The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Tazor Jan 6, 2024 @ 12:51pm
How does it play without scaled enemies?
My main thought when I heard about this concept, is that the early game will be brutal and the late game will be very easy.

Anyone tried some mods that remove level scaling? Was it how I am describing it or not?
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Sairek Ceareste Jan 6, 2024 @ 1:05pm 
There's multiple mods that do this, and each of them do it differently.

Some mods put everything the lowest level possible, some make them the highest level possible. Some do a dice roll instead of basing it on your level. Some effectively remove levels entirely and just go with an entire rebalance overhaul of everything.


In the case of the more popular one, I think it removes the level scaling by just making it so everything is immediately at its max level and their hardest variants can immediately appear depending on where you go. There's exceptions for the few enemies that can scale infinitely - 3 variants of humanoid encounters that randomly happen on the road, and the magical anomalies from the College of Winterhold questline.

Which, yes, makes the early game quite hard but once you start getting the high-tier loot you can find as a result and obtain a foothold, it starts to quickly mellow out unless you find something extremely difficult.
theo Jan 6, 2024 @ 1:11pm 
Plays like ♥♥♥♥ because character progress is too streamlined and there aren't enough open ended game systems that could allow handling difficult situations creatively
th Jan 6, 2024 @ 1:51pm 
Originally posted by Tazor:
My main thought when I heard about this concept, is that the early game will be brutal and the late game will be very easy.

Anyone tried some mods that remove level scaling? Was it how I am describing it or not?
You are right mostly.

It would have been like in Morrowind approximately. But Morrowind has zones where enemies typically are weaker and zones where they are stronger. Player may choose where to go. Skyrim's different. If you just make all enemies their highest levels - it would be really brutal at the start.
Steel Jan 6, 2024 @ 2:06pm 
I play Requiem which does that, among other things. The early game is indeed brutal, then you get more powerful and it gets easier, however I wouldn't say late game is very easy, it depends on what content you are doing. There's always a bigger fish, vampire lairs, dragon priests, most of solstheim, will never be easy unless your build is very broken.
worm_master Jan 6, 2024 @ 4:24pm 
O'm n legendery, far as i know i don't have scaling on, I am a master Conjurer and Destruction, so even with level scaling on, it really wouldn't make a difference.

I ran a experiment with Witcher 3, i turned on scaling, and it still posed no trouble, i still cut though em like a sycth thu corn. I suppose i could turn scaling on, i am level 70.

I mean i don't have to fight anything, i can just let the undead do it, even Elder dragons.
Last edited by worm_master; Jan 6, 2024 @ 4:28pm
sansee Jan 7, 2024 @ 1:34am 
My guess it would be like what they do in the total conversion Enderal. There, even right beside the story line or main path you can encounter enemies that far outrank you with one-hit kills, and it's known to be much harder in the beginning, and then it gets somewhat easier. It takes patience to build up stronger and then come back later. In comparison Skyrim is like a walk in the park.

There are 'ancient' enemies in Enderal which I absolutely fear and is more or less impossible to kill.

This is what Requiem seems to be, but since it requires a new game I've been a little hesitant to try it yet. Although, it could be fun and worth it...
Legent Jan 7, 2024 @ 11:28am 
High level enemies is a very good mod to solve this problem:
https://www.nexusmods.com/skyrimspecialedition/mods/3231
Love and blessings :)
Sabaithal Jan 7, 2024 @ 12:11pm 
I think Morrowloot[www.nexusmods.com] did exactly this. Essentially it de-couples enemy scaling from player level, and as a result different dungeons have different difficulties.

For example, Bleak falls barrow has some regular, and some restless draugr. Not much of an issue early game. But a late-game dungeon like Valthume has a bunch of deathlords and scourges, regardless of player level.

Not a bad way of doing it honestly, I found it kind of fun. It was refreshing to see MORE spawns in bleak falls barrow, as the game will do if the player first enters there at high level (for example, a room with only 3 draugr at low level actually has slots for 4 or more, the extras just won't spawn at low level).
Last edited by Sabaithal; Jan 7, 2024 @ 12:36pm
th Jan 7, 2024 @ 1:04pm 
Originally posted by Sabaithal:
I think Morrowloot[www.nexusmods.com] did exactly this. Essentially it de-couples enemy scaling from player level, and as a result different dungeons have different difficulties.

For example, Bleak falls barrow has some regular, and some restless draugr. Not much of an issue early game. But a late-game dungeon like Valthume has a bunch of deathlords and scourges, regardless of player level.

Not a bad way of doing it honestly, I found it kind of fun. It was refreshing to see MORE spawns in bleak falls barrow, as the game will do if the player first enters there at high level (for example, a room with only 3 draugr at low level actually has slots for 4 or more, the extras just won't spawn at low level).
That's true. For an experienced player more enemies which are more difficult may be really good. Gives him challenge. But usually devs don't do this coz it's a minority of players. Most of players wouldn't feel the challenge in a good way, they would just suffer and frustrate.
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Date Posted: Jan 6, 2024 @ 12:51pm
Posts: 9