Tropico 6

Tropico 6

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Mad_House Sep 19, 2019 @ 3:03am
How does this game have so many positive reviews?
Seriously, what makes this better than Tropico 5, and by extension Tropico 4 (which was basically an improved Tropico 3)?

Do the developers finally listen to user feedback and change the game to suit the will of the majority or something? Or is this just good marketing by the publisher? You'd think the monument stealing thing wouldn't be enough to sway people - seriously, what makes this game worth $49.99>?<
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Showing 1-12 of 12 comments
Kunovega Sep 19, 2019 @ 5:27am 
Because reviews aren't about whether a game is better than some other game. Judged on it's own tropico 6 is good.

I wouldn't personally call it great and my own review even mentions things I'd like to see added or changed, but it's not bad enough to call it a negative review.

The bigger issue is steam reviews are positive or negative, there's no granular rating. I think I personally would rate tropico 4 higher than 6, but that's not the same as saying 6 is bad enough to get a negative from me. Id rate it somewhere around the same as 3 which is marginally better than 5. I wouldn't rate any of the tropico series negative, none of them are bad enough to deserve that. But judging them against each other is not what steam reviews ask for with a thumb up or down

You can explain issues in the body of the review for anyone who cares enough to read deeper than the up/down rating

Example
https://steamcommunity.com/id/kunovega/recommended/492720?snr=1_5_9__402
Last edited by Kunovega; Sep 19, 2019 @ 5:29am
OldGamer Sep 19, 2019 @ 6:19am 
Reviews on steam is either thumbs up or thumbs down. There is no percentage to base your assumptions on.

For example, I could have thumbs up all tropico series games, they are all good. Yet they are all good in differing ways and have different cons to them also. However, steam only shows they are positive thumbs up.

To me, this is a generational thing. The younger generation do not like negative constructive feedback, so they make it difficult to insert those criticisms.
revildevil2000 Sep 19, 2019 @ 9:55am 
It's subjective. As a casual player who just likes to play with friends and stuff, Tropico 6 is easily my favorite in the series (besides the bugs).

Yeah it has things I don't like, and it has problems, but it does what I care about well and that's what's important.

I might give the game a recommendation, while you may dislike it. Best suggestion is to try it. If you don't like it in the first 2 hours, you can return it
hawkseye17 Sep 19, 2019 @ 4:21pm 
Well I liked the game and I discovered it when a ran into a let's play of it.
76561198051514398 Sep 19, 2019 @ 6:05pm 
Originally posted by Aturchomicz:
The paid reviewers said its an 9/10
Nuff said

I love the game, it has its issues but I get more fun than disappointment out of it, so it's a positive.
Vermillion Cardinal Sep 20, 2019 @ 12:35am 
I haven't written and put up my own official review as yet (partly because I'm waiting to see whether the next update makes sandbox generation more interesting and customizable), but I'd still recommend T6 when considered on its own.

My own experience has been largely free of the major bugs, crashes, and failures to start that seem to plague other people here (the noticeable ones are the raid screen display errors and spy raids sometimes getting stuck at preparation and never firing; I don't use garages much so I haven't experienced the much maligned trapped citizens bug) so the game gets a thumbs up for being stable here.

Gameplay wise it meets my basic desires for exploitation, trade, and panning the camera around admiring an urbanized island, though I would certainly love more refinements and expansions such as more intricate socio-politics, deeper diplomacy, global events to radically shake things up, and more dynamic trade. I do get into a rut at times, but largely because I tend to play benevolently and rarely screw up my island just for the hell of it; that's on me, not the game.

I don't mind too much not having a campaign as in Tropico 4, and the individual scenarios are interesting enough with the performances by the personalities involved.

Can't speak for multiplayer as I'm too laid back to want to deal with another human in my game.

Traits are a bit disappointing, but I've learned to abuse the current system by changing on the fly to fit whatever I need. Savant is great to squeeze out as much knowledge as possible, spatial for carrying capacity and storage, charismatic (iirc) just before praising superpowers.

Only real downside is what I've already mentioned: sandbox maps. I spent over an hour recently just rolling maps. Hate seeing triangle islands, "aircraft carrier" islands, and the like; I consider them rather immersion breaking as they obviously hint at the corners of the map and look unnatural at times. Custom rules (rebel yell, isolated island), ability to set things like global economy strength, and more individual options for specific parts of island generation would also be welcome.

So, considering the above, I'd say it's good enough to get a thumbs up from me.
Kunovega Sep 20, 2019 @ 4:59am 
You've chosen to ignore two people who already explained that for you, just to repeat a question that was already answered.
Kunovega Sep 20, 2019 @ 6:27am 
Originally posted by Aturchomicz:
Originally posted by Kunovega:
You've chosen to ignore two people who already explained that for you, just to repeat a question that was already answered.
Yeah sorry my question wasnt answered

Then you have horrible reading comprehension. Start over, there's multiple posts which directly answer this question. I'll even quote some for you:

Originally posted by Kunovega:
Because reviews aren't about whether a game is better than some other game. Judged on it's own tropico 6 is good.

I wouldn't personally call it great and my own review even mentions things I'd like to see added or changed, but it's not bad enough to call it a negative review.

The bigger issue is steam reviews are positive or negative, there's no granular rating. I think I personally would rate tropico 4 higher than 6, but that's not the same as saying 6 is bad enough to get a negative from me. Id rate it somewhere around the same as 3 which is marginally better than 5. I wouldn't rate any of the tropico series negative, none of them are bad enough to deserve that. But judging them against each other is not what steam reviews ask for with a thumb up or down

You can explain issues in the body of the review for anyone who cares enough to read deeper than the up/down rating

Example
https://steamcommunity.com/id/kunovega/recommended/492720?snr=1_5_9__402


Originally posted by OldGamer:
Reviews on steam is either thumbs up or thumbs down. There is no percentage to base your assumptions on.

For example, I could have thumbs up all tropico series games, they are all good. Yet they are all good in differing ways and have different cons to them also. However, steam only shows they are positive thumbs up.

To me, this is a generational thing. The younger generation do not like negative constructive feedback, so they make it difficult to insert those criticisms.


Originally posted by Vermillion Cardinal:
I haven't written and put up my own official review as yet (partly because I'm waiting to see whether the next update makes sandbox generation more interesting and customizable), but I'd still recommend T6 when considered on its own.

My own experience has been largely free of the major bugs, crashes, and failures to start that seem to plague other people here (the noticeable ones are the raid screen display errors and spy raids sometimes getting stuck at preparation and never firing; I don't use garages much so I haven't experienced the much maligned trapped citizens bug) so the game gets a thumbs up for being stable here.

Gameplay wise it meets my basic desires for exploitation, trade, and panning the camera around admiring an urbanized island, though I would certainly love more refinements and expansions such as more intricate socio-politics, deeper diplomacy, global events to radically shake things up, and more dynamic trade. I do get into a rut at times, but largely because I tend to play benevolently and rarely screw up my island just for the hell of it; that's on me, not the game.

I don't mind too much not having a campaign as in Tropico 4, and the individual scenarios are interesting enough with the performances by the personalities involved.

Can't speak for multiplayer as I'm too laid back to want to deal with another human in my game.

Traits are a bit disappointing, but I've learned to abuse the current system by changing on the fly to fit whatever I need. Savant is great to squeeze out as much knowledge as possible, spatial for carrying capacity and storage, charismatic (iirc) just before praising superpowers.

Only real downside is what I've already mentioned: sandbox maps. I spent over an hour recently just rolling maps. Hate seeing triangle islands, "aircraft carrier" islands, and the like; I consider them rather immersion breaking as they obviously hint at the corners of the map and look unnatural at times. Custom rules (rebel yell, isolated island), ability to set things like global economy strength, and more individual options for specific parts of island generation would also be welcome.

So, considering the above, I'd say it's good enough to get a thumbs up from me.

Just another summary in case you still failed to read:

Steams rating system is thumb up or thumb down, judged on it's own Tropico 6 is good, all the Tropico games are good. There's no granular Steam rating that let's you rank them in a particular order.

Has that sunk in yet? Or are you going to ask your question again and pretend it still wasn't answered?
Kunovega Sep 20, 2019 @ 6:44am 
Apparently it's you that doesn't understand, you keep asking why, you keep being told why and yet you ask again

Originally posted by Aturchomicz:
Yet this is a worse Tropcio game then 5 or 4 so how does this make a it a good game when you can litearlly spend less money on the same gaming platforrm on a better game IN THE SAME SERIES!!!

Because steam reviews are not granular, there's no system for ranking one game against another, it's only +/-

Being worse than 4 does not make it a bad game, they can both be good while not being as good as each other

Go ahead, ask again since you refuse to understand

Or to put it another way:
Did you know that a square is a rectangle, but not all rectangles are squares? That's the issue here. We're talking about two rectangles while your complaint is that one isn't a square
Last edited by Kunovega; Sep 20, 2019 @ 6:46am
CrUsHeR Sep 20, 2019 @ 8:45am 
Probably you also should look at the playtime of the reviewers.

I only played in Sandbox Mode, and i found the game quite enjoyable - If i had written a review after 30 or 50 hours, i probably had given a positive review as well.

It's just that more you play, the more one-dimensional the gameplay gets. I.e. there are no real alternatives in your strategic options; you're gonna build the same buildings in the same order, research the same topics, make friends with all superpowers, and so on - because it is the most profitable.
And of course the more you play, the more often you run into very annoying bugs, many of which could have been resolved with a hotfix months ago.
Jewbacca Sep 20, 2019 @ 11:54am 
Just played Tropico 5, and there are both good, and bad side.

Good: raidings, no super cheesy move, mass upgrades, bus stations to reduce traffic jam, faster gameplay.
Bad: Social security edict missing, less military focused event.

With the right mods Tropico 5 truly can be superior to Tropico 6. Hopefully DLCs and later mod support solves that.

I would say, that Mission Editor is a pro for Tropico 5, but it is too buggy to be useful.
Originally posted by CrUsHeR:
It's just that more you play, the more one-dimensional the gameplay gets. I.e. there are no real alternatives in your strategic options; you're gonna build the same buildings in the same order, research the same topics, make friends with all superpowers, and so on - because it is the most profitable.

The one dimensional nature is admittedly a problem, which is why I advocated for random global events (something I recall existed in earlier Tropicos) to partly mitigate it. Outside of the player playing as suboptimally as possible and the occasional natural disaster (which doesn't shake up things enough), progression on the island is linear.

There should be things like a regional refugee crisis from natural disasters and conflict causing influx of refugees, which may cause elevated crime if you can't absorb them into your workforce. A global economic slowdown forcing you to lower budgets and damage happiness. A sudden increase in communist aligned immigrants.

Cross-border rebels causing trouble on your island, forcing you to switch from constitutional pacifism to counter them; bird flu affecting your island and causing tourists to shy away; a campaign against tobacco products by modern era health conscious activists; superpowers imposing tariffs on your exports unless you mold your national policies and constitution to their liking (the policies affecting relations was in previous games, I believe).

Balanced with positive events that create opportunities, this could easily add more variance in gameplay.
Last edited by Vermillion Cardinal; Sep 20, 2019 @ 6:51pm
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Date Posted: Sep 19, 2019 @ 3:03am
Posts: 12