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EDIT: as of 23 April 2018, changes of the beta branch have been integrated into the main download stream, and the branch is now gone.
I can confirm the mouse is locked in the game window. Man could I have used this in my long game lol. I have 2 screens so I was having lots of troubles with scrolling in that game due to this issue. Glad someone reported it as I forgot to!
I never had a problem with the pirate mission in my original long game as the base was near my starting planets, I guess I got lucky!
Started 5 solarian games on easy:
Game 1 - I found the pirate base before I even got the mission as it was very near my starting planets. Once detected I got the mission.
Game 2 - Got the pirate mission but couldn't find the pirate base despite exploring the direction that the pirate fleet attacked from. Base must have been too far from starting position. I got the message saying I'd failed and that the merchants had paid someone else to deal with them a little too quick as well.
Game 3 - Didn't get pirate mission, got a alien attack mission instead.
Game 4 - Didn't get pirate mission, got a alien attack mission instead.
Game 5 - Got the pirate mission but couldn't find the pirate base despite exploring the direction that the pirate fleet attacked from. Base must have been too far from starting position. I got the message saying I'd failed and that the merchants had paid someone else to deal with them a little too quick as well.
Looks like the bug might relate to how it sometimes chooses the planet for the base. If it puts it too far away it is impossible for you to complete the mission. Ship radar ranges are so small at the beginning that you could be on top of it and not see it if its too far away.
A user sent me a save game with a fix repro of the bug and that case works now. Now i just want to make sure it's not breaking anything. A few missed opportunities of the mission, i can live with.
Thank you for taking time.