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They are not connected at all. Why to people keep asserting that?
you have played through all 15 missions already? As the average for those missions is around 2 hours minimum, excluded the last, which will run through all eras. With your gametime it is hard to play all missions ;)
Besides endless fun with sandbox maps, which also unlock additional maps with each completed mission and RMG.
-cheers
You really haven’t played much if you think it is shorter.
My biggest gripe is the loss of continuity between the missions.
no, but I finished 5 of them and i am in mission 6 at the final goal and all took just 2-3,5 hours on hard. On easy it goes way faster ofc.And if you confirm that it just take 2 hours average. it's 2x15 = 30 hours which is way shorter as other tropicos. I guess on hard you can add another 10 hours but then you are still only at 40 hours.
A sample: tropco 4 or 5 had missions and a campaign. I know that it was less missions and they were a bit smaller but it also had a full campaign.. Tropico 6 has just the missions.
I do not complain since the game has more buildings and new features and sandbox + multipalyer is there too. So only the campaign and the dynasty system is missing. As I wrote. In my eyes it's still one of the best tropico games (with 4)
I have 38 hours and I am not alone with this opinion. As you can read in a lot of reviews (at least in germany). The missions are often just "build this and that" and they have not a campaign feeling like in other tropicos. Even the scenarios in other tropicos were betther but I guess a lot of people and some magazines explained this already I do not need to repeat it.
Tropico 6 is for sure very good cause there is a lot to build and the new features are very good too. Definitly one of the best ones but the biggest contra is the weak story modus btw. mission modus.
Tropico 4 & 5 had a series of missions that ran in a sequence. When you finished one, the next one started. Certainly in 6 there was a continuous story line, in that you returned to the same island in a new era, with your previous era's buildings still in place. If I recall, in Tropico 4 the next mission was independent of the one before. Although I seem to remember that some maps occurred more than once, the missions were different if I remember right. I could be wrong on this.
So, if you accept that Tropico 3 had a campaign, then so does Tropico 6. If you need the missions to occur in sequential order (like 4), it doesn't. If you need missions to have a single story line, it doesn't. Though Tropico 5 really had four story lines; two islands before the cataclysm and two after it. The downside with Tropico 5 was that, until you had played it through, you didn't realise that you would come back to the same place and your initial building locations were often far from optimal for the next era.
The number of missions in the campaign and the number of sandbox maps in Tropico 6 seems to me to be similar to the others.
Personally, it doesn't bother me what they call it; campaign or a group of missions.