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Повідомити про проблему з перекладом
want i wanna know is why nobody uses leap...in 20 games it was only once "granted " ---ok its said by op...
Many call the community "elitist" "fanboys" or other things, but the vast majority just wants to enjoy the game. I don't rant about rookies on a rookie friendly server, I tell them what to do different to improve their skills. You can't expect a rookie to know that you target pgs/observatories first during a rush. You have to tell them. The rookies I dislike are the ones who ignore such tips. They are most likely on the first building they see and think they are helping, while the marines rush through the pg or get teleported to the base. It's very frustrating to see perfectly times rushs fail because some guys go for low priority buildings. :/
Oh, and then there are the commanders. I am very tolerant in general, but this ends when it comes to commanding. Of course every rookie comm has to get real experience, but please, PLEASE do us all a favor and learn what every building does, the general placement and the hotkeys before you enter the hive/cc. I have seen too many games lost because the commander was totally helpless and didn't even place a single extractor or didn't know that he had to cyst. Those are the rookies I hate, from the bottom of my heart. You had the chance to learn the basics about commanding, the game gives you a traning room, (horrible) bots and there are lots of guides. You had your chance and you didn't take it.
Now, the other comms, the ones who know the basics...I think it should be etiquette to announce that you are a rookie commander before you enter the cc. Give experienced commanders (who most likely also have a mic) the chance to take the seat, although you may of course ask them to let you lead the team, because you have to learn that too. Ask them to lead the ground forces, new commanders tend to be under a lot of stress even when just building the structures. They usually can't do both, placing structures AND lead the footsoldiers. But please remember, you may be ranted at if you take the seat unannounced, but many players will understand it if you tell them that you don't have much battle experience yet. Simply because they have a certain expectation of the average commander.
Hm, I think I noticed the same when I started playing. You'll get used to it, but you can also change the mouse options in the menu. Trust me, it'll be better after you've racked up some hours. ;)
True, the only tip I can give you there is to check your health every now and then and to get a feeling for how much you can take. Many Oni have died because they didn't notice that they were getting shred to pieces. Skulks die after 10 bullets (?), gorges after half a mag, Oni shouldn't engage without backup against 3 or more marines. And be even more careful without carapace (for whatever reason you may have for not having it as an onos).
Trust me, leap early on would make NS2 a nightmare for marines. Most comms go early celerity and some marines already have problems with that, leap in addition without any major upgrades on the marine side make the game imbalanced. ;) Train your wall jumping skills, it will be useful for both engaging and moving around the map.
Hmpf, it's the usual "DLCs are bad" "DLCs are made by Satan" and "DLCs ruin games" arguments. And to be honest, I do ask myself whether those guys even now what these "DLCs" are all about. They are mere emblems to support the NS2 tournament, nothing wrong with that...But hey, every game has its haters. Ours like to gnaw at the "bad community" and "UWE's incompetence/greediness". *shrug*
Glad to hear it, welcome to NS2. :) May your exosuits crush those space dogs and may your oni impale those puny humans!
And its also good to hear some positive feedback from a new player. NS2 is actually not very newbie friendly so im really glad to hear that u enjoy the game. and yes i did find the gunplay is not very convincing when i first came to NS2 as well. when ur firing the smg it only gives u a little recoil that u wont even notice. and pistol have completely no recoil. but even they are this easy to handle i can hardly get a shot on a moving skulk. guess they're floaty for a reason lol.
As for the health management of aliens, when u get hit ur alien will scream in agony. when ur low on health ur screen turns red but usually its too late when its red. i usually start running away when 50% health as onos, 30% as a gorge and no armor as the other classes. just a tip for u to survive easier.
and just like ShadowSoulAssassin said, those whinners probably knows nothing abouth these dlcs. the only possible reason they should rage at the dlcs is that they have some sort of mental disorder which makes them buy ever dlcs they see.dlcs are not entirely bad. bad dlcs are something u cut away from the base game and sell it seperately cough* ea cough*. or something that affect the balance of the game. but for gods sake those are just arm patches! and they're more like donations to ns2wc and the developers. u buy them u show ur support. i dont see anything wrong with them either.
Sorry if we bother u with these walls or text. but i guess its a nice way to show how we apperciate a rational new player. welcome to ns2. u'll soon fight like a man and die like a dog.......uh i mean skulk XD
or marines comm should be able to assign 1-2 officer
The only time most people leap rather then bhop is to xeno marines.
Not a whinning thread, and there's a happy rookie in there? welcome aboard bro. Check out some tutorials on google and youtube to get better faster, have fun, and watch 6v6 games on youtube and Twitch (semi-finale and finale of the natural selection 2 world championship this week-end, worth watching, trust me).
They think whips are just a tool for base defense or the Alien version of Arcing, when it's much more.
NS1 seems better to the vets because it's the first one in the series that they experienced. Try telling a 12-15 year old how good much better the original Halo was than all the other ones released.