechanics and unique housing system (both of which were fantastic but then never used again in the series)

T3: a modern (for it's time) remake of T1 in 3D which expanded on the buildings and theme, this was made by a new team and a new publisher (kalypso)

T4: took the game from satire into parody, went for full on comedy effect. Brought in a complete campaign and overhauled the entire game from the ground up, also included the most island decorations of any in the series (cycle through those trees and decorations, its a longer list than any other). T4 is the last one to use the original engine, all 4 games had been built upon each other and expanded up till that point.

T5 an attempt at building a new tropico from the ground up in a new engine, from the same people who had made T3 and T4. While it simplified some parts of the game (removing micromanagement of wage/rent) and they (admittedly) forgot a few buildings in the cross over, their intent was pure and likely some of the things they forgot would have been added in future versions. You can read more about that here:
http://www.gamasutra.com/view/news/237667/Starting_From_Scratch_Haemimont_Games_Tropico_5_postmortem.php#tophead

That development team left Kalypso

T6 same publisher, new development team. T6 is another new engine, built from the ground up it technically uses none of the old assets (other than story concepts). With that in mind it feels like it's been made by someone who "heard about" the series without having actually played all of it. A lot of the same things exist in T6 that were in the previous games, but none of it really works the same, all of it is simplified and it suffers from consolitis or dumbing down in ways that are too frequent and pervasive to fully list.

Functionally T6 is probably the most stable and functional engine in the series, I don't say that lightly. It's a game that works. It's just lacking so much that the previous games had that it feels like Tropico-light and not a fully realized sequel to a franchise that has already existed for 20 years.

Had this been the first game in the series I'm not sure I'd have anything to complain about. But as the 6th one I find myself constantly asking where things are that are now missing.

I've always loved customizing the traits of el presidente with detailed options and backgrounds, that's gone. I've always loved decorating with trees and baubles, we used to have park benches and barricades and 100 other things, i could line my main street with palm trees down the sidewalk, island customization is gone. I liked being able to set precise wages for not just each building but each education level and then customize exactly what buildings they could afford to live in, that's gone. I liked the campaigns that were added, your choices mattered in the long run, that's gone, it's just stand alone sandbox missions now.

T6 feels like something that was designed in a board room by a committee and then built by the lowest bidder on a contract who only fulfilled the letter of the contract and not the spirit of the game.

I mean there's features that have returned to the series, for example "raiding" which we haven't had since T2. But in T2 you could control your ships, you had custom educations for specializing skills, your choices mattered. In T6 you can hire anyone, click the raid button and then watch as a timer bar finishes.

Did you ever play Evil Genius? The original? It was a tactical strategy game where you were an evil genius vs spys trying to raid your island. The real game had depth and detail and base building, strategy and tactics mattered. Years later someone made a facebook / social media version. Same theme, but none of the strategy or tactics, you just clicked a button and waited while a timer bar completed something without showing you. That's T6's raiding. Your choices don't matter, you have no strategy or tactics to pick from, you just click and wait.

T6 is shaping up to be a functional fish bowl of a city builder on small tropical islands. Unfortunately this series used to be a dictator sim with heart and soul.

I can't call T6 a bad game, but I do have a hard time calling it Tropico. It's more basic city builder with a tropico skin.
Last edited by Kunovega; Mar 26, 2019 @ 1:25pm
sauluxville Mar 26, 2019 @ 2:14pm 
Thanks a lot for your answer, @Kunovega, although the things you say are not very cheerful.

The original Tropico was a love from the first sight for me, it was something very new and so cool, so detailed, everything made sense.

There was weather system, elevations, fertilities that depended on the soil, rainfall patterns, there were landworks before building a building, and most of all - there were people - the backbone of your society, with their quirks, characteristics, individualities, you could shape up what your nation was to become by building up your island one way or another, Tropicans were close to you and as Presidente you always felt a special connection to your people.

To see this wonderful game morph into a mere city builder, and watered down on top of that, is rather painful. If I wanted a city builder, I'd go and play Cities:Skylines.

Idk, I'm really on the fence about this installment. I've been with the franchise since the beginning, but T5 has seriously shaken my belief in Presidente, and now that evidence builds up that he's going more and more... senile, I'm becoming more and more of a detractor.

I think, I'll vote for the opposition candidate during this election. It seems that Anno team has made right conclusions after their last debacle and the 1800 which is about to be released will be their coming back in force. I hope Presidente won't be too proud to send Penultimo to borrow a few pages from their book.
mbz Mar 26, 2019 @ 2:49pm 
TBH I just bought all the Cities Skylines DLC so that's probably enough to skip Tropico 6
Reyske Mar 26, 2019 @ 7:20pm 
Yeah, Tropico 4 was the best and for me skylines took its space
Pim Mar 27, 2019 @ 12:45am 
The game reminds me of a lot of Tropico 4's positive aspects. It's definitely an improvement over 5, but not over 4 necessarily.
Last edited by Pim; Mar 27, 2019 @ 12:46am
mbz Mar 27, 2019 @ 8:11am 
Originally posted by Pim:
The game reminds me of a lot of Tropico 4's positive aspects. It's definitely an improvement over 5, but not over 4 necessarily.
Would you mind going into a little more detail? I loved Tropico 4 because of it's mechanics, humour and charm. Would you recommend it to someone who only enjoys 3/4 and doesn't like 5?
sololeif Mar 27, 2019 @ 10:22am 
At first I choose 4, but as I kept playing 5, I wouldnt go back to 4 ever again.
Pim Mar 27, 2019 @ 10:32am 
Originally posted by cute hairy dad:
Originally posted by Pim:
The game reminds me of a lot of Tropico 4's positive aspects. It's definitely an improvement over 5, but not over 4 necessarily.
Would you mind going into a little more detail? I loved Tropico 4 because of it's mechanics, humour and charm. Would you recommend it to someone who only enjoys 3/4 and doesn't like 5?

The humour and charm are, in my opinion, at their peak in Tropico 4, and Tropico 6 reminds me of that a lot. For me Tropico 6 comes in second in this catagory (out of 3,4,5 and 6). For mechanics, they are surprisingly similar, but of course Tropico 6 now has the new world wonders that you get through missions, and the Archipelago islands. To be honest, the Archipelago system doesn't make the game very different from the other Tropico games, it's more of a visual change (one that I like though).

I feel like Tropico 4 had more micromanagement and Tropico 6 does away with some of it, while adding others. They got rid of (as far as I can tell) the immigration options (someone correct me if I'm wrong). But then, they still have the budgeting of individual buildings, much like how it worked in Tropico 4. Now you also have trade contracts for import and export of goods, and you can choose who to import to or export from to improve relations, good relations with a certain nation or group will also get you better prices.

Overall I think if you liked Tropico 3 and 4, you will enjoy 6. It is better than 5, pretty much on par with 4 (on par in terms of enjoyment for me, but Tropico 6 is a different experience). I haven't played Tropico 3 enough to judge. The price is quite high for me, I got it with a nice discount code from the Kalypso Media store but I wouldn't pay 44,99 euros or the full 49,99 euros for this.
jlking3rd Mar 27, 2019 @ 10:47am 
Originally posted by Pim:
Originally posted by cute hairy dad:
Would you mind going into a little more detail? I loved Tropico 4 because of it's mechanics, humour and charm. Would you recommend it to someone who only enjoys 3/4 and doesn't like 5?

They got rid of (as far as I can tell) the immigration options (someone correct me if I'm wrong).
The immigration options are back in Tropic 6. After you build the Immigration office you can set the work mode to encourage immigration, block immigration or limit it to mostly educated immigrants. Emigration is controlled in the constitution, where you can block people from leaving tour islands or encourage them to leave. There is actually a way to make money off of emigration. There is a work mode for the college that makes you $300 for every college educated Tropican that leaves the islands.
mbz Mar 27, 2019 @ 10:55am 
So my next question. If I own Tropico 4 and every expansion, is there much point in me having Tropico 6?
mbz Mar 27, 2019 @ 10:56am 
From what I can tell it's mainly Tropico 4 with better graphics & modified mechanics.
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Date Posted: Mar 26, 2019 @ 10:28am
Posts: 33