Tropico 6

Tropico 6

View Stats:
TropicoLand Mission
Anyone else having problems with this one? I've gotten very close to finishing it but every single time it's like a rush against the clock... eventually people break down and turn on you en masse. It's all the A or B missions. You get to choose to support one faction or the other and gain +5 or -5 with a faction.

I have gotten to the final mission (Fun Happiness) and then I lose to debt caused by rebels, being kicked out of office, or a foreign superpower invading.

I've tried many takes on how to get there but every single time I end up with the same problem, copious numbers of people who want to get rid of me.

Does anyone have a strategy for staying in power while completing the objective?

Earlier missions seemed to focus on supplying services, this one even if you have all happinesses over 60... people still want to vote you out.
Last edited by troublmaker; Apr 4, 2019 @ 5:24pm
< >
Showing 1-14 of 14 comments
Refeign Apr 4, 2019 @ 6:35pm 
Have you tried to play with the first edict from "world wars"-screen. Where you can do missions for 3 factions.

Or have you tried to use the garnision raid, where you can lower the carribian happinies? both working pretty well for me, when having problems with factions.
spark.milanders Apr 4, 2019 @ 6:41pm 
I'm having problems too. So far I've skipped 3 elections I can't seem to make my people like me even with the happiness at 65+. Getting close on the tourism at 135/165. Did most of the side missions and just built an airport...money is an issue too. After skipping an election I can't seem to come back from it support is like 17% :/
AZRainman Apr 4, 2019 @ 8:23pm 
The Broker can help with Faction ratings. Officers in the Ministry, options for the Customs Office and Bank, and the Building Permit edict can boost your Swiss Account holdings.
Blodo Apr 4, 2019 @ 8:56pm 
I made a guide how to deal with factions, hope it helps

https://steamcommunity.com/sharedfiles/filedetails/?id=1702878108
Mua Apr 4, 2019 @ 9:11pm 
What helped me in this mission with approval was a constant intimitade neighbors raid and only wealthy citizens vote constitution option. From 1% approval it rocketed up to 90 something. Can’t seem to get the happines to 70 though.
BartsBowle Apr 4, 2019 @ 9:39pm 
yaeh this mission is also making me sick. tourist-buildings are making too less money and my tons of boats-export cant handle it in late game :/
maybe I have to skip the mission to get better in other missions :D
Balthazar Apr 4, 2019 @ 9:44pm 
I had issues too but of another kind. My teamsters stopped going to pick up uranium for my power plants. There is a single mine filled with over 1000 units and nobody picks it up. I have built loads more upgraded teamsters and nobody goes for it. Money plummets away even with a massive industry cycle. I also made the mistake of building lots of stuff on the ruin islands, so will have to avoid that next time (pretty sure it becomes locked off post quest). So due to lack of power there's outages everywhere and no money to fix it. Must have been a bug caused by the Uranium side-quest. I'll just go back to a save and see if I can fix it.
Vector Eagle Apr 5, 2019 @ 5:31am 
I got it done on normal difficulty; gave up on hard. The trick is to not follow the optional quest prompts and build an industrial economy that can support the money sink that is tourism. Tourism is low earning at its best, and then it's unbalanced and wonky as hell. Seems like the only way to earn decent money is with the super rich tourists (have you noticed hotels always operate in the red?). Yacht clubs seem good, so do nightclubs and gourmet restaurants, world wonders, golf clubs. Anything else for the most part is a drain on resources. (which is stupid since there is no point in lower budgeted "economic growing buildings") Certain attractions will never be visited no matter what you do. Make sure everything is dedicated as tourist only.

As an above poster mentioned try to use the intimidate neighbors raid, it seems to help with late game happiness. Traditionally in tropico, happiness is a metric while compared to "other tropican nation's" overall happiness. Another thing to do is try to complete as many faction missions as possible, bribe faction leaders if you have to after developing an economy. Place approval generating stuff like the leader statues around town evenly, etc. It all adds up. It's not too hard to stay on the positive approval side once you figure out the gimmicks. The hard part is supporting tourism.
Last edited by Vector Eagle; Apr 5, 2019 @ 5:34am
Nick Apr 5, 2019 @ 11:04am 
I got to the last part of the missions and then you need a fun rating of 70. I noticed all the buildings that house tourist had a fun rating of 0. The buildings are being use. The close by entertainment buildings are all being used. Yet the fun quality remains at 0
spark.milanders Apr 5, 2019 @ 4:21pm 
Currently at happiness 67/70...just a little more. I'm ready to be done with this mission. Trying to find some edicts that will help ugh so close.
darkdaze Apr 6, 2019 @ 8:22am 
I finally just beat this. What got me over the final fun happiness hump was fast food restaurants, cocktail bars, taverns everywhere, fun fair piers on each island, and the National Day edict.
NikAkulov Apr 6, 2019 @ 9:34am 
Originally posted by darkdaze:
I finally just beat this. What got me over the final fun happiness hump was fast food restaurants, cocktail bars, taverns everywhere, fun fair piers on each island, and the National Day edict.

Arent taverns counterproductive since they have such awfully low service quality?
darkdaze Apr 6, 2019 @ 11:03am 
National Day raises their efficiency. You can also use rum factory to raise it more.

On this particular map space is a real issue. Even finding space for a fast food restaurant could be tough, but you can fit those taverns practically anywhere. The point of those cheap entertainment options was to make sure even my poor people had places to go they could afford. Even if their "fun rating" was 55 or whatever, that's a lot better than no fun at all.

By the time I finished this it was like 2040 and I had over 700 population, so it took a lot of entertainment buildings anywhere they'd fit.
Well, to me the key to this mission was to ignore the whole tourism thing until I had a solid industrial economy. Then I move to complete side missions and pass the first mission part. When I was prompted to raise the fun, I was already in 64. I've built one of each entertainement building still missing and easily got the 70. I've used "audience" edict every time I went on low standarts with a faction and the "good old days" to raise tourism rating. Tha't was all, I've finished in 2020.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Apr 4, 2019 @ 5:23pm
Posts: 14