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2. In order to upload something to XBOX, the BSA needs to be formatted for consoles. That means you need to likely unpack the BSA using the Bethesda Archive Extractor tool. Then, you need to repack the entire BSA using the archiver tool that comes with the Creation Kit. There's an XBOX checkbox in the function for archiving in the Creation Kit, but I don't know if that is necessary or not recommended.
EDIT: I am uncertain of some of my information so I have removed it. A bad BSA will crash the game.
Also bear in mind you will be breaking the Bethesda.net rules with your upload.
just asking because curious but do you need for modding xbox push your own mods to Bethesda.net for your own use? I always thought there was a more elegant way like pushing it directly to the xbox via PC connection or something like that :O
The other, non-animation mods, however, would be possible to port. But you may want to ask the youtuber, if they already know how to do that.
As far as I am aware the only way to get mods on the XBOX--well, short of 'cracking' the XBOX--it through Bethesda.net. That means uploading it.