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Soft requirement means the mod needs it for some feature to work.
Soft requirement = will still work but may not look or behave exactly as expected.
If it doesn't specify and you don't know how to work out which it is, you should assume it's a hard requirement.
there is a script running looking for the mod(s), which means your performance will go down
if you don't get it.
Hard requirement mean the game will just not work at all if you don't have it, the missing masters error is the name, it stops the game from running.
Outside of that, i'm not sure what mods you're looking at that have lots of requirements. Authors do sometimes list other mods as "requirements" when they are required for a specific patch to work, but that is misleading. The Patch is only needed itself if you actually have the other mod.
The best way to solve this would be to ask you to link a few of the mods you're talking about. If you link say, five of them, we can take a look and clarify a few things.
https://www.nexusmods.com/skyrimspecialedition/mods/16788
There were more "hard requeriment" mods that I didn't ignore but they looked more like highly suggested mods. I'm having dinner so I didn't test if it works yet, I have all installed I believe.
"Mods requiring this file"
Immersive Weapons distributes weapons on its own in its esp. But this method is easily overridden by other mods. If you load Immersive Weapons below other mods that edit the same NPCs as Immersive Weapons, you can cause dark face bugs. The only 2 ways around this are patches or SPID. Otherwise you need to load Immersive Weapons above NPC overhauls and lose any changes Immersive Weapons makes to the conflicting NPCs.
Immersive Weapons Distributed with SPID reapplies the changes from Immersive Weapons using SPID. This allows you to keep Immersive Weapons high in your load order and not need 17 patches to make Immersive Weapons play nice with all of your other mods.
That's a mod which requires IW, not a mod which IW requires.