The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Cercamon Dec 18, 2021 @ 12:14pm
Some nexus mods and its "requirements"
I have seem a lot of mods with requirements that pretty much look like suggestions. Some notes says "hard requirement" or "soft **" and I click those of course but after taking a look even those seem not that obligatory.

Is it just me or do I REALLY REALLY have to install those even for a few bugs that may occur? I'm afraid that if the answer is yes I'm going to have a 300 mods list pretty quickly.
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Showing 1-15 of 16 comments
alexander_dougherty Dec 18, 2021 @ 12:17pm 
Hard requirement means the mod needs it to run.
Soft requirement means the mod needs it for some feature to work.
alexander_dougherty Dec 18, 2021 @ 12:17pm 
They do need better terminology though
gnewna Dec 18, 2021 @ 12:17pm 
Hard requirement = won't work without it, may break your game if you try to run it without it, may simply stop the game starting.

Soft requirement = will still work but may not look or behave exactly as expected.

If it doesn't specify and you don't know how to work out which it is, you should assume it's a hard requirement.
HazakTheMad Dec 18, 2021 @ 12:18pm 
In 99% of cases where they say "soft requirement", you actually need it, I find that generally
there is a script running looking for the mod(s), which means your performance will go down
if you don't get it.
Hard requirement mean the game will just not work at all if you don't have it, the missing masters error is the name, it stops the game from running.
SpeedFreak1972 Dec 18, 2021 @ 12:18pm 
In general soft requirements you can ignore some weird stuff might happen, however that's up to you ... hard requirements are totally different the game won't probably load without the required mod
Vlad 254 Dec 18, 2021 @ 12:23pm 
Many times the mod author will put in brackets which feature the soft requirement brings with it.
Cercamon Dec 18, 2021 @ 12:30pm 
Yes yes but the mods required have at the same time more mods required and it's an endless chain. My list is gonna be longer than Skyrim itself.
Vlad 254 Dec 18, 2021 @ 12:32pm 
Originally posted by Cercamon:
Yes yes but the mods required have at the same time more mods required and it's an endless chain. My list is gonna be longer than Skyrim itself.
lol this can and does happen but not that often is it too a crazy extent. Now I see why you asked the question. You should not come across this to that extent very often at all.
alexander_dougherty Dec 18, 2021 @ 12:37pm 
Originally posted by Cercamon:
Yes yes but the mods required have at the same time more mods required and it's an endless chain. My list is gonna be longer than Skyrim itself.
Yeah, that's why we say install mods in batches, and do a test run between the batches
Quevik Dec 18, 2021 @ 1:00pm 
Generally speaking, the only mods that typically have tons of requirements are mods that add new followers. Those requirements are listed because the author used them to achieve the specific "look" that you see in the screenshots. Many of these "requirements" are more of "suggestions". You don't have to use them but the follower appearance may not be the same.

Outside of that, i'm not sure what mods you're looking at that have lots of requirements. Authors do sometimes list other mods as "requirements" when they are required for a specific patch to work, but that is misleading. The Patch is only needed itself if you actually have the other mod.

The best way to solve this would be to ask you to link a few of the mods you're talking about. If you link say, five of them, we can take a look and clarify a few things.
Cercamon Dec 18, 2021 @ 1:08pm 
Originally posted by Quevik:
Generally speaking, the only mods that typically have tons of requirements are mods that add new followers. Those requirements are listed because the author used them to achieve the specific "look" that you see in the screenshots. Many of these "requirements" are more of "suggestions". You don't have to use them but the follower appearance may not be the same.

Outside of that, i'm not sure what mods you're looking at that have lots of requirements. Authors do sometimes list other mods as "requirements" when they are required for a specific patch to work, but that is misleading. The Patch is only needed itself if you actually have the other mod.

The best way to solve this would be to ask you to link a few of the mods you're talking about. If you link say, five of them, we can take a look and clarify a few things.
I was talking about Immersive Weapons. A mod that distributes the weapons is needed but that same mod needs other two that needs another one and such is life.
https://www.nexusmods.com/skyrimspecialedition/mods/16788

There were more "hard requeriment" mods that I didn't ignore but they looked more like highly suggested mods. I'm having dinner so I didn't test if it works yet, I have all installed I believe.
Last edited by Cercamon; Dec 18, 2021 @ 1:10pm
Ozymandias Dec 18, 2021 @ 1:17pm 
"This mod does not have any known dependencies other than the base game."
"Mods requiring this file"
Cercamon Dec 18, 2021 @ 1:20pm 
Originally posted by Ozymandias:
"This mod does not have any known dependencies other than the base game."
"Mods requiring this file"
Then what about the "the weapons wont be distributed if you dont have this mods plugin in your loadorder. there wont be any issues outside of that" below
DarkestLight Dec 18, 2021 @ 1:26pm 
Originally posted by Cercamon:
Originally posted by Ozymandias:
"This mod does not have any known dependencies other than the base game."
"Mods requiring this file"
Then what about the "the weapons wont be distributed if you dont have this mods plugin in your loadorder. there wont be any issues outside of that" below
Immersive Weapons Distributed with SPID requires Immersive Weapons, not the other way around.

Immersive Weapons distributes weapons on its own in its esp. But this method is easily overridden by other mods. If you load Immersive Weapons below other mods that edit the same NPCs as Immersive Weapons, you can cause dark face bugs. The only 2 ways around this are patches or SPID. Otherwise you need to load Immersive Weapons above NPC overhauls and lose any changes Immersive Weapons makes to the conflicting NPCs.

Immersive Weapons Distributed with SPID reapplies the changes from Immersive Weapons using SPID. This allows you to keep Immersive Weapons high in your load order and not need 17 patches to make Immersive Weapons play nice with all of your other mods.
Last edited by DarkestLight; Dec 18, 2021 @ 1:41pm
gnewna Dec 18, 2021 @ 1:30pm 
Originally posted by Cercamon:
Originally posted by Ozymandias:
"This mod does not have any known dependencies other than the base game."
"Mods requiring this file"
Then what about the "the weapons wont be distributed if you dont have this mods plugin in your loadorder. there wont be any issues outside of that" below

That's a mod which requires IW, not a mod which IW requires.
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Date Posted: Dec 18, 2021 @ 12:14pm
Posts: 16