Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bottom line: both are excellent mod managers that get the job done. Use whatever you are comfortable with.
"Both methods achieve a similar result but go about it in different ways. The VFS used by Mod Organizer (originally designed by Tannin, Lead Vortex Developer) has been heavily customised to work with Gamebryo (Bethesda's Elder Scrolls and Fallout series) games and popular tools for that modding scene. Using this approach in Vortex would have the following drawbacks:
There is no stable high-quality VFS with a free-to-use licence.
VFS methods require extensive customisation to work with different tools, hard links are supported natively as they are no different to access normal system files.
Diagnosing errors in VFS deployment is considerably more difficult.
USVFS is a Windows-only feature, whereas hard links are supported on all platforms. This means Vortex would be easier to support Linux or Mac operating systems.
USVFS can often trigger false positives on anti-virus software.
Hard links have no performance impact on the game, whereas USVFS will access files considerably slower.
This is not to say that using VFS is worse or bad, simply that Vortex did not opt for this as a default deployment method."
edit: I shouldn't say it's a VFS, but the result with hard links is pretty much the same
I'm 100% in the camp that both are excellent mod managers.
Very much. The people that say the most hate about Vortex I'm convinced are basing their opinion off of very old experiences with it. It was pretty bad when it first came out. It seems very good now imo.
Probably the one annoyance left I have with it is that it still doesn't have an easy drop and drag way to modify load order (unless I'm missing it).
https://steamcommunity.com/sharedfiles/filedetails/?id=2944593951
Link from the following section of PINNED TOPIC Helpful Links and References
https://steamcommunity.com/sharedfiles/filedetails/?id=2882868252
When ever that statement gets made, someone says the same about MO2. Both would be correct.
Both managers can handle large load order. It's a matter of how user visualizes the managing process in their head that makes the difference between the practicality of either manager. That makes the choice of mod manager 100% personal.
What's not true about it? I didn't say you cannot go big with Vortex. If you want to go big, go ahead. I only recommend Vortex for small list and MO2 for big list, that's all.