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pinned topics in this forum. Then add whichever mods you want.
A prejudice of mine, but if the mod author has locked comments? I am highly unlikely to DL that mod.
Use a mod manager, and use LOOT. No, it is not infallible, but LOOT has pointed out more times than I can count, about a specific compatibility patch being needed and where to obtain it.
Pretty universal always mods for me; these being utility mods:
SKSE64
Unofficial Skyrim Patch
SKSE64 Engine Fixes
Address Library for SKSE
Unofficial Skyrim Modders Patch
SkyUI
MCM Helper
Powerofthrees Tweaks
Papyrus Utilities
Powerofthrees Papyrus Extension (I think it's called)
Racemenu
bodyslide
and I may be missing one or two. Check also the REQUIREMENTS on the front page of each mod. It will tell you if the mod you are looking at, has prerequisites that it needs.
You mostly don't need to worry about this unless the mod is skse-dependent and/or contains a .dll file.
For an overview regarding modding the game, see the following:
Advice to New Players Regarding Modding the Game
https://steamcommunity.com/app/489830/discussions/0/3780246026239478835/
Link is in the For Those New to Modding the Game section of the following
https://steamcommunity.com/sharedfiles/filedetails/?id=2882241414
from the PINNED TOPIC Helpful Links and References
Just because a mod is no longer update doesn't mean it is broken.. many mod have gone thru several years since the last update and still working fine..
It's only when an update renders the mod or at least some parts of it, nonfunctioning that it would be outdated.
Which means you need people testing them, and even then you get some people saying a mod doesn't work and others saying it works fine.... which in turn leads to arguements and the list becoming outdated or even wrong.....
For instance it can lack of features present in the older mod