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Flames: true - I'm not that happy with how they work yet. I think it has to do with overlapping hit boxes. I'll keep figuring this one out.
Triggers and objectives: I tried to make sure that completing objectives before they get triggered at least completes the objectives. That's supposed to let things progress and levels complete. (Though the objective system is complex enough that maybe I didn't cover every case well enough.)
I will also keep testing and fixing what I find - this is my commitment to my fans. To help me better, please try to provide specific examples of what you encounter. Some bugs can be harder to explain. (That also makes it harder for me to understand.) In that case, a helpful bug report can look something like this:
I did this: x...
I expected: y...
What actually happened was: z...
I completed all those quest (burn all building and kill all human) inside the wall except kill field captain first then I tried everythings but he can't die his health bar stuck at full gauge.
About the castle gate I'm spamming pressed the 'E' key to get through it. Idk if it will break the game or not.
For the castle gate, it doesn't break anything to spam E. But you supposed to fly over the gate. ;)
Tonight I was trying to find the bug. I will try to create a patch in the next day or two. But, since I can't reproduce your actual bug I can't guarantee it will fix your problem. I let you know when that's ready - it will be an auto update of the game.
https://www.facebook.com/grimdragons/
The one major bug I found was after flying extremely high in the first scene, the music just stopped.
I came back down and started attacking humans again but the music wouldn't come back. I had to go back to the title screen after reaching the world map just to make sure the music wasn't permanently gone. Thankfully that wasn't the case.