Tropico 6

Tropico 6

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jlking3rd Apr 5, 2019 @ 5:39pm
Tourism can make Money
Granted I am playing in the Modern Era, but I am doing better with tourism than without it. The $40k income from tourism might seem modest, but the increased employment increased my income at the office buildings as well. The workers are also paying rent and visiting entertainment buildings making me even more money. So, not all the income increases you get from tourism are showing as strictly tourist income.

The upgraded gourmet restaurant is making me more money than any other single building on my islands. It might show that I ma losing money on the hotels, but that is more than made up for by income I am making elsewhere.

I am thinking the key is to set up an exclusive tourist area and set all entertainment buildings to ‘tourist only’. I also moved my two World Wonders close by to reduce the travel time so tourist spend more time visiting my tourist traps.

If you are in a later era with high unemployment, tourism only makes sense.
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Showing 1-11 of 11 comments
Blodo Apr 5, 2019 @ 5:43pm 
Originally posted by jlking3rd:
I am thinking the key is to set up an exclusive tourist area and set all entertainment buildings to ‘tourist only’.
Exactly this. Don't make tourists compete for fun with Tropicans, and with offices once you get to 1500 people you should be floating millions of dollars as you said
jlking3rd Apr 5, 2019 @ 5:59pm 
I meant to add a couple of screen shots. After my massive tourist expansion I was down to about $1.5 million, but that was erased in less than a single an election cycle. I am sure I could optimize it more. I just sort of spammed tourist builds to see how it would work.

https://steamcommunity.com/sharedfiles/filedetails/?id=1704365287

https://steamcommunity.com/sharedfiles/filedetails/?id=1704365804
Vector Eagle Apr 5, 2019 @ 6:38pm 
Maybe i'm wrong but this seems apologist for Kalypso's bad design regarding this. So, you're basically saying all the lower tier economic growing buildings intended for tourism and a dynamic growing economy shouldn't make money? Because they don't.Tourists simply refuse to even visit some other buildings. Simply gating off rich tourist areas so they can pump up a gourmet restaurant isn't dynamic or really all that fun. What is fun is, using the wide array of tourism buildings and building an actual economy around them as you grown and progress.

People's frustration with the system isn't that it can't be exploited to make some profit, but the fact that 80% of it is useless and clunky. You name one nation in the world that gives free housing to tourists in order to pump up gourmet restaurants. The system as it is broken, but if you're happy that the modern era is currently boiled down to simply placing down a few office buildings set on a single mode (just ignore the other work modes, all useless, seems to be a pattern) to generate near infinite money instead of dealing with logistics and zoning challenges (the core of actual gameplay in Tropico) then more power to you. I just can't believe that's how the game was intended to be played.
Last edited by Vector Eagle; Apr 5, 2019 @ 6:50pm
jlking3rd Apr 5, 2019 @ 7:03pm 
All my tourism buildings are making money, except for the Museum of Modern Art, which I deleted. I am just saying that in the Modern Era you can make money off of tourism and that the economic impact goes well beyond what you are seeing form just tourist income.

I am making more with tourism than with out it. In Tropico 4, once you added tourism, it was off to the race for me. All that was left was spamming all the buildings ... and I was done. In Tropico 6 tourism CAN make you a profit, but it takes a bit more work.

Is that bad?
PaperZero Apr 5, 2019 @ 7:37pm 
Originally posted by jlking3rd:
Granted I am playing in the Modern Era, but I am doing better with tourism than without it. The $40k income from tourism might seem modest, but the increased employment increased my income at the office buildings as well. The workers are also paying rent and visiting entertainment buildings making me even more money. So, not all the income increases you get from tourism are showing as strictly tourist income.

The upgraded gourmet restaurant is making me more money than any other single building on my islands. It might show that I ma losing money on the hotels, but that is more than made up for by income I am making elsewhere.

I am thinking the key is to set up an exclusive tourist area and set all entertainment buildings to ‘tourist only’. I also moved my two World Wonders close by to reduce the travel time so tourist spend more time visiting my tourist traps.

If you are in a later era with high unemployment, tourism only makes sense.
So for the Upgrade was it just the wine cellar or what else?
jlking3rd Apr 5, 2019 @ 7:43pm 
Originally posted by PaperZero:
Originally posted by jlking3rd:
Granted I am playing in the Modern Era, but I am doing better with tourism than without it. The $40k income from tourism might seem modest, but the increased employment increased my income at the office buildings as well. The workers are also paying rent and visiting entertainment buildings making me even more money. So, not all the income increases you get from tourism are showing as strictly tourist income.

The upgraded gourmet restaurant is making me more money than any other single building on my islands. It might show that I ma losing money on the hotels, but that is more than made up for by income I am making elsewhere.

I am thinking the key is to set up an exclusive tourist area and set all entertainment buildings to ‘tourist only’. I also moved my two World Wonders close by to reduce the travel time so tourist spend more time visiting my tourist traps.

If you are in a later era with high unemployment, tourism only makes sense.
So for the Upgrade was it just the wine cellar or what else?
You need to upgraded the work mode to something like Sushi. Also there is a work mode for the fish farms that will add 10% per fish farm more up to 30%. With a maxed out budget, a single guest is paying at something like $300 per visit.
Last edited by jlking3rd; Apr 5, 2019 @ 8:02pm
Bored Peon Apr 5, 2019 @ 8:26pm 
Tourist only on a gourmet resteraunt is kind dumb. You should have rich citizens that will use it. If a rich citizen is using a gourmet restaurant then they are not clogging a lower entertainment business.

Tourism is not always reliable either, what you did that made money one game might not work the next for whatever reason.

Hang gliding, Aqua Parks, Snorkeling, and Funfair Piers always seem to make money.

Beauty in the area also affects efficiency for entertainment buildings.

Also do not forget your minister that gives a bonus of 7% efficiency on buildings set to max budget.
Vector Eagle Apr 6, 2019 @ 3:31am 
Originally posted by jlking3rd:
All my tourism buildings are making money, except for the Museum of Modern Art, which I deleted. I am just saying that in the Modern Era you can make money off of tourism and that the economic impact goes well beyond what you are seeing form just tourist income.

I am making more with tourism than with out it. In Tropico 4, once you added tourism, it was off to the race for me. All that was left was spamming all the buildings ... and I was done. In Tropico 6 tourism CAN make you a profit, but it takes a bit more work.

Is that bad?

Yes it's bad. Half of it is broke. It takes more work (I disagree it's more work, it's just less intuitive, because it's broken, if anything it's more easy) because it's really broken. Someone has to either stick with one static design (wealthy tourist areas) or build an alternative industry to support the sink. I'm happy you make a handful of attractions around the rich and that satisfies you. But as for dynamic economy building it's lazy design and dumb. If someone wants to gradually invest in tourism as they build an economy (which is the point of the Tropicoland Mission), they should be able to. (however, it doesn't work)

All the tourist buildings you choose to build make a profit. Not all of them. The ones you choose. Have you tried to properly zone an ethnic enclave? What about a tourist only casino? Tour office? Souvenir shop? You don't have issue with the way tourists mass migrate to and from leaving gaps of months and months of empty buildings? How about the fact their path finding is atrocious? (Good luck on making tourist sectors) Have you tried to make a zone that appeals to tourists outside of the rich ones? Some of us want to actually play Tropico, not put down a few offices and fill some employment holes.

Yeah, one can make money. But that doesn't make up for the fact 80 percent of the features intended to make the economy more dynamic with tourism simply don't work.

What is the point of dealing with international relations and the elements ingrained in the core design if we can simply print money with a few office buildings and ignore the other 2/3rds of the game? Tourism should be a dynamic growing economy; when someone can afford a budget hotel to supplement their early economy and can provide the guests amenities, assuming their attraction metrics are up to standard and their ratings, then they should be able to accumulate a modest profit. However, that is not the case. Currently we invest around rich tourists (in extremely grouped up areas, since path finding is so bad), and nothing else in the tourism system or it's just a drain. Welfare hotels and high class restaurants for all the rich yankees! Viva Tropico! Not really amazing game design.
Last edited by Vector Eagle; Apr 6, 2019 @ 4:00am
Unicorn-Farts Jan 21, 2021 @ 6:29am 
I know this thread is old however someone might click it again just like I did. Tourism is more profitable than industry. Profitability must be measured per employed citizen since costs in tropico come from servicing citizens at a loss by providing health care, security, entertainment etc. The more money you get out of every worker the faster you'll get a happy rich nation. i measures the money made and guess what, the basic hotels can make nearly as much money as the high end ones per employee. they even beat most industries, several industries make less than 500 per employee per year. the most profitable industries are Cigars, Rum, Cheese. not cars. Most profitable hotels are luxury hotel, skyscraper, economy hotel on half room, that other hotel on the workmode that also lowers the room quality in return for the amount of guests. the most profitable tourist building is actually the night club but it requires the thrillseeking tourists and you don't get them with the most profitable hotels, so either you upgrade your skyscrapers to attract them as well or you make a compromise and attract thrillseeking tourists but earn less on the hotels. the entire economy is build intelligent on tradeoffs, tropicos economy design is very smart, tourists and citizens will go for the highest quality rating they can afford within their preference. if you want pathways to work you obviously need a good traffic system and I've never had issues, usually using lots of busses for the tourists. Industries are quite boring for a lot of them it only makes sense to build them once so that the citizens have acess to the wares, the only industries you want to spam are the ones i mentioned or those you get good trade deals for. tourism is more deep, you can go for economy tourism and earn a little bit less than with rich tourists and luxury hotels but it takes much less investment to build and less space, so its easier to quickly expand. luxury tourism is the obvious choice if money is no object anymore. office buildings are fine and all but if you start a game in modern area go for the offshore offices instead but manage the foreign relations well or you get ♥♥♥♥♥♥. there is actually a lot more to the tropico economy, you get rich citizens from industry and they pay high rent in villas, however they require education and that takes time so they don't work as long in their lifetime. hotels offer lots of uneducated jobs with on average pretty great earnings per worker where a night club easily beats any industry by a lot, however they aren't rich citizens and will only pay low rent and won't drive cars unless you pay for free wheels. See guys this game is pretty smart and if you understand it its possible to build a mega economy with extreme excess of money where you can provide citizens with nearly 100 happiness in everything and launch nukes daily whilst having perfect foreign relationships by fx building the gourmet restaurant with dignitaries only...
Bored Peon Jan 21, 2021 @ 6:33am 
Paragraphs.
Albino27 Jan 21, 2021 @ 1:39pm 
somebody to play?
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Date Posted: Apr 5, 2019 @ 5:39pm
Posts: 11