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This feature made more sense in Tropico 3/4, when your populations were fairly small. But in Tropico 5/6, the norm is having thousands of people and keeping track of one family among 3000 is a bit pointless.
I understand the appeal, but it's not very practical.
Functionally the game has to remember each persons name anyway. All you are changing is the text label in a file that already has a name listed for each person. Changing a persons name is not going to stress the game engine even slightly.
The only thing required to add this as a feature for people who want it is to make the names clickable in game and then have it overwrite the existing name with whatever you type in
Let people decide for themselves what is practical for their play style
There's been some Tropicos where you could even rename the buildings, I used to give custom names to the taverns and ♥♥♥♥♥ houses
So you'd be willing to scroll through an Almanac of 3000 names to find one guy to see what he's gotten up to in 5 years?(That is if he's even alive)
Like I said, in Tropico 4 I used to like checking up on the family members of my palace guards to see how happy they were and send them money and stuff. And sometimes I'd name a Tropican something special and treat them like my little Sim. But that's because my island was 1 town and 2 villages with 300 people.
In Tropico 6, you have 3 major cities on 3 different islands with 3000 different people, the scale has been upped way beyond the point of micro-ing to that extent.
(I understand you could get populations in the thousands in Tropico 4 as well, it was just less common)
And keeping track of one family usually isn't hard. You know where they live, they don't move often, and if you know the familys custom last name, it will be unique and once you find any of that family you'll have the links to page through all of them from the family tree
It was obviously an oversite by the new developer.
Remember 1 through 4 were all on the same engine, just upgraded each time, so features that were in mostly stayed in while more was added. It was 5 that was the first time they did a completely new engine and in that case it was at least an experienced developer (that had done 3, 4 and 5, but not 1 or 2).
Compared to those, with T6 you had a new developer and a new engine, they built from scratch with no prior experience with the series, so they very easily overlooked a lot of minor features while filling out the checklist of requirements handed to them by the publisher.
That team has now also been replaced by a new team (as of Caribbean Skies)
There's been no comment from either development team that's worked on Tropico 6 on this issue.
Though on a positive note RealmForge (the new-new developer) has been much more active with bug fixes lately since they put out the last DLC, so who knows, maybe they'll make another quality of life pass too.