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I've actually played it before. PC version is far more stable, both for LE and for SSE/AE.
I loathed dawnguard so much. its a good storyline but on PS3 it just made it clunky to play and the whole super monster vampire was pathetic of what could have been a really cool gothic tale.
I hated too that unless you wanted vampires running around killing the people of Skyrim and reducing your enjoyment of the population of people wandering about you had to get on with Dawnguard quickly.
Anyway...
I say PS3 separately because that is the version I had on console.
My problem with multiplatform gaming is I think well mr developer, shouldn't you be the ones making it work and if you cannot then rebuild it from scratch it's not like the company is not going to be making untold fortunes from the sales of the games once they are made.
- speaking as a programmer myself, before anybody wants to get there bats out and defend their overlords.
(bats, dawnguard, overlords... get it? yeah its bad I'm bored).
The Volkihar Vampire clan was actually first mentioned in an in-game book in Oblivion, and at the time they were rather unique and interesting based on their description in said book. But they just became very generic run of the mill vampires once they appeared in Dawnguard.
The differences between console and PC versions nowadays is usually not really as bad, but back then problems like Skyrim's were pretty frequent because of the aforementioned wildly different CPU architecture. They weren't the only devs to run up against this problem.
I remember the flame wars across magazines on Sinclair / Amstrad and C64 versions of games. Back then in the 8 bit era 'why can't they just make one standard system' I was about 9 and had no idea there was a thing called communism and that was a bad idea generally.
What I would like to know from a console player is; How does the mod 'Legacy of the Dragonborn' play on a console? The answer to that is all the explanation you need to play on a PC.
The PC version has mods to increase stability and to fix bugs (be it the Legendary Edition or the Special Edition) so that is my preference even without other mods being considered.
It happens quickly too. Like, you start really noticing the effects by 20 hours with an occasional stutter here and there and longer loading times than before. Then by 40~50 hours, you're struggling to even play the game at all.
PC version is always better, least of which is modding, but you also get access to the developer console, which widely increases your ability to brute force through the game's bugs yourself if needed. With console, your only option is to reload a previous save and hope your playthrough isn't broken and that a bug won't happen again after the reload.
not even the bonus of just pick up and play out the box?
Players on a console do not have this as a possibility, making it more likely to be stuck on a broken quest.
Well keep in mind you're asking on the Steam discussions, so it's natural the answers are gonna lean towards PC. If you try asking somewhere else (Twitter, reddit, etc.) you'll probably get more people who say they prefer console.
No way, I don't want to talk to those people. Who knows where they have been, and their servants smell.