Tropico 6

Tropico 6

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Skaldsyn 19 ABR 2019 a las 6:10 a. m.
Stopping guerrillas from attacking my buildings
So I'm kind of a noob to this game. I'm in the cold war era and I have almost 1M in money. Everything so far is going pretty good except for one problem. How do I stop guerrillas from attacking my buildings. They aren't doing much, I mean they start a building on fire and two seconds later my fire trucks come and put it out so they do almost no damage its just annoying as hell that every five minutes they are attacking. Is there a way to find the leaders and arrest or kill them? What can I do.
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Mostrando 1-15 de 28 comentarios
Battleclown 19 ABR 2019 a las 7:56 a. m. 
I think it helps to protect buildings with watchtowers, but you can't protect every building so they will seek out softer targets. I tried this with a gourmet restaurant that constantly got attacked and it seemed to work.

If you arrest rebels then their families have an increased chance of becoming rebels, same with institutionalize. You can however arrange an accident (you need ministry of info).

Security checkpoint help expose hidden roles, watchtowers do the same but probably a less effective, watchtowers also come with a -20 liberty (only -10 for sec.checkpoint).

Keeping happiness up will help so maxing out the budgets of production, fun buildings and religious building will keep the numbers down.

Also check the different options in the constitution.

The almanac gives you a lot of info on the standing modifiers etc.
Skaldsyn 19 ABR 2019 a las 9:02 a. m. 
Thanks both of you. I will do guerrilla patrols, add watch towers and try the other stuff you guys mentioned.
Bored Peon 19 ABR 2019 a las 10:59 a. m. 
https://steamcommunity.com/sharedfiles/filedetails/?id=1703252700
Watchtowers do absolutely nothing to guerillas. If watchtowers attacked guerillas then the one in the screenshot would not have full hit points.

You need to set your minister for interior to the religious one that has a chance to remove the role of rebels and criminals.

Also if you institutionalize the rebel leaders they lose their views and roles, I think that has a chance to turn the ones under them back.

I did a low liberty experiment the other day. I got it down to 2 average liberty. At 180 population I had about 80 rebels. At 300 population I had about 90 rebels. So one of the two methods seems to work fairly well.
Battleclown 19 ABR 2019 a las 11:26 a. m. 
I'm aware that watchtowers don't attack unless attacked, but I do think they act as a deterrent; when a superpower attack they go after your watchtowers, often driving far inland just to get to all the watchtowers.
As I wrote I haven't tested this extensivly but it seemed to work with the gourmet restaurant that got attacked 4 times in a row, but as soon as I built 3 watchtowers around it they went after a softer target.
cplan40 19 ABR 2019 a las 11:41 a. m. 
Watchtowers do nothing, I built one right next to the farm that the Guerillas attack every 5 minutes and the Guerillas ignored it and just lit the farm on fire again. What's annoying is that Forts and Barracks do nothing either, even if they are set to engage attackers. In tropico 3 and 4 military units would respond to rebels attacking buildings and those rebels couldn't retreat until they had escaped into a forested area, giving pursuing soldiers plenty of time to intercept and kill them.

Here in Tropico 6, the Rebels are teleported from their position (even if its all the way on the other side of the map on another island) when ever a raid starts and spawn 10 meters away from the building they are attacking, they don't even go all the way to the building just walk toward it, turn around half way there and then return to the spawn point (often times in the middle of an empty field) where they despawn and teleport all the way back to where they were 'civilians' and return to their duties. Military buildings are utterly useless against attacks in progress. This is completely broken.

I feel like I'm still playing a Beta
and just now the broker offered to unlock the police station which I already unlocked 20 minutes ago, I am DEFINATLY still playing a Beta. come on Kalypso this is ridiculous.
Última edición por cplan40; 19 ABR 2019 a las 11:47 a. m.
tjensen 19 ABR 2019 a las 1:39 p. m. 
Well they attack if they feel they can win. Which they then don’t try to:) but you can solve the problem with military. You might need a lot, depending on how many rebels you have. There is an overlay called that shows how well protected your areas are.
Increasing liberty of course will eliminate the problem, when nobody wants to be a rebel anymore and all current rebels are dead
tjensen 19 ABR 2019 a las 1:41 p. m. 
Cplan40, are you sure you don’t buy the blueprint and then the broker offered you the work modes for police?
Bored Peon 19 ABR 2019 a las 2:06 p. m. 
Publicado originalmente por Battleclown:
I'm aware that watchtowers don't attack unless attacked, but I do think they act as a deterrent

Does the guerilla in the screenshot look deterred to you?

Publicado originalmente por Battleclown:
when a superpower attack they go after your watchtowers, often driving far inland just to get to all the watchtowers.

When the superpowers attack with 30-40 units they target buildings all over the island, and watch towers rarely get targeted. I have beaten Superpower Defense mission on both normal and hard, so I have seen plenty of combat.

The way you keep giving wrong information you should make sure you are playing Tropico 6, and not Tropico 5.
Última edición por Bored Peon; 19 ABR 2019 a las 2:08 p. m.
Battleclown 19 ABR 2019 a las 2:39 p. m. 
Hard to say what's going on in that screenshot; as I said the rebels stopped messing with my gourmet restaurant once I placed watchtowers around it, could be a coincedent of course.

When superpowers attack they stop at every watchtowers en route, destroy it then move on to their target, so it's a good way to slow them down.

I don't know what's your problem, Bored Peon, but take it somewhere else. It's only a game.
editbayrat 19 ABR 2019 a las 2:45 p. m. 
Publicado originalmente por Battleclown:
Hard to say what's going on in that screenshot; as I said the rebels stopped messing with my gourmet restaurant once I placed watchtowers around it, could be a coincedent of course.

When superpowers attack they stop at every watchtowers en route, destroy it then move on to their target, so it's a good way to slow them down.

I don't know what's your problem, Bored Peon, but take it somewhere else. It's only a game.
Oh, haven't you heard? Bored Peon. Is the Imperial Grand Wizard of Tropico game play. Woe be to him that questions the knowledge of The Master.
Battleclown 19 ABR 2019 a las 2:56 p. m. 
Ohh, THE Imperial Grand Wizard. My bad then. I thought games were for relaxation and fun but taking it super serious also sounds like a lot of...fun.
editbayrat 19 ABR 2019 a las 3:09 p. m. 
Butt hurt. I see. That pretty much says it all. You use "butt hurt" and then complain about childish insults. Well done.

Listen, I don't know if it's unintentional or not, but you're unpleasant. I don't think you're information is as accurate as you think it is, but you seem unable to allow for the possibility you're not 100% correct all the time. This is a bad combination. It makes an otherwise pleasant online environment smell bad.

I shall not be reading or responding to any response from you.
Bored Peon 19 ABR 2019 a las 3:20 p. m. 
Publicado originalmente por editbayrat:
I don't think you're information is as accurate as you think it is.

If you want to claim my information is not correct then you should post proof the information is not accurate. Throwing insults accomplishes nothing.

Publicado originalmente por editbayrat:
It makes an otherwise pleasant online environment smell bad.

This is coming from the person who jumps into a topic and throws insults at me instead of posting anything relevant to the topic.

Publicado originalmente por editbayrat:
I shall not be reading or responding to any response from you.

Good because not like you contributed anything to this topic, not a single one of your posts were relevant to the topic.
cplan40 19 ABR 2019 a las 3:26 p. m. 
Publicado originalmente por tjensen:
Cplan40, are you sure you don’t buy the blueprint and then the broker offered you the work modes for police?

Yes, I'm sure. It's not the only instance of double unlocks that has propagated since 1.01. I've been playing the Beta since October and honestly it doesn't seem like the game's bugs have progressed beyond simple core patchs
Última edición por cplan40; 19 ABR 2019 a las 3:34 p. m.
Bored Peon 19 ABR 2019 a las 3:30 p. m. 
Publicado originalmente por cplan40:
Publicado originalmente por tjensen:
Cplan40, are you sure you don’t buy the blueprint and then the broker offered you the work modes for police?

Yes, I'm sure.
It could have been there from before you got the blueprint.

Broker offers only refresh every X amount of days (I know it is more than 90 days between deals, not sure if it is six months or a year for duration of current deals.)

In my longer games I usually make it a point to buy all the blueprints and research all the work modes to keep them from wasting slots for manipulating factions. I have not noticed anything come up that I already knew.
Última edición por Bored Peon; 19 ABR 2019 a las 3:31 p. m.
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Publicado el: 19 ABR 2019 a las 6:10 a. m.
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