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This is one of those... don't use it responses. All these things were meant to give flexibility to the player.
It leaves this bitter PS4/Xbox taste in my mouth. T1 was brutal and ever since, the series became easier with each installment. Spawning free education and world wonder cheats are horrible design decisions, as well as the game forcing those building on you via missions.
In the end, we will have to make house rules for ignoring those features. Maybe the current generation of gamers is used to getting pampered and can't deal with failure.
Some of the greatest T1 memories were those of actually losing the game.
I understand your comments. Road building can be frustrating--I sometimes end up deleting a couple of pieces of road and re-doing it just to get a right-angle intersection. I've gotten better with practice. I'm still struggling with the tunnels.
I kind of like the favor-based faction politics, however I do sometimes get the same demand two or three times in a row or a request for a building I've just built (this kills me, it kills me, I tell ya). World Wonders I'm still exploring. If nothing else, they're a good boost to tourism. I tend to want to build the Moai heads because anything that makes my ships go faster is a good thing.
Overlays? Good. Bridges? Good. Teleferic/busses? It took me a while to figure them out, but good. I think they did a good job with the trading screen. Lots of info, easy to sort, easy to control. Banks? Very cool. I haven't found a use for a lot of the research items other than the obvious, but we'll see how it works out in replay.
I think it takes some time to connect with the fact that the Tropicans are all thinking and acting independently. No groupthink. It leads to unanticipated behavior.
Despite the whining and histrionics, this is a good game.
Maybe in 6 months when they have the bugs and balance worked out.
Plus, I have been underwhelmed in the past regarding the difference/improvement from one version to the next in this franchise.
Since Tropico 3, it is more or less the same game each time, with very little innovation.
Yes, I absolutely agree. I still haven't played T6 long enough to see how it works here but my main complaint with other city building games like Cities Skylines is lack of challenge. I know it's a free form building simulator but I want a "game" element in it, a challenge, consequences for bad decisions and all that. Without it, it's just copy-pasting of "build farms+houses+hospitals or whatever" sequence which gets really boring really fast.
You simply have not played long enough.
The Pirate Cove will not let you rescue enough educated people in modern times, you will absolutely need to educate.
The overlays are there for the missions too eh? If you are playing the missions JUST for the mission objectives, you're missing the point. The mission objectives are there to add flavour - you need to play your own game and work the objectives into it.
Factions also respond to other things. If you don't plunk down enough churches (outside of quests), religious people will get pissy. Also, take out their leader and faction standing will change. In other words, it's not just quests.
Road building is no worse than any other Tropico. :)
Besides that, there not LOTS of problems. There are a few minor ones.