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Don't listen to such guys. Ever.
We'll start with the obvious which is the SKSE mods: As most of those you have listed reference the address library as it's either what I have previously mentioned causing the issue or an individual mod which relies on SKSE that doesn't reference the Address Library.
If it is an individual mod that doesn't reference the Address Library. it will probably be between 1 - 25. Skyclimb would be my bet but I never used it, so can't say with any authority.
Edit: Also You have both OAR & DAR. Do you really need both? They pretty much do the same thing. That is likely to lead to problems too.
Edit: Also look at Achievement Mods Enabler. Try disabling see what happens.
hey man if u wanna waste tens of hours of your life modding that's on you man i was just saying it can be frustrating when you have a huge list of mods and one or a few start acting up and you gotta guess which ones sometimes
That's what modding is all about.
This has helped me tremendously in identifying my mod issue
Though if you’re playing .1170, I would hazard a guess at achievement mod enabler as the steam integration for achievements is broken right now, so that could be an error.
My recommendation would be to take that mod out and test first, then reinstall all your mods, going by dependencies, at 5-10 at a time.
First thing to do is to remove Dynamic Animation Replacer or Open Animation Replacer. From my experiences, using both can cause CTD even though OAR have backward compatibility with it.
Also, did you use LOOT to sort the plugin? Cause from the look of it, it doesn't seems that you use LOOT to sort the plugin. RealisticWaterTwo - Alt Volcanic Watercolor.esp usually have the highest priority, so if it isn't at the bottom of the load order, CTD would happen. Try move it to the bottom of the load order.
And remove the Achievements Mods Enabler, version 1170 isn't working with it.
It comes down to experiences and you cannot have it without learning it. Once you are good enough, it barely takes a few minutes to troubleshoot your modlist.
And yeah... let's recommend others to use collection instead... if the curator itself isn't skillful enough, the collection is more prone to breaking than your own compile list.
There was one mod that was slightly out of date that I updated but it wasn't the issue
Achievement mods enable has been removed. I also removed DAR (I still a noob to modding and only recently learned that OAR and DAR can be used for mods requiring the other, same for FNIS and Nemesis)
Originally, no I didn't I wasn't running LOOT through MO2. I was hitting the sort plugins button on MO2 which wasn't changing load order at all. Ended up having to update LOOT and run the exe throgh MO2
Funnily enough while the crash logs didn't help me, his 3rd video in that mini series helped me fix it. And then I installed SSE Engine Fixes and had to disable a couple of options to get my plugins to NOT disable on startup lol
AME has been removed and I kinda installed them all in like..... 3-4 stages as I found them.
DAR and AME have been removed and plugins were sorted.
Final Note:
Sorry for the long reply, I just didn't want to spam y'all with notifications replying to each and every one of you individually.
Thank y'all for the help and advice as I just got my game working properly!
The issues/potential issues I found (through your help mostly) were as follows:
- Achievement Enabler due to broken integration atm (didn't know the integration was broken)
- 2 animation replacer mods (only learned recently that I didn't need both, even if i have mods that say they need one or the other)
- incorrect plugin load order (was using the wrong button to sort and my LOOT was out of date)
- Had a bunch of save files that were in the saves folder but not registering in game (Through the YT video posted above, I came across a fix for crashing on load and wanted to be sure it wasn't an issue)
- After installing and adding SSE Engine Fixes, a couple options needed to be disabled in it's .toml file (Found through same video mentioned in bullet right above and found the options that I needed to disable through pinned post on Alternate start nexus page)
Thank y'all again for the help! I never would've figured this all out on my own lol.
Now I can't interact with NPCs (like statue of Mara from alternate start), go to the player menu (to access equipment and Magic and stuff), or access character creation from default start if i disable Alt Start
The rest is likely an issue with Adress Library.
https://steamcommunity.com/sharedfiles/filedetails/?id=3111663148
Hell I like small load orders, but if you idea is to install one or two mods and call it a day then you may as well just buy a game that does what the mod does and call it a day....
The rest of us want to choose our mods carefully to make the game OURS....
Now my personal approach is to start small and slowly add mods after making sure the mods you already have are stable.... Admittedly I personally stay small, and often start over with a different small selection of mods.... but hey I like it.