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Turn down the difficulty if you can't grasp how to play correctly
And? you are spending more than you make, you should focus on profits
It actually tells you in the almanac what is effecting it, you an also just buy approval from the broker. It's actually pretty easy to maintain 90+ with every faction
So... you didn't bother to look through the options in this game at all did you? Because much like Tropico 5 you can simply turn up the citizen cap to 10,000 (assuming you have a CPU capable of handling that many AI people)
Every building that holds anything displays whats there whether its the building that produced it and still has it, the grocery that has it in holding waiting to sell it or the docks waiting for it to be used and/or exported. Not sure how you can miss this as it's listed on every building....
Did you not bother to look at the trade window? You can turn off exporting anything you want to keep and it will be stored at the docks instead of being exported.
It sounds to me like you really haven't bothered to look through the options in this game or bothered to read any of the buildings descriptions of what they do or read through the main windows for import/export controls....
Maybe replay the tutorial and actually read all of the menus and building descriptions?
I might be wrong, but it sounds like you're over prioritizing individual citizens' happiness, which isn't the whole political picture. While it is important to meet the key demands of Tropico (Food, Health, Faith, etc) it is equally important to watch out for Caribbean Happiness against yours, and your standings with the factions. Are you ensuring that your overall happiness score is higher than the Caribbean average? By the modern era the average will be relatively high and the smaller the difference the lower your approval rating, what more if you are below that level. Issuing the Caribbean Trade Pact will make that jump very quickly.
For the factions, are you building too many of a type of building they don't like too quickly? Any positives you get from building things they like will only be temporary from what I've observed, so it's not surprising it will drop over time unless you keep on doing the things they like.
Check your edicts so you don't stack too many that one faction hates, research and use Audience to find out what the unhappiest of these factions want you to do for them, and do them if you can. That should keep things relatively happy with them.
Use your media (newspaper, radio, TV) to convert people to one or two of the factions you find easiest to get support from. Make those factions happy, and you should have pretty good approval ratings since almost everyone will be part of them.
As Kunovega mentioned, use the Broker to buy faction approval when elections are coming, provided he offers the right ones. You can even bribe the faction leaders if they dislike you to get some approval as well. Manipulate your Childhood Museum, Mausoleum, and other buildings' work modes to boost your approval with your lowest factions.
Fire off a space shuttle. Fire off nukes for approval, provided you can deal with the superpowers being angry with that. Publicly acknowledge the lowest needs satisfaction during your speeches, though don't promise to fix it unless you're sure you can do it.
If all else fails, rig the elections or get yourself a huge military and declare Martial Law to stop the elections entirely. You'll piss off everyone, but if you have the guns to back you you'll be relatively safe.
In short, you actually have a lot of tools available to deal with factions so it's up to you to use them. It's not enough to make that one guy happy; you need to make all his pals happy as well. You should know quite a number of the above already if you've managed to survive to the modern era.
The population cap will be an issue eventually whether you keep it at 2000 or push it to 10000 (assuming your PC can even handle that many). What matters is how you manage things using the tools you have.
On the matter of production, I'd really love to have almanac entry under economy to be revamped with quarterly or biannual production and consumption tracking. Beats having to check individual buildings (even if they offer a centralized location to check on each building).
If you go to the almanac, you can see Caribbean happiness in the second tab and click on the top category.
Great, you mocked me at your first try.
Idk Tropico 5, i played Tropico 4, 1 and 2.
I used to play up to 7000 citizens at Tropico 4 before getting bored, only 1800 was a shock.
Didn't ive already said i've turned down the difficulty down to hack level? Am i not writing long enough?
I used to play them at normal or hard difficulty.
I didn't know where to turn off the export setting. Thanks for that. Still there's one left, is the trade windows tell me the amount of materiel at my inventory? I purposely only build 1 mall to monitor my relative inventory level. But i want to see an exact data. How much i produce, how much consumed, many exported, or imported. I've flipped the almanac MANY MANY times just like Penultimo say.
Tropico 4 also has the same problem, but at least i can check the export volume by highlighting the port. Port at Tropico 6 is kinda non intuitive in that regard. I have 2 corn plantations, exported 1200/10000. I have 10 hydroponic corn plantations and still like 2400/10000...I expected like finally i can see them almost 10K at the port. Not signing trade with any country for corn either, so the excess should be shown at port right ?
My factory farms and plastic fab consuming corn, my pop eating them as well im fully understand but from regular plantation to hydroponic is like twice the output, if not thrice considering the land fertility. Don't worry i understand multi culture. It is written at my school text book and TV.
No, getting 90 approval of every faction is easy, maintaining isn't. I've wrote, i played the game at the lowest difficulty already. Maybe it is easy for you, not for me. Compared to Tropico 4, those factions were almost insignificant there. Not begging for anything. I mean, they did, but you can neglect them and having A-OK relationship even to the die hard as long their happiness level fulfilled. Major difference, Tropican 6 is super fanatical as if they can live off only by political view alone.
Also they demanded building that usually i don't want to or still long way to be there. Yes, i can build one and then destroy, if i just don't want the building. But really? Is it the answer? I don't think a person who very nitpick saying that one whole unprofitable factory could be the culprit 50% of your revenue loss at another thread would agree with that solution either. I know the broker option and they're not always available.
I really wish there's a mod to stop those demands or make them less demanding. Is totalitarian an option even at Tropico 6? Never tried that, but i would want to see if it could work. Meanwhile my modernized infantry and guard post being destroyed by packs of Rambo.
Not like here, one at a chance my relationship to EU suddenly dropped from 50 to 0 without good explanation. I rarely trade (because im using unlimited money at the time). My off shore company only hosted UAE...And also my other spy buildings werent work at political actions.
It is not like im not reading 2 pageful of threads in the general section before posting this and find you like anywhere. You're expert at this game, just idk why you treat me this way.
"For the factions, are you building too many of a type of building they don't like too quickly? Any positives you get from building things they like will only be temporary from what I've observed, so it's not surprising it will drop over time unless you keep on doing the things they like."
Oh i completely forgot this one, but is there any other else causing them to lower their approval? Because when im broke and cannot build that fast, they seems still getting lower over time ?
The population cap setting is at the option, exactly why i forgot it is there. Because i used to play until like 7000 pop at Tropico 4 and nothing at the option.
Ive tried all the tools you've mentioned and bribe, the one you didn't. Not saying it didn't work, but. They're not as fast as the approval decay. 1 yr until next election, 16% approval, i would want to see someone pulled the next election with available tools and minus cash. I saved one such game, reloaded the game like 10 times. Only once managed to pass the election but overthown by military coup d'etat short after. I had a modernized barrack, a guard tower next to the palace, also extended amount of palace guards.
I've only been playing Tropico 6 for a little over a week, and really detest the idiotic things requested from the faction demands. Like what it is about roller coasters and the military faction? Wanting more armories or generals or soldiers, as in T4 makes sense. But roller coasters?
So I pretty much ignore faction requests when they ask for something I don't plan to build anyway. But I try to keep factions at 50%, even if I have to use the smooth talk bought from the broker. It's an absurd mechanic - factions asking absurd things, which are countered by absurdity of the broker's wares.
But I do it, to keep factions above 50%, as long as it doesn't interfere with my goals (constitutional changes, no way).
Otherwise, I focus on improving whatever is the lowest "happiness" rating, where I've found that the "Overlay" is one of the improvements over Tropico 4 that I really like..
It now gives me cool data about "fun quality" and the like that I never had in T4 (the coverage ones are useless), and has been instrumental in helping me identify where I need to place a building for happiness purposes (faith, fun, healthcare, etc).
And data is king in strategy games, in my book. All problems are local in city builders, ya know? And having data about local issues is where the Tropico series shines (huge UI bug in T6 where you can try to find information about where people live/work, but the world view is covered by windows that block it, and if you close the windows, the information is lost).
But you can figure it out. Although the concept of "all problems are local in city builders" is lost with all the random crappy demands made in this game that are totally divorced from local needs.
And so I start to panic if my approval rating drops below 80%.
The two combined (improving the lowest happiness and keeping all factions above 50 - I am resolved to never worry about doing more than that because there are more fun games I could play for the effort, not the least of which is Tropico 4 and the best, Alpha Centauri, in the strategy genre, but also play MMOs and total sandboxes, like Minecraft and Rising World, where I am never nagged like this game does), while keeping my profits up enough to do build what's needed, keeps my happiness rating always at least 10 pts. above Caribbean and winning every election with over 90% of the votes.
But I'm only on my second week of playing, and keep restarting each time I've learned something new that could improve my results after I reach Modern Times.
And I'm keeping an open mind that maybe the militarist faction knows what it's doing by asking for roller coasters, since fun is the last thing I do after first ensuring I have enough income to build to make sure everyone is employed, has a home, has food, has medical care, has enough churches, in that order.
Although I doubt it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1705902776
is that your docks can act as storage.
1. It's an accurate suggestion to change the difficulty
2. You literally ignored the fact I gave numerous other suggestions in addition the one you chose to cry about
3. I wrote an entire post with several suggestions. That's vastly more helpful than your reply here which contains nothing at all related to the original topic. You're actually doing the very thing you accused me of doing. You've made a useless post (at least mine had helpful suggestions) and you are being toxic (your entire post is nothing but insults)
4. This thread is 2 years old, what's wrong with you necroing a post this old?
Congratulations on being a complete and total hypocrite.
A person came here looking for help, and you couldn't help them without throwing in rude jabs and just being all-around elitist & douchey about it.
I love it when bullies accuse me of being a bully.
Its like “Yes, but also No...”
We wouldn't be having this conversation if you had just acted like a respectable adult in the first place, but you chose to be Joe-cool and act like a smug little brat,
so here i am. :D
Thing is, you clearly get your jollies from looking down on people and talking trash from the safety of your keyboard.
Well, i get my lolz from bullying bullies. :)
And i can see by your attitude that you haven’t learned d!ck over the last two years. lol
All the other people here that gave suggestions was able to do it without mixing in rude or back-handed remarks.
Truth is, you can try to spin it however you want, but We both know you weren't trying to help them, you just wanted to make yourself look smart by trying to make them look stupid.
It was weak and transparent AF. lol
You really are a smarmy douchenozzle. Sure. You offered suggestions. You were also excessively rude, because apparently, it's a crime for people to not be as knowledgeable about the game as you are. You really have no business trying to paint anybody else as a troll.
You're bumping a two year old thread to troll and add insults. Might want to look at your own behavior before you attack others.
You're bumping a 2 year old thread to add nothing of value and continue to troll for no valid reason.
The only ones trolling here are you and midyin.
Shut the ♥♥♥♥ up, troll.
You quoted your response to Valec in your post before his last one?...
Why? So he wouldn’t get notified that you were talking more crap at him?
No huge shock. Bully and Coward are traits that typically run together, 😂
Interesting how other people also see what i seen though. Almost like i’m right and you are just full of sh*t..
As far as the factions go, you have several options. You can try to please them yourself - Edicts, needs fulfilled (churches, low polution, etc), or you can get them to tell you what they want and complete missions for you. Either way you gotta satisfy them. You can also bribe and jail their leaders but be prepared for a backlash. BTW a full on military game is a viable strategy - just have massive stacks of barracks and army bases and combat guerillas all game.