Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Exports work "slightly" different, yes it will only complete 1 contract at a time, but it will at least move ALL of a product from the docks up to the full amount per ship (unlike imports which are divided across all ships). This is the only reason to ever consider additional docks (or cargo planes) outgoing is that you get the full volume of exports per ship on a faster cycle (assuming you have enough product made) while only fulfilling a single contract at a time.
So, exports work slightly better in this regard.
Hey.
Thanks for the information. I might give it another go.
When I was not having any issues/bugs I was having fun with the game.
Looking at my original post - it does not really seem like I was seeing this as a bug, but rather was wondering how exactly it worked. But, again, this thread is over a year old, so I can't really go into a discussion about the import system. Been too long and I am not into the different parts of this game at the moment.
I am glad that they worked on improving the game though.
You are not able to export more than 1000 or 1500 at the same time for a same unit, but if you store them in a warehouse and deliver them by "send dock" button, it will stack up to the amount of warehouse and eventually a lot of money'll come. Otherwise teamsters'll not carry them from the storage to the dock. So there isn't an extra step. That is what i wanted to point out. Let me know if there is a way to empty factory's storage completely to the dock all the time.
The biggest change is that the developer was replaced, the publisher (kalypso) that owns the franchise dropped Limbic and hired Realmforge, they've fixed more bugs in the last 2 months than the original team did in 2 years and the recent expansion (Caribean Skies) which is from the new team, is larger than all 4 previous DLC.
I wouldn't say the game is perfect, but it's actually playable now and I've enjoyed the last 500 hours of my time with it more than the first 500 hours. (and have worked through every mission now that they all function with the major bugs fixed)
For one thing your original comment was about imports, so my response was about imports.
You've now tried to "correct me" by talking about exports?
Your original comment was off topic to this thread (because the thread was about import contracts, not how to move product from the docks) and your new comment is off topic to my comment (since you're now talking about exports, when I was commenting on import use), I'm not sure you fully understand what's actually being discussed here.
However, if you want me to comment on exports which you've just brought up: No, you're wrong anyway. The amount a teamster can move anywhere has an individual limit per teamster trip, this has nothing to do with anything being discussed. The amount that can sit at the docks is 10,000 per product, it doesn't matter at all whether that came from a production facility or a warehouse. Moving more than what 1 teamster can hold will take more than one teamster trip, but the total sitting at each dock is 10,000 each. The amount that can leave by export is a per boat amount (in contrast to the split-amount that happens when you import ~ which is what this thread was originally talking about)
How import/export contracts work is unrelated to how teamsters move product which is unrelated to how much product can sit at a dock.
Warehouses in either direction are just extra work for your teamsters and serve only to hold overflow beyond what your docks could have held. If you turned off auto-export of a product you would see the same build up of product at the docks as you would get from ordering it moved to a warehouse and without the side-trip to the warehouse. That storage value is only of use if you need more space than the 10,000 units the docks can store on their own.
Obviously if you build up a large amount in storage you will see a large lump income when it exports, you would have seen the same thing with that amount sitting at the docks with exports off, all you did with the warehouse was fraction off part of it with extra teamster trips and then release it later. I could explain this in more detail but it's way off track of what this thread was talking about and I'm not sure you understand the distinction anyway.
Oh, wow. Now that is interesting.
I will for sure give it another look then.
Thanks again.