The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Sep May 25, 2023 @ 8:47am
MO2 & Autosave/Quicksave issues
Does anyone who been using MO2 experience a situation where auto and quicksave files isn't overwrite?

I been trying to troubleshoot it with Mod Organizer - Orphaned script extender save deleter plugin, SSE Engine Fixes and etc.. but it still somehow doesn't overwrite it, leaving my save folder full of useless auto & quicksave files.

I even set the values to 1 without any luck.

[SaveGame]
iAutoSaveCount=1
iSaveGameBackupCount=1

I am trying to figure out if there is any alternative solution to the problem or not.
Last edited by Sep; May 25, 2023 @ 8:47am
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Showing 1-13 of 13 comments
Ilja May 25, 2023 @ 11:00am 
Seeing how busted save system is, overwriting the same save isn't exactly the best idea anyway.

If you really want, I can ask from dev team how to disable that, if it bothers you.

I haven't bothered though. If it would get turned off for my game, then I would have to find out how to enable it again. I am making regular backups and only leaving the most recent full save file to folder.
76561198140601386 May 25, 2023 @ 11:17am 
That sounds pretty weird. What does their code look like? they are different?
Something like that:
Autosave1_43798629_0_.....
Autosave1_48949629_0_.....
Autosave1_84965126_0_.....

Typically, the code should be the same throughout the entire playthrough.

However, if you open the racemenu and change anything (hair color, scars, etc), Skyrim will generate a new code, so new quicksave/autosaves slots are created, as if you were making a completely new character.
xybolt May 25, 2023 @ 11:27am 
Originally posted by Ilja:
Seeing how busted save system is, overwriting the same save isn't exactly the best idea anyway.
In the years that I am playing these CreationEngine games, I did not have experienced any troubles with saving in cycles. Meaning have three saves at max and write over the oldest one.

The normal saves works in a good manner. It is the quick- and auto-save mechanism that would produce weird results. I just uncheck them in my settings. That a problem would happen when writing over a save that you've loaded from is ... really unlikely. If that's the case, then I would say that the person that wrote that piece of code is an idiot. A standard practice is to lock a file when writing away changes.

Anyways, a question for you, Sep. Do you mind to disable auto- and quick saves? If not, then your problem is solved with this :-)
Ilja May 25, 2023 @ 12:22pm 
I can confirm that game can loose data from autosaves. If you have any placed itend In the world: always load the full save,
Sep May 25, 2023 @ 6:59pm 
Originally posted by Dishonored:
That sounds pretty weird. What does their code look like? they are different?
Something like that:
Autosave1_43798629_0_.....
Autosave1_48949629_0_.....
Autosave1_84965126_0_.....

Typically, the code should be the same throughout the entire playthrough.

However, if you open the racemenu and change anything (hair color, scars, etc), Skyrim will generate a new code, so new quicksave/autosaves slots are created, as if you were making a completely new character.

The code is same, it just generate a lot of auto & quick save that isn't shown in the game and took up space at save folder.

Originally posted by xybolt:
Anyways, a question for you, Sep. Do you mind to disable auto- and quick saves? If not, then your problem is solved with this :-)

If I want to do that, I won't be asking this question in the first place.

Originally posted by Ilja:
I can confirm that game can loose data from autosaves. If you have any placed itend In the world: always load the full save,

What about quicksaves?
Vlad 254 May 25, 2023 @ 7:21pm 
I don't use QuickSaves either

If you use SSE Engine Fixes you can make QuickSaves regular saves in Line 13 of the EngineFixes.toml
Set RegularQuicksaves to true
xybolt May 26, 2023 @ 7:48am 
Originally posted by Vlad 254:
I don't use QuickSaves either

If you use SSE Engine Fixes you can make QuickSaves regular saves in Line 13 of the EngineFixes.toml
Set RegularQuicksaves to true
this does not prevent the creation of new game saves?

Sep, since you still want to use both game save features, is it possible that the edits you have made is not picked up? Where did you make the change? Is the MO2 checkbox to use profile specific ini's enabled? ect
Sep May 26, 2023 @ 8:50am 
Originally posted by xybolt:
this does not prevent the creation of new game saves?

Sep, since you still want to use both game save features, is it possible that the edits you have made is not picked up? Where did you make the change? Is the MO2 checkbox to use profile specific ini's enabled? ect

Yes, the MO2 checkbox to use profile specific ini was enable and I try the command at skyrimcustom.ini without any luck.
Vlad 254 May 26, 2023 @ 9:01am 
Originally posted by xybolt:
Originally posted by Vlad 254:
I don't use QuickSaves either

If you use SSE Engine Fixes you can make QuickSaves regular saves in Line 13 of the EngineFixes.toml
Set RegularQuicksaves to true
this does not prevent the creation of new game saves?
When set to true, using F5 creates a regular save instead of a quick save.

In my game I usually use a mod that removes "QuickSave" from the Menu altogether.
xybolt May 26, 2023 @ 9:22am 
Originally posted by Sep:
Yes, the MO2 checkbox to use profile specific ini was enable and I try the command at skyrimcustom.ini without any luck.
Ensure that you're using the ini editor in MO2 itself + try to put that settings directly in Skyrim.ini file, below "[SaveGame]"
Sep May 26, 2023 @ 9:36am 
Originally posted by xybolt:
Ensure that you're using the ini editor in MO2 itself + try to put that settings directly in Skyrim.ini file, below "[SaveGame]"

Yeah, I was using the ini editor with the following command at both skyrim.ini and skyrimcustom.ini

[SaveGame]
iAutoSaveCount=1
iSaveGameBackupCount=1

Unless this values is wrong, it probably explain why it doesn't work.

Edit: I just remember something, what is the mod priority for SSE Engine Fixes for you guys? It might have something to do with the mod priority being too low or high.
Last edited by Sep; May 26, 2023 @ 9:37am
Vlad 254 May 26, 2023 @ 10:16am 
Originally posted by Vlad 254:
Originally posted by xybolt:
this does not prevent the creation of new game saves?
When set to true, using F5 creates a regular save instead of a quick save.

In my game I usually use a mod that removes "QuickSave" from the Menu altogether.
Oh, almost forgot. No it does not prevent creation of new saves.
xybolt May 26, 2023 @ 12:21pm 
Ok, somehow that ini setting is not used. Neither is the default value (is 3) used. By default, you are supposed to get only up to three saves.

What you have used is correct and does support 1 as far I know. I used this reference to check if your names were correct; https://stepmodifications.org/wiki/Guide:Skyrim_INI/SaveGame

Originally posted by Sep:
Edit: I just remember something, what is the mod priority for SSE Engine Fixes for you guys? It might have something to do with the mod priority being too low or high.
The priority only matters if there are two files being on the same path and having same file name. One will then override the other. The priority then decides who "wins".

SSE Engine Fixes comes with various unique files. I don't remember a mod that has identically named file. However if it possible that another SKSE plugin do the same thing, overriding a specific functionality. In that situation I do not know how it is being handled by SKSE itself, I have to admit.

See if unticking profile specific ini (so that the game uses the ini files in your Document folders) fixes the issue. Don't forget to move/delete the auto/quick saves first.
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Date Posted: May 25, 2023 @ 8:47am
Posts: 13