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The more you drive in a straight line, the faster you go.
Hit all ramps as fast as you possibly can! :P
Most enemies will chase after you, so you can kite them to an area that's a little easier to drive.
Are you playing on controllers?
I'm on KB+M, and found the mission pretty reasonable.
But ya, definitely a dozen deaths at least getting the hang of driving with the iso-cam without pinning myself into a wall to get shot up against.
To instantly complete the mission go backwards and cross the finish line three times (in any direction)
I am sorry but from the moment this game put me on a bike I quit thinking of it as a game and more of a complete joke that costs $20 bucks...lucky for me it's a joke I find very funny. Did anyone playtest this game at all? I hope if they did they were in on the joke because....well I would just feel really bad for anyone who has played enough terrible games to sit back after ten minutes of hapless motobiking in Tokyo 42 and said..."well that was a satisfactory experience and no further polish necesary! Release the damn thing already!"
I mean c'mon, the whole motorcycle and the way they hold the katana are obviously a tribute to Cloud in FF7 and the motorcycle chase scene, but I can't even chop my enemies off their bikes!
I was legitimately heart broken about this.
It's also a shame there's no actual roadways with traffic, or bike gangs, would have added a lot in regards to the experience with vehicles!
I tried using the katana on other AI riders, but it didn't kill them in the race. :<
I gave up on the first one. Never was I happier to find the "abort mission" button after enough times of trying and never even managing to be in a position other than "last" by the end. The player's bike seemed less powerful than the opposition, and even if I managed to keep up a bit, the mechanic of needing to change the view while riding the bike, sometimes around obstacles, and sometimes over blind jumps, while riding basically perfectly to not fall behind, seemed to be desigend by a sadist.
No doubt I could have eventually beat it (well, I assume so, has anybody actually beaten it?), but it seemed that the amount of time I'd have to invest into getting to that point, especially to be in pole position after 3 long laps, only to then have to presumably do a harder race next time, wasn't worth it for what best I can tell is a set of optional side missions.
I didn't find the first courier mission very forgiving either (have't tried another yet), which required pixel perfect running to get to the end before the timer ran out, and took me about 10 times to complete, but at least it could be beaten with a reasonable number of tries and I was seeing gradual improvements in progress every time I tried.
I was also dissapointed that I couldn't just do what seemed the obvious solution and gun down the opposition (bullets just went right through them), and using the rocket launcher just resulted in my bike exploding. This felt like the game punishing me for not playing it "the right way".
Note to game developer: Ramp up the difficulty gradually when introducing new gameplay elements! Surely that should be lesson 101 in game design.
Also the bike race is totally feasible, got it on my 3rd try around.
You have to be smooth on corners, maintain momentum, and get as much speed as possible on the straight-aways.
If your acceleration on the straight portions is not perfect, every time, the AI will always beat you on the corners.