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Additionally, make sure industry buildings always are 50% or more full in "In": otherwise, you need more input generators or you need to cut back on staff.
Then your people need their needs met, otherwise they wait in line until they are. Housing, religion, health, and fun, in that order.
Make sure travel times are manageable. In the colonial era, there is not much you can do about that except try to have industry buildings near the dock to centralize everything.
In the next eras, bus stations for the poor until you can afford the "free cars" edict: then demolish the bus stations and use parking garages. Then you don't have to worry about building placement. However, free cars is expensive at 12k a year.
Later on, use Metro stations to alieviate traffic jams.
Literally my entire workforce is producing and shipping goods and my money is going down and down.
Something is f**ked with this game.
Every time a freighter docks, I get ~$25k, even with a couple decent trade routes, and by the time the next one docks, I've dropped to around -$5k. I have no idea what to do.
Did you also buy every blueprint and build the building?
I'm in Cold War era, so don't have office yet. Trying to beat the "Willy Wonka" mission (whatever its called).
Apparently this makes between $5 and 30k per shipment, depending on whether the teamsters actually show up for work or not. No idea what to do about distance (it's never explained if you can 'chain' transportation options... e.g. gondola -> bus stop) or getting workers to show up. I've already got the employee of the month edict active so can't think of any other way to force them.
Late game Cars and I forgot what they are called now but the ones you use in the chocolate in the Willy Wonka mission =p