The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

Statistiche:
Some nexus mods and its "requirements"
I have seem a lot of mods with requirements that pretty much look like suggestions. Some notes says "hard requirement" or "soft **" and I click those of course but after taking a look even those seem not that obligatory.

Is it just me or do I REALLY REALLY have to install those even for a few bugs that may occur? I'm afraid that if the answer is yes I'm going to have a 300 mods list pretty quickly.
< >
Visualizzazione di 1-15 commenti su 16
Hard requirement means the mod needs it to run.
Soft requirement means the mod needs it for some feature to work.
They do need better terminology though
Hard requirement = won't work without it, may break your game if you try to run it without it, may simply stop the game starting.

Soft requirement = will still work but may not look or behave exactly as expected.

If it doesn't specify and you don't know how to work out which it is, you should assume it's a hard requirement.
In 99% of cases where they say "soft requirement", you actually need it, I find that generally
there is a script running looking for the mod(s), which means your performance will go down
if you don't get it.
Hard requirement mean the game will just not work at all if you don't have it, the missing masters error is the name, it stops the game from running.
In general soft requirements you can ignore some weird stuff might happen, however that's up to you ... hard requirements are totally different the game won't probably load without the required mod
Many times the mod author will put in brackets which feature the soft requirement brings with it.
Yes yes but the mods required have at the same time more mods required and it's an endless chain. My list is gonna be longer than Skyrim itself.
Messaggio originale di Cercamon:
Yes yes but the mods required have at the same time more mods required and it's an endless chain. My list is gonna be longer than Skyrim itself.
lol this can and does happen but not that often is it too a crazy extent. Now I see why you asked the question. You should not come across this to that extent very often at all.
Messaggio originale di Cercamon:
Yes yes but the mods required have at the same time more mods required and it's an endless chain. My list is gonna be longer than Skyrim itself.
Yeah, that's why we say install mods in batches, and do a test run between the batches
Generally speaking, the only mods that typically have tons of requirements are mods that add new followers. Those requirements are listed because the author used them to achieve the specific "look" that you see in the screenshots. Many of these "requirements" are more of "suggestions". You don't have to use them but the follower appearance may not be the same.

Outside of that, i'm not sure what mods you're looking at that have lots of requirements. Authors do sometimes list other mods as "requirements" when they are required for a specific patch to work, but that is misleading. The Patch is only needed itself if you actually have the other mod.

The best way to solve this would be to ask you to link a few of the mods you're talking about. If you link say, five of them, we can take a look and clarify a few things.
Messaggio originale di Quevik:
Generally speaking, the only mods that typically have tons of requirements are mods that add new followers. Those requirements are listed because the author used them to achieve the specific "look" that you see in the screenshots. Many of these "requirements" are more of "suggestions". You don't have to use them but the follower appearance may not be the same.

Outside of that, i'm not sure what mods you're looking at that have lots of requirements. Authors do sometimes list other mods as "requirements" when they are required for a specific patch to work, but that is misleading. The Patch is only needed itself if you actually have the other mod.

The best way to solve this would be to ask you to link a few of the mods you're talking about. If you link say, five of them, we can take a look and clarify a few things.
I was talking about Immersive Weapons. A mod that distributes the weapons is needed but that same mod needs other two that needs another one and such is life.
https://www.nexusmods.com/skyrimspecialedition/mods/16788

There were more "hard requeriment" mods that I didn't ignore but they looked more like highly suggested mods. I'm having dinner so I didn't test if it works yet, I have all installed I believe.
Ultima modifica da Cercamon; 18 dic 2021, ore 13:10
"This mod does not have any known dependencies other than the base game."
"Mods requiring this file"
Messaggio originale di Ozymandias:
"This mod does not have any known dependencies other than the base game."
"Mods requiring this file"
Then what about the "the weapons wont be distributed if you dont have this mods plugin in your loadorder. there wont be any issues outside of that" below
Messaggio originale di Cercamon:
Messaggio originale di Ozymandias:
"This mod does not have any known dependencies other than the base game."
"Mods requiring this file"
Then what about the "the weapons wont be distributed if you dont have this mods plugin in your loadorder. there wont be any issues outside of that" below
Immersive Weapons Distributed with SPID requires Immersive Weapons, not the other way around.

Immersive Weapons distributes weapons on its own in its esp. But this method is easily overridden by other mods. If you load Immersive Weapons below other mods that edit the same NPCs as Immersive Weapons, you can cause dark face bugs. The only 2 ways around this are patches or SPID. Otherwise you need to load Immersive Weapons above NPC overhauls and lose any changes Immersive Weapons makes to the conflicting NPCs.

Immersive Weapons Distributed with SPID reapplies the changes from Immersive Weapons using SPID. This allows you to keep Immersive Weapons high in your load order and not need 17 patches to make Immersive Weapons play nice with all of your other mods.
Ultima modifica da DarkestLight; 18 dic 2021, ore 13:41
Messaggio originale di Cercamon:
Messaggio originale di Ozymandias:
"This mod does not have any known dependencies other than the base game."
"Mods requiring this file"
Then what about the "the weapons wont be distributed if you dont have this mods plugin in your loadorder. there wont be any issues outside of that" below

That's a mod which requires IW, not a mod which IW requires.
< >
Visualizzazione di 1-15 commenti su 16
Per pagina: 1530 50

Data di pubblicazione: 18 dic 2021, ore 12:14
Messaggi: 16