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https://steamcommunity.com/sharedfiles/filedetails/?id=1704365287
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People's frustration with the system isn't that it can't be exploited to make some profit, but the fact that 80% of it is useless and clunky. You name one nation in the world that gives free housing to tourists in order to pump up gourmet restaurants. The system as it is broken, but if you're happy that the modern era is currently boiled down to simply placing down a few office buildings set on a single mode (just ignore the other work modes, all useless, seems to be a pattern) to generate near infinite money instead of dealing with logistics and zoning challenges (the core of actual gameplay in Tropico) then more power to you. I just can't believe that's how the game was intended to be played.
I am making more with tourism than with out it. In Tropico 4, once you added tourism, it was off to the race for me. All that was left was spamming all the buildings ... and I was done. In Tropico 6 tourism CAN make you a profit, but it takes a bit more work.
Is that bad?
Tourism is not always reliable either, what you did that made money one game might not work the next for whatever reason.
Hang gliding, Aqua Parks, Snorkeling, and Funfair Piers always seem to make money.
Beauty in the area also affects efficiency for entertainment buildings.
Also do not forget your minister that gives a bonus of 7% efficiency on buildings set to max budget.
Yes it's bad. Half of it is broke. It takes more work (I disagree it's more work, it's just less intuitive, because it's broken, if anything it's more easy) because it's really broken. Someone has to either stick with one static design (wealthy tourist areas) or build an alternative industry to support the sink. I'm happy you make a handful of attractions around the rich and that satisfies you. But as for dynamic economy building it's lazy design and dumb. If someone wants to gradually invest in tourism as they build an economy (which is the point of the Tropicoland Mission), they should be able to. (however, it doesn't work)
All the tourist buildings you choose to build make a profit. Not all of them. The ones you choose. Have you tried to properly zone an ethnic enclave? What about a tourist only casino? Tour office? Souvenir shop? You don't have issue with the way tourists mass migrate to and from leaving gaps of months and months of empty buildings? How about the fact their path finding is atrocious? (Good luck on making tourist sectors) Have you tried to make a zone that appeals to tourists outside of the rich ones? Some of us want to actually play Tropico, not put down a few offices and fill some employment holes.
Yeah, one can make money. But that doesn't make up for the fact 80 percent of the features intended to make the economy more dynamic with tourism simply don't work.
What is the point of dealing with international relations and the elements ingrained in the core design if we can simply print money with a few office buildings and ignore the other 2/3rds of the game? Tourism should be a dynamic growing economy; when someone can afford a budget hotel to supplement their early economy and can provide the guests amenities, assuming their attraction metrics are up to standard and their ratings, then they should be able to accumulate a modest profit. However, that is not the case. Currently we invest around rich tourists (in extremely grouped up areas, since path finding is so bad), and nothing else in the tourism system or it's just a drain. Welfare hotels and high class restaurants for all the rich yankees! Viva Tropico! Not really amazing game design.