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Some mods put everything the lowest level possible, some make them the highest level possible. Some do a dice roll instead of basing it on your level. Some effectively remove levels entirely and just go with an entire rebalance overhaul of everything.
In the case of the more popular one, I think it removes the level scaling by just making it so everything is immediately at its max level and their hardest variants can immediately appear depending on where you go. There's exceptions for the few enemies that can scale infinitely - 3 variants of humanoid encounters that randomly happen on the road, and the magical anomalies from the College of Winterhold questline.
Which, yes, makes the early game quite hard but once you start getting the high-tier loot you can find as a result and obtain a foothold, it starts to quickly mellow out unless you find something extremely difficult.
It would have been like in Morrowind approximately. But Morrowind has zones where enemies typically are weaker and zones where they are stronger. Player may choose where to go. Skyrim's different. If you just make all enemies their highest levels - it would be really brutal at the start.
I ran a experiment with Witcher 3, i turned on scaling, and it still posed no trouble, i still cut though em like a sycth thu corn. I suppose i could turn scaling on, i am level 70.
I mean i don't have to fight anything, i can just let the undead do it, even Elder dragons.
There are 'ancient' enemies in Enderal which I absolutely fear and is more or less impossible to kill.
This is what Requiem seems to be, but since it requires a new game I've been a little hesitant to try it yet. Although, it could be fun and worth it...
https://www.nexusmods.com/skyrimspecialedition/mods/3231
Love and blessings :)
For example, Bleak falls barrow has some regular, and some restless draugr. Not much of an issue early game. But a late-game dungeon like Valthume has a bunch of deathlords and scourges, regardless of player level.
Not a bad way of doing it honestly, I found it kind of fun. It was refreshing to see MORE spawns in bleak falls barrow, as the game will do if the player first enters there at high level (for example, a room with only 3 draugr at low level actually has slots for 4 or more, the extras just won't spawn at low level).