The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
How do I neuter the auto update for SSE?
I believe I've kept my game from updating after the next gen update went through for all Bethesda games a couple months ago, which broke the mods in just about everything. I'm really not pressed about being up to date on Skyrim and just want my mod list to not get screwed. I think I read something that basically was a guide for keeping the game from auto-updating ever again and I had to delete some stuff from certain files and I was just wondering if anyone had the correct information.
< >
Showing 1-6 of 6 comments
ShelLuser Sep 15, 2024 @ 2:34pm 
Simple... check the game properties in your Steam library and make sure to set the auto updating to "Only when I start the game". Next: never start the game through Steam anymore but instead use SKSE, which you'll need to enable mods in the first place.

And that's all there is to it. I also suggest grabbing BethINI which will allow you to (re)configure and optimize Skyrim's INI files, this makes sure that you never have to fire it up through Steam again.
John Sep 15, 2024 @ 4:10pm 
I once made a backup of the entire game, let the game update and then replace the game with the backup. Something gets checked in your steam folder or something cause it refused to update again. Only with a new update did it register it needed to update again.
Rez Elwin Sep 15, 2024 @ 4:18pm 
Originally posted by ShelLuser:
Simple... check the game properties in your Steam library and make sure to set the auto updating to "Only when I start the game". Next: never start the game through Steam anymore but instead use SKSE, which you'll need to enable mods in the first place.

And that's all there is to it. I also suggest grabbing BethINI which will allow you to (re)configure and optimize Skyrim's INI files, this makes sure that you never have to fire it up through Steam again.


There is a more permanent solution than that. While I personally have never experienced this, some people have claimed their settings changed and Steam returned to Auto-Updates.

Making the Appmanifest file for Skrim read-only, or even deleting it prevents the game from updating entirely and permanently, even if you attempted to do it, it would fail.
You will need to use an alternate launch method than the launcher as you still cannot access it.

To do the method I suggest navigate to C:\Program Files (x86)\Steam\steamapps and find appmanifest_489830.acf, if you truly never intend to update the game, you could just delete it, it won't have any impact by not being there. Though simply making it read-only is enough.
SleepinGriffin Sep 15, 2024 @ 6:32pm 
Originally posted by Rez Elwin:
Originally posted by ShelLuser:
Simple... check the game properties in your Steam library and make sure to set the auto updating to "Only when I start the game". Next: never start the game through Steam anymore but instead use SKSE, which you'll need to enable mods in the first place.

And that's all there is to it. I also suggest grabbing BethINI which will allow you to (re)configure and optimize Skyrim's INI files, this makes sure that you never have to fire it up through Steam again.


There is a more permanent solution than that. While I personally have never experienced this, some people have claimed their settings changed and Steam returned to Auto-Updates.

Making the Appmanifest file for Skrim read-only, or even deleting it prevents the game from updating entirely and permanently, even if you attempted to do it, it would fail.
You will need to use an alternate launch method than the launcher as you still cannot access it.

To do the method I suggest navigate to C:\Program Files (x86)\Steam\steamapps and find appmanifest_489830.acf, if you truly never intend to update the game, you could just delete it, it won't have any impact by not being there. Though simply making it read-only is enough.

Thanks, this was what I was looking for. Only thing that sucks is that I renamed SKSE to SkyrimSELauncher and the original to SkyrimSELauncherOriginal so I could open it through Steam like normal.
smr1957 Sep 16, 2024 @ 5:12am 
Originally posted by SleepinGriffin:
Thanks, this was what I was looking for. Only thing that sucks is that I renamed SKSE to SkyrimSELauncher and the original to SkyrimSELauncherOriginal so I could open it through Steam like normal.
As to renaming the .exe, that is something that should not be done, as it will prevent certain mods from working - such as Engine Fixes, for example - as they need the original file names.

"Do not rename your skse64 executables. If you have already done so, you will need to change the files names back to the original skse64 and game executable names (skse64_loader.exe and SkryimSE.exe). Changing the game exe to Skyrim.exe and adding an .ini file, as several obsolete guides tell you to do to get skse launching from Steam, will not work. SSE Engine Fixes needs the original skse64_loader.exe and SkyrimSE.exe file names and files.

If you want to launch from Steam, add skse64_loader.exe as a Non-Steam Game. If Steam is open you can also launch skse64_loader.exe from a shortcut or from the mod manager and still get achievements in your Steam SSE Library and the overlay. The original Steam SSE page will always execute the standard launcher, but you can still see your achievements and screenshots there if you launch via skse64 using one of these other methods."

Quote is from:
https://wiki.nexusmods.com/index.php/Engine_Fixes_installation_guide
SleepinGriffin Sep 16, 2024 @ 2:09pm 
Originally posted by smr1957:
Originally posted by SleepinGriffin:
Thanks, this was what I was looking for. Only thing that sucks is that I renamed SKSE to SkyrimSELauncher and the original to SkyrimSELauncherOriginal so I could open it through Steam like normal.
As to renaming the .exe, that is something that should not be done, as it will prevent certain mods from working - such as Engine Fixes, for example - as they need the original file names.

"Do not rename your skse64 executables. If you have already done so, you will need to change the files names back to the original skse64 and game executable names (skse64_loader.exe and SkryimSE.exe). Changing the game exe to Skyrim.exe and adding an .ini file, as several obsolete guides tell you to do to get skse launching from Steam, will not work. SSE Engine Fixes needs the original skse64_loader.exe and SkyrimSE.exe file names and files.

If you want to launch from Steam, add skse64_loader.exe as a Non-Steam Game. If Steam is open you can also launch skse64_loader.exe from a shortcut or from the mod manager and still get achievements in your Steam SSE Library and the overlay. The original Steam SSE page will always execute the standard launcher, but you can still see your achievements and screenshots there if you launch via skse64 using one of these other methods."

Quote is from:
https://wiki.nexusmods.com/index.php/Engine_Fixes_installation_guide

Oh, wasn't aware that was a problem. I'll change it back.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Sep 15, 2024 @ 1:48pm
Posts: 6