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I wouldn't personally call it great and my own review even mentions things I'd like to see added or changed, but it's not bad enough to call it a negative review.
The bigger issue is steam reviews are positive or negative, there's no granular rating. I think I personally would rate tropico 4 higher than 6, but that's not the same as saying 6 is bad enough to get a negative from me. Id rate it somewhere around the same as 3 which is marginally better than 5. I wouldn't rate any of the tropico series negative, none of them are bad enough to deserve that. But judging them against each other is not what steam reviews ask for with a thumb up or down
You can explain issues in the body of the review for anyone who cares enough to read deeper than the up/down rating
Example
https://steamcommunity.com/id/kunovega/recommended/492720?snr=1_5_9__402
For example, I could have thumbs up all tropico series games, they are all good. Yet they are all good in differing ways and have different cons to them also. However, steam only shows they are positive thumbs up.
To me, this is a generational thing. The younger generation do not like negative constructive feedback, so they make it difficult to insert those criticisms.
Yeah it has things I don't like, and it has problems, but it does what I care about well and that's what's important.
I might give the game a recommendation, while you may dislike it. Best suggestion is to try it. If you don't like it in the first 2 hours, you can return it
I love the game, it has its issues but I get more fun than disappointment out of it, so it's a positive.
My own experience has been largely free of the major bugs, crashes, and failures to start that seem to plague other people here (the noticeable ones are the raid screen display errors and spy raids sometimes getting stuck at preparation and never firing; I don't use garages much so I haven't experienced the much maligned trapped citizens bug) so the game gets a thumbs up for being stable here.
Gameplay wise it meets my basic desires for exploitation, trade, and panning the camera around admiring an urbanized island, though I would certainly love more refinements and expansions such as more intricate socio-politics, deeper diplomacy, global events to radically shake things up, and more dynamic trade. I do get into a rut at times, but largely because I tend to play benevolently and rarely screw up my island just for the hell of it; that's on me, not the game.
I don't mind too much not having a campaign as in Tropico 4, and the individual scenarios are interesting enough with the performances by the personalities involved.
Can't speak for multiplayer as I'm too laid back to want to deal with another human in my game.
Traits are a bit disappointing, but I've learned to abuse the current system by changing on the fly to fit whatever I need. Savant is great to squeeze out as much knowledge as possible, spatial for carrying capacity and storage, charismatic (iirc) just before praising superpowers.
Only real downside is what I've already mentioned: sandbox maps. I spent over an hour recently just rolling maps. Hate seeing triangle islands, "aircraft carrier" islands, and the like; I consider them rather immersion breaking as they obviously hint at the corners of the map and look unnatural at times. Custom rules (rebel yell, isolated island), ability to set things like global economy strength, and more individual options for specific parts of island generation would also be welcome.
So, considering the above, I'd say it's good enough to get a thumbs up from me.
Then you have horrible reading comprehension. Start over, there's multiple posts which directly answer this question. I'll even quote some for you:
Just another summary in case you still failed to read:
Steams rating system is thumb up or thumb down, judged on it's own Tropico 6 is good, all the Tropico games are good. There's no granular Steam rating that let's you rank them in a particular order.
Has that sunk in yet? Or are you going to ask your question again and pretend it still wasn't answered?
Because steam reviews are not granular, there's no system for ranking one game against another, it's only +/-
Being worse than 4 does not make it a bad game, they can both be good while not being as good as each other
Go ahead, ask again since you refuse to understand
Or to put it another way:
Did you know that a square is a rectangle, but not all rectangles are squares? That's the issue here. We're talking about two rectangles while your complaint is that one isn't a square
I only played in Sandbox Mode, and i found the game quite enjoyable - If i had written a review after 30 or 50 hours, i probably had given a positive review as well.
It's just that more you play, the more one-dimensional the gameplay gets. I.e. there are no real alternatives in your strategic options; you're gonna build the same buildings in the same order, research the same topics, make friends with all superpowers, and so on - because it is the most profitable.
And of course the more you play, the more often you run into very annoying bugs, many of which could have been resolved with a hotfix months ago.
Good: raidings, no super cheesy move, mass upgrades, bus stations to reduce traffic jam, faster gameplay.
Bad: Social security edict missing, less military focused event.
With the right mods Tropico 5 truly can be superior to Tropico 6. Hopefully DLCs and later mod support solves that.
I would say, that Mission Editor is a pro for Tropico 5, but it is too buggy to be useful.
The one dimensional nature is admittedly a problem, which is why I advocated for random global events (something I recall existed in earlier Tropicos) to partly mitigate it. Outside of the player playing as suboptimally as possible and the occasional natural disaster (which doesn't shake up things enough), progression on the island is linear.
There should be things like a regional refugee crisis from natural disasters and conflict causing influx of refugees, which may cause elevated crime if you can't absorb them into your workforce. A global economic slowdown forcing you to lower budgets and damage happiness. A sudden increase in communist aligned immigrants.
Cross-border rebels causing trouble on your island, forcing you to switch from constitutional pacifism to counter them; bird flu affecting your island and causing tourists to shy away; a campaign against tobacco products by modern era health conscious activists; superpowers imposing tariffs on your exports unless you mold your national policies and constitution to their liking (the policies affecting relations was in previous games, I believe).
Balanced with positive events that create opportunities, this could easily add more variance in gameplay.