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Hi, I'm not happy with their physics either. It sucks. Was expecting the best here and this is another Fernbus disaster. I got my money back from steam today.
Hello, sorry to hear that.
Currently as you said we are in the early acces and depend on your feedback.
Could you please say exactly what your are disliking on the physics?
Steering, braking, accleration, etc?
And if its to high or to low.
Hello TML Company.
I'll tell you, like many who understand and know simulation games.
A bus that weighs more than 12 tons rides like a bicycle! It accelerates like a rocket. With a corner like the one in the video, the bus would have had the wheels broken off in a spin! You think this is normal physics!? And many examples you from OMSI where two people back in 2011, made a great game where the perfect physics and controls!
With best regards.
Have you got on a bus, at least as a passenger? Have you noticed what happens when the bus stops or when it turns in some direction? have you noticed what happens when a bus accelerates? That is called inertia, and it affects every moving vehicle.
On a bus, a hard brake or full stop produces negative pitch and damping rebound. As you accelerate, the weight of the vehicle is shifted back, producing a positive pitch that is noticeable too, with every gear change. Inertia is much greater when more passengers get on board, because the mass of the vehicle increases and the transfer of its weight becomes more noticeable when driving.
To turn a corner with a bus loaded with people, it is necessary to brake gently, before and more, because all the weight is transferred to the opposite direction of the turn, making the maneuver more difficult and avoiding the discomfort of the passengers.
People are transported on a bus, not boxes. A bus driver must have criteria to comfortably handle his passengers, and that is what he will take into account the most when sitting in his position. For that reason, the physics of movements in a bus simulator is so important.
Every bus driver knows well that inertia is the main factor that he will have to deal with. The more inertia, the more angry passengers. Brakes, acceleration, turns, slopes, even potholes increase inertia. The buses are designed to try to lessen this unpleasant effect. A bus simulator without appreciable inertia is like a flight simulator without appreciable gravity.
Sorry for my English. I use a translator because it is not my native language. Hope you can understand what I try to say. Greetings.
The Bus accelerates and stops too Fast,
It Feels Like the is no weight on the Bus,
18m long sometimes feels like a car
12m feels like a bicycle, if you like a comparison...
All you need is to take some OMSI2 physics and sounds of the bus
And somehow put them into your game, or Graphics engine...
Why from OMSI2? Because i believe you would like to replace it as a main city bus simulation game, and Despite your game being released, Many people still chooses OMSI2
with all its ancient graphics and horribe performance issues...
Hi There :)
The Bus accelerates and stops too Fast,
It Feels Like the is no weight on the Bus,
18m long sometimes feels like a car
12m feels like a bicycle...
The physics in The Bus, is copied from Fernbus Simulator, a game that came out of EA a long time ago and that despite the many requests made to improve it, the devs have never corrected.
We are talking about the foundations of the game. We not kriticale side of Graphics, scenery or gameplay. Physics should be almost finished, even in alpha stage of game.
By the way, nothing has been written in the roadmap about the physics improvement, or adding.
And if the physics and sounds are not corrected soon, then this product by all fans of simulators, doomed to defeat! There will only be fans of arcade games left...
It seems they definitely Never Used a Bus as a Passenger or drove it...
Thats why its hard for them (Developers) to imagine how it Should Feel...
If all Your life, you traveled on Car,
Then, I believe, its very hard to do a physics for the Bus...
comparing an EA game to one that's been on the market for 10 years is absurd. what put me off buying OMSI 2 was the large amount of reviews complaining about the game constantly crashing. that can be excused in an EA game but not one that has been on the market for so long
Fernbus is many years not an EA game, same Developer....
Have you played it? Have you didnt noticed that Physics are bad there?
Have you heard the sounds?....
As many times many people said,
If you want to do Simulation game, Do the Physics and Sounds First...
Its a foundation of Simulation...
In EA it is common to get a crash, or Textures glitching, or some kind of performance problems....
In this EA there are less (at least for me) Performance issues,
But the Physics and sounds is out of toutch...
As I Said, I would like this game to succeed...
I would like it to take over OMSI one day,
Or be like OMSI, but without Horrible performance or Bugs...
It's hard to really explain, but the truck physics in ETS2 make it feel like the engine is doing its best to pull a massive heap of mass. This translates to an initially slow and gradual acceleration until more and more momentum kicks in. At this point the handling will start to change significantly.
While buses are not quite as heavy, the concept should be somewhat the same.
Anyway, I don't drive buses or trucks IRL so what do I know.
When the bus is completely stopped and you set forward gear and step on the accelerator pedal, it is the moment when the engine makes its greatest force, since it must move more than 10 tons of weight. You hear the revs rise steeply, but the bus starts to move slowly. In buses with automatic gearbox, this is intentionally designed this way, for the comfort of the passenger -It must be considered that at that moment there may be people walking or taking seats inside the bus-. You (the driver) feel that force and your body moves backwards along with the full weight of the unit. Once you have reached some speed, the weight is distributed again along the chassis, and that is when you feel the bus stabilize.
As soon as you start braking, all that weight shifts towards the front of the bus, as it tends to maintain speed in the direction it was traveling. The process for the driver is to step gently at the beginning, and increase the pressure until reaching a complete stop. At the moment of total stop, the weight passes from the front of the bus to the rest of the chassis in approximately one second (remember that we are talking about several tons).
If you (the driver) abruptly stop the bus, you will surely have passengers hit, fallen and even injured. That is why drivers are trained to avoid the reflex response of stomping on the brake pedal in the face of a probable accident.