Tropico 6

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PSA - You can demolish and rebuild Stonehenge to make multiple forests.
I was thinking about it and just tested it- you can demolish Stonehenge and place it somewhere else and it will spawn trees there (after the initial growing time of course). So for $10,000 per pop, you can basically just keep planting forests exactly where you want them. I just did it three times in a sandbox map, used all three new forests for lumber.

When you demolish Stonehenge, you can even make a road to the center and make two logging camps in the center for more space efficiency. Some possible uses: you lack forests or they were destroyed by shacks or you want a forest closer to an industrial area to make teamster trips shorter. :cozybethesda:

If someone else could test this- I noticed that coconut harvesters didn't work with this strategy. I would construct them inside the ring of coconut trees (green productivity/efficiency overlay all around) and after a bit it said that there was no more resources. I'd like to see someone else try though and see if its the same result. Could be a bug?
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Showing 1-11 of 11 comments
Honey Badgerino Apr 18, 2019 @ 6:01am 
I got the same result as you, great way to get trees in an area, coconut farms don't get the benefits but I think thats intended.
Bored Peon Apr 18, 2019 @ 6:04am 
You realize every time you move a Wonder it gives another repuation penalty to the superpower that owned it.
jlking3rd Apr 18, 2019 @ 6:05am 
I am going to have to go back and try that in the Pirates King mission.

But be careful once you reach the Modern Era. Each time you rebuild it you will take a big standings hit with the EU.
Kunovega Apr 18, 2019 @ 12:42pm 
It works, but you are spending a lot of years wasting time to do it

By the time you can get multiple forest locations going you likely could have finished whatever mission you were on
Baron von Tansley Apr 18, 2019 @ 3:20pm 
Originally posted by Taivas:
I got the same result as you, great way to get trees in an area, coconut farms don't get the benefits but I think thats intended.

Thank you for assisting in science. It's strange that the Stonehenge effect plants Coconut trees and paints the efficiency/productivity overlay green in that area, but doesn't actually allow coconut harvesting. If it is intentional, I think they should just make it so that it stays red.

Originally posted by Bored Peon:
You realize every time you move a Wonder it gives another repuation penalty to the superpower that owned it.

They'll get over it with all these planks, boats and furniture we'll be sending them! Also, it says you got banned at some point. Feels bad man- I know you spent a lot of time here.

Originally posted by Kunovega:
It works, but you are spending a lot of years wasting time to do it

By the time you can get multiple forest locations going you likely could have finished whatever mission you were on

I believe it takes one year for the trees to grow, as some have commented in other threads, but I'm not sure how truthful those statements were.

I think for the most part, this strategy will not be particularly helpful for a mission, except maybe for Pirate King. (Though, I didn't consider stealing Stonehenge when I first played it and it was a pretty easy mission) However, I think it's an interesting idea to keep in the backpocket for sandbox or PVP if you get an unfavorable starting area or something.
VayneVerso Apr 18, 2019 @ 3:38pm 
Honestly, that's a neat tip. I move things around so much in my games. I even moved my entire starting city to a different main island. Sculpting the environment with Stonehenge sounds like something I could see myself doing.
Last edited by VayneVerso; Apr 18, 2019 @ 5:01pm
Mr Robert House Apr 19, 2019 @ 2:40am 
i abused this on the pirate cove mission for the boat building objective
editbayrat Apr 19, 2019 @ 2:56pm 
Originally posted by Baron von Tansley:

I think for the most part, this strategy will not be particularly helpful for a mission, except maybe for Pirate King. (Though, I didn't consider stealing Stonehenge when I first played it and it was a pretty easy mission) However, I think it's an interesting idea to keep in the backpocket for sandbox or PVP if you get an unfavorable starting area or something.
Knowledge is better than no knowledge. It's a good tip, thanks. In fact, I think the WWs are ripe with unexplored opportunities that aren't apparent at first glance.
Baron von Tansley Apr 19, 2019 @ 3:35pm 
Originally posted by jlking3rd:
I am going to have to go back and try that in the Pirates King mission.

But be careful once you reach the Modern Era. Each time you rebuild it you will take a big standings hit with the EU.

Thanks for the shoutout on r/Tropico by the way. I noticed your post and I was like, "Oh, that was me! I did that!" :lunar2019piginablanket:
VayneVerso Apr 21, 2019 @ 12:01am 
They either patched this or I somehow broke Stonehenge, because I moved it to this spot probably a decade ago and it hasn't grown a single tree. Maybe I moved it too close to its old location. Probably going to move it and place the Eiffel Tower there anyway, but still kind of annoying to look at it sitting there all bald.

https://steamcommunity.com/sharedfiles/filedetails/?id=1719050189

Edit: Nevermind. I just realized the mistake I made. I simply moved it rather than demolishing it and rebuilding it.
Last edited by VayneVerso; Apr 21, 2019 @ 12:12am
Oddible Apr 21, 2019 @ 9:12am 
Not sure why you would do this. You can literally surround Stonehenge 2 tiles out with 10 lumber camps and never run out of trees. There is no need to move it. On the Pirate King mission I had 4 working Shipyards and was still selling planks at the docks.
Last edited by Oddible; Apr 21, 2019 @ 9:13am
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Date Posted: Apr 18, 2019 @ 3:12am
Posts: 11