Tropico 6

Tropico 6

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Svirt Jul 5, 2019 @ 12:31am
Better Red Than Dead - Making Communists
Hey, im in year 2050 with stable economy, still cold war :D, and I m unable to convince people to become communists. I increased the number from 110 to 120, I have newspapers with redstar and radio station set on one-for-all. What should i do more?
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Showing 1-11 of 11 comments
Arknoangel Jul 5, 2019 @ 2:38am 
cover your whole population with those and you shoud be good ;)
Jean Dias May 16, 2020 @ 2:44am 
Originally posted by Svirt:
Hey, im in year 2050 with stable economy, still cold war :D, and I m unable to convince people to become communists. I increased the number from 110 to 120, I have newspapers with redstar and radio station set on one-for-all. What should i do more?

how to beat this damn mission man.
Svirt May 16, 2020 @ 4:55am 
Originally posted by Jean Dias:
Originally posted by Svirt:
Hey, im in year 2050 with stable economy, still cold war :D, and I m unable to convince people to become communists. I increased the number from 110 to 120, I have newspapers with redstar and radio station set on one-for-all. What should i do more?

how to beat this damn mission man.


Fuu to late sorry I cant remember today :D: definitely, have a lot of patience
Last edited by Svirt; May 16, 2020 @ 4:55am
Historian May 16, 2020 @ 8:52am 
Execute capitalists.
refinedchain Sep 8, 2020 @ 7:45am 
I know this is old, but I just wanted to post my experience on this mission for future Presidentes. I was in the same boat, 2020, complete media coverage, still only 150/200 communists. Here are all the things I tried that eventually got me unstuck:

1. Stole the Brandenburg Gate wonder in the Pirate Cove - while the description sounds like it's exactly what you don't want on this objective, it is actually good because it enables you to convert diehards from other factions. That got me to 190 very quickly! But I stalled for another 5 years after that.

2. On a whim: I created duplicates of every newspaper (placed around residential areas). Everything I knew said this should not work. But it got me to 195! Huh...

3. Then I duplicated every upgraded radio (placed around workplaces). This finally pushed me over!


I instantly completed all subsequent objectives because I had like 15 media stations total: 3 TV stations, 6 newspapers, 6 radios.

I don't understand why overlapping the media stations had this effect. I have two ideas:

a) Media may only convert people when someone is actively working at the media station. This mission has no churches, so people will idle a lot and not work the radios. Having multiple stations may raise the odds of any one station having someone working - but again I don't know, don't quote me on that.

b) Supposing a) is wrong, then media must work on a random chance. Multiple overlapping media stations must trigger multiple random chances.
Sapphire Bullets Sep 8, 2020 @ 3:46pm 
If I remember correctly, I think Movie Theatres also have a faction-changing option. (Though since you've been at it for a while, maybe I'm forgetting when you can research that option.)
METEORA Sep 25, 2020 @ 11:22pm 
I have completed this mission, and in my experience, just build many media building and make sure their effect reach people's houses, then set the working mode of those media buildings to the communist side, I had no trouble finishing this mission. But now I'm stuck in 4th mission, the chocolate factory, dang.
Cultist Oct 7, 2020 @ 3:17pm 
I refuse to believe anyone playtested this mission before release.

The first time you play it, you are 100% going to blow the bottom out of your economy through all the non-optional ridiculous demands the soviect bloc makes that will not only destroy your economy, but heap tons of unwanted expenses on top of that (free wheels in particular can kill any economy). Also, the capitalists are likely to cause a financial crisis, which will surely be the final nail in your struggling economy's coffin.

So rather than spend hours trying to fixed a doomed economy, you start over and move more carefully. Sit around and watch the game play itself, while you slowly build up enough money to weather the storm that's coming.
So when you've finally created your communist utopia, you realize that nobody actually wanted that, and the long painstaking process of forcibly converting everyone begins.

That's where I gave up, because I could see how long it would take, and the challenge of the mission was basically over. Like too much of the game, you're just sitting there, waiting for something to happen. Watching a worker spend most of a year moving from his job to a grocery store, back to his home and back to work. The whole game seems to suggest that the player is both unwanted and unneeded.The only way you really lose is by doing too much. Inaction is often the only viable strategy, which just seems bizarre.
Kukov Nov 8, 2020 @ 11:02am 
Originally posted by mahays0:
I know this is old, but I just wanted to post my experience on this mission for future Presidentes. I was in the same boat, 2020, complete media coverage, still only 150/200 communists. Here are all the things I tried that eventually got me unstuck:

1. Stole the Brandenburg Gate wonder in the Pirate Cove - while the description sounds like it's exactly what you don't want on this objective, it is actually good because it enables you to convert diehards from other factions. That got me to 190 very quickly! But I stalled for another 5 years after that.

2. On a whim: I created duplicates of every newspaper (placed around residential areas). Everything I knew said this should not work. But it got me to 195! Huh...

3. Then I duplicated every upgraded radio (placed around workplaces). This finally pushed me over!

Oh my God, thank you! I've not done this yet but will soon. Played this mission for 4 hours straight today and spent the last three hours slowly inching up from 105 to 140 communists, and that was only from spamming pirates to bring in lots of new people.

The media converting options seem totally broken. In that they don't work. Its ridiculous and so frustrating. I kept bouncing between barley saving my economy then trying to do everything I could to increase the number of communists, including reprogramming all opposing party leaders in the asylum, and I'd gain 1-2 communists every 30 mins, then my economy would tank and I'd lose what is gained.

I'm going to try what you suggested here. Wish me luck, and thanks!
Omnist13 Apr 23, 2021 @ 11:29am 
I was stuck on this too, playing on hard, but I restarted and it was super easy once I figured it out.

Production: Early on, you want to get a good economy going. Going for canned goods seems to be a great option. I ended up with 4 - 5 pineapple farms, 3 canneries, and a power plant to do this. The soil on the various plantations, including the starting ones, degrades over time and your exports will start to tank because the production drops (this is a part that I missed initially). To offset the degradation, build a few ranches and set them to Pasture Prohibition to create manure. Build Manure Spreaders near all of your plantations. Before you get too low on cash, its a good idea to create one or two embassies. The embassies will allow you to ask for aid and get $20K per aid request. Split your trade routes between powers (depending on era) to allow you to get aid every time its available an to keep the powers happy enough so they don't start pitting rebels against you. You don't want to build too fast and run out of money though. Alternate between production buildings, i.e a few pineapple plantations, a cannery + a power plant, an embassy, more plantations, another cannery. You can then start diversifying your production once you have good income. (i.e sugar plantations --> rum distilleries, cotton --> cloth, etc) If your canneries start running low on pineapples, create coffee plantations and upgrade your canneries to be able to utilize the coffee. You may need another power plant to do this since the coffee canning option requires more power.

Housing: Housing isn't supper important but building a few Flop Houses early to keep people happy and create housing near production buildings is a good idea as you can afford it. DO NOT build House, Mansion, or Country House structures. You will have to demolish them later.

Factions: For the optional faction requests, just do them as you see fit but don't make the Capitalists happy since the goal of the mission is the opposite, to create happy Communists. The religious faction isn't important either since you are going to demolish their stuff and make them mad later. For all other factions, if you have the option, get additional support from them if its an option when you complete their requests. This will make winning elections easy. After figuring everything out, I think only 2 elections happened before finishing the mission.

Get 200 Communists: When you get the main requests where you are asked to start demolishing buildings DO NOT start demolishing stuff or enacting Edicts Communist Edicts until you have completed the request to get 200 Communists. I found the mission almost impossible to complete because once you get rid of the religious buildings, people stop reproducing (yes, this is a mechanic) and you never get a high enough population to have enough Commies. Going the demolition route before completing the get 200 communists, my population never got above ~350. Doing the get 200 commies before demolishing, my population was near 500 by the time I got the 200 commies. You will want to have one hospital and one clinic near your main city area. This will keep people from dying as well. Build 2 Newspapers (these are required for a main request anyway) and 3 Radio Stations, setting both to the commie propaganda setting. Your Childhood Museum and Mausoleum can actually act as propaganda buildings as well if you pick the option that converts Commies.

Research: Throughout the mission starting at the beginning, you will want to research the Edicts, Building work modes, and Constitution stuff you will need to complete the main requests later. I don't recall exactly which ones but I think they are Wealth Tax, Free Wheels, Newspaper, Radio Station. You may also need Religion and State and Labour Policy as well but that may have been for optional requests in my play through. Research Right to Arms last since it will make the liberty happiness main request later a ton easier.

80 Liberty Happiness: At this point, you don't need to convert people to Communism and your media buildings are currently decreasing liberty. Change them back to their default setting (i.e NOT issuing faction propaganda) and liberty will start going up. I don't think you can get to 80 doing this alone. Issue the Right to Arms edict which increases liberty to put you over the top.

Raids: Just keep Treasure Hunts going all the time unless you have to do something else for an optional request. Before you demolish the Commando building when you are required to, build a Spy Academy to keep your raids going and allow for completing espionage requests.

I THINK that was pretty much the strategy. Doing this went from WHAT THE HELL hard to wow, that was super easy.
thenalosiqueen Oct 7, 2022 @ 9:44pm 
Originally posted by Omnist13:
I was stuck on this too, playing on hard, but I restarted and it was super easy once I figured it out.

Production: Early on, you want to get a good economy going. Going for canned goods seems to be a great option. I ended up with 4 - 5 pineapple farms, 3 canneries, and a power plant to do this. The soil on the various plantations, including the starting ones, degrades over time and your exports will start to tank because the production drops (this is a part that I missed initially). To offset the degradation, build a few ranches and set them to Pasture Prohibition to create manure. Build Manure Spreaders near all of your plantations. Before you get too low on cash, its a good idea to create one or two embassies. The embassies will allow you to ask for aid and get $20K per aid request. Split your trade routes between powers (depending on era) to allow you to get aid every time its available an to keep the powers happy enough so they don't start pitting rebels against you. You don't want to build too fast and run out of money though. Alternate between production buildings, i.e a few pineapple plantations, a cannery + a power plant, an embassy, more plantations, another cannery. You can then start diversifying your production once you have good income. (i.e sugar plantations --> rum distilleries, cotton --> cloth, etc) If your canneries start running low on pineapples, create coffee plantations and upgrade your canneries to be able to utilize the coffee. You may need another power plant to do this since the coffee canning option requires more power.

Housing: Housing isn't supper important but building a few Flop Houses early to keep people happy and create housing near production buildings is a good idea as you can afford it. DO NOT build House, Mansion, or Country House structures. You will have to demolish them later.

Factions: For the optional faction requests, just do them as you see fit but don't make the Capitalists happy since the goal of the mission is the opposite, to create happy Communists. The religious faction isn't important either since you are going to demolish their stuff and make them mad later. For all other factions, if you have the option, get additional support from them if its an option when you complete their requests. This will make winning elections easy. After figuring everything out, I think only 2 elections happened before finishing the mission.

Get 200 Communists: When you get the main requests where you are asked to start demolishing buildings DO NOT start demolishing stuff or enacting Edicts Communist Edicts until you have completed the request to get 200 Communists. I found the mission almost impossible to complete because once you get rid of the religious buildings, people stop reproducing (yes, this is a mechanic) and you never get a high enough population to have enough Commies. Going the demolition route before completing the get 200 communists, my population never got above ~350. Doing the get 200 commies before demolishing, my population was near 500 by the time I got the 200 commies. You will want to have one hospital and one clinic near your main city area. This will keep people from dying as well. Build 2 Newspapers (these are required for a main request anyway) and 3 Radio Stations, setting both to the commie propaganda setting. Your Childhood Museum and Mausoleum can actually act as propaganda buildings as well if you pick the option that converts Commies.

Research: Throughout the mission starting at the beginning, you will want to research the Edicts, Building work modes, and Constitution stuff you will need to complete the main requests later. I don't recall exactly which ones but I think they are Wealth Tax, Free Wheels, Newspaper, Radio Station. You may also need Religion and State and Labour Policy as well but that may have been for optional requests in my play through. Research Right to Arms last since it will make the liberty happiness main request later a ton easier.

80 Liberty Happiness: At this point, you don't need to convert people to Communism and your media buildings are currently decreasing liberty. Change them back to their default setting (i.e NOT issuing faction propaganda) and liberty will start going up. I don't think you can get to 80 doing this alone. Issue the Right to Arms edict which increases liberty to put you over the top.

Raids: Just keep Treasure Hunts going all the time unless you have to do something else for an optional request. Before you demolish the Commando building when you are required to, build a Spy Academy to keep your raids going and allow for completing espionage requests.

I THINK that was pretty much the strategy. Doing this went from WHAT THE HELL hard to wow, that was super easy.
This was a perfect guide. Finally got passed it on my 5th try.
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Date Posted: Jul 5, 2019 @ 12:31am
Posts: 11