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If you arrest rebels then their families have an increased chance of becoming rebels, same with institutionalize. You can however arrange an accident (you need ministry of info).
Security checkpoint help expose hidden roles, watchtowers do the same but probably a less effective, watchtowers also come with a -20 liberty (only -10 for sec.checkpoint).
Keeping happiness up will help so maxing out the budgets of production, fun buildings and religious building will keep the numbers down.
Also check the different options in the constitution.
The almanac gives you a lot of info on the standing modifiers etc.
Watchtowers do absolutely nothing to guerillas. If watchtowers attacked guerillas then the one in the screenshot would not have full hit points.
You need to set your minister for interior to the religious one that has a chance to remove the role of rebels and criminals.
Also if you institutionalize the rebel leaders they lose their views and roles, I think that has a chance to turn the ones under them back.
I did a low liberty experiment the other day. I got it down to 2 average liberty. At 180 population I had about 80 rebels. At 300 population I had about 90 rebels. So one of the two methods seems to work fairly well.
As I wrote I haven't tested this extensivly but it seemed to work with the gourmet restaurant that got attacked 4 times in a row, but as soon as I built 3 watchtowers around it they went after a softer target.
Here in Tropico 6, the Rebels are teleported from their position (even if its all the way on the other side of the map on another island) when ever a raid starts and spawn 10 meters away from the building they are attacking, they don't even go all the way to the building just walk toward it, turn around half way there and then return to the spawn point (often times in the middle of an empty field) where they despawn and teleport all the way back to where they were 'civilians' and return to their duties. Military buildings are utterly useless against attacks in progress. This is completely broken.
I feel like I'm still playing a Beta
and just now the broker offered to unlock the police station which I already unlocked 20 minutes ago, I am DEFINATLY still playing a Beta. come on Kalypso this is ridiculous.
Increasing liberty of course will eliminate the problem, when nobody wants to be a rebel anymore and all current rebels are dead
Does the guerilla in the screenshot look deterred to you?
When the superpowers attack with 30-40 units they target buildings all over the island, and watch towers rarely get targeted. I have beaten Superpower Defense mission on both normal and hard, so I have seen plenty of combat.
The way you keep giving wrong information you should make sure you are playing Tropico 6, and not Tropico 5.
When superpowers attack they stop at every watchtowers en route, destroy it then move on to their target, so it's a good way to slow them down.
I don't know what's your problem, Bored Peon, but take it somewhere else. It's only a game.
Listen, I don't know if it's unintentional or not, but you're unpleasant. I don't think you're information is as accurate as you think it is, but you seem unable to allow for the possibility you're not 100% correct all the time. This is a bad combination. It makes an otherwise pleasant online environment smell bad.
I shall not be reading or responding to any response from you.
If you want to claim my information is not correct then you should post proof the information is not accurate. Throwing insults accomplishes nothing.
This is coming from the person who jumps into a topic and throws insults at me instead of posting anything relevant to the topic.
Good because not like you contributed anything to this topic, not a single one of your posts were relevant to the topic.
Yes, I'm sure. It's not the only instance of double unlocks that has propagated since 1.01. I've been playing the Beta since October and honestly it doesn't seem like the game's bugs have progressed beyond simple core patchs
Broker offers only refresh every X amount of days (I know it is more than 90 days between deals, not sure if it is six months or a year for duration of current deals.)
In my longer games I usually make it a point to buy all the blueprints and research all the work modes to keep them from wasting slots for manipulating factions. I have not noticed anything come up that I already knew.