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Annoying with fast travel and arriving at the wrong time, now that may be the closest thing you've said in these threads that may have some understandable sense to it. Such situations might suggest fast travel time may need some quality of life adjustments in future games.
NPCs follow their scripts based on time of day in game time. So they do the same thing every day based on their in-game checklist. Naturally watches don't exist. Their tech level isn't that advanced. If this were real life, most people would be up with the sun, chickens, or their "internal clock".
Perhaps go outside and get some fresh air. With this many threads, a break from Skyrim (maybe computer in general) will do you some good. Don't let your life revolve around a game.
So have other time modes? so when DB fast travel to soldtute from whiterun
did company calculate by DB walking or running? people tested to walk run time?
Stop asking rediculous questions if you can already find the answer everywhere online!
If you want a game that plays in Real time, play a simulation or Animal Crossing.
So we play mage so why cant we teleport? survival mode should have real time?
Was time always 72 mins in ES? How do characters know when to stop working?
Teleport was never created in the game. Wouldn't be any different from fast travel.
There should not be real-time in game. Do you really want to take hours or days to forge a cheap iron knife?
Characters know when to stop because that is how they are programmed with the in-game time.
Seems you are missing some very obvious concepts.
I.E.:
"coc whiterun"
Will center you on "Whiterun's" cell.