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they REALLY need to fix how the AI works with the rebels and military. It's downright embarrassing considering how everything else works.
as I mentioned earlier I tried that and nothing happened. Thanks for reading.
you are correct, the tanks moved immediately, seems to just be the barracks
What bears explanation here is that you need your soldiers to actually be working before they can perform against attackers. Note that I say "working" here, not "employed". If you click on a building some workers will usually be ghosted-out. They're not currently working, usually off satisfying some form of happiness. They are NOT going to just teleport to their building and form a unit when rebels attack.
If your watch tower is not shooting at the rebels, click on it and look at the workers. Probably all three are ghosted-out. Nobody's actually manning the tower, so those rate-of-fire upgrades are doing no good. Three staff isn't really enough to keep a building working around the clock, so that's why towers often wind up being toothless speed bumps (and perhaps why the new overwatchtower increases the number of staff to five).
Barracks, forts, and bases require a minimum number of soldiers to be working in order to spawn units. Again, "working" means "not ghosted-out". I believe they need at least half. When rebels attack, soldiers tend to start making their way to the building where they work, but if they are far away going to some clinic or church or grocery, they have to physically make their way to their building.
So the long and the short of it is that you need barracks and the like to have convenient access to all amenities so they don't go wandering to far off from their workplace. This is problematic with military buildings because they lower liberty happiness, and that discourages players from putting them near population centers.