The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

Zobacz statystyki:
Incunabulum 28 października 2016 o 3:29
You're not getting Steam Workshop.
May as well stop asking about it. Maybe a mod will pin this.

Bethesda Softworks has their own mod repository now. Bethesda.net. Its why you have that crappy mod installation interface inside the game now. And why you can't access the old load order list from the launcher.

No, they won't make a Workshop page also. They are going hardcore into supporting mods for consoles and will do nothing that might split their community. They want PC modders to upload to B.N. and, while they're there, load up a console version of their mods.

You can still get and use Nexus just fine. Even better since B.N. is actually a worse setup than Workshop was.
< >
Wyświetlanie 1-15 z 106 komentarzy
JustOnePepsi 28 października 2016 o 3:30 
^ he's right, you know.
Oz Gaming 28 października 2016 o 3:31 
Somebody will make yet another post soon asking if Steam Workshop is being added :steamfacepalm:
dunadan 28 października 2016 o 3:31 
+1 Sticky this thing.
SandboxDenmark 28 października 2016 o 3:32 
Nexus will still support this version of Skyrim
FallenGrace 28 października 2016 o 3:41 
The nexus is still the best way to get mods, i dont see any reason to you the workshop really... They are now working on a new mod installer together with the creator of Mod orginizer and the nexus is flooded with great mods and it has a great amazing community behind it
fpanther43 28 października 2016 o 14:33 
Can anyone enter any details into the bethesda login box in skyrim? keyboard won't enter the characters on that screen for me.
Incunabulum 28 października 2016 o 14:34 
Początkowo opublikowane przez fpanther43:
Can anyone enter any details into the bethesda login box in skyrim? keyboard won't enter the characters on that screen for me.

Hey, how 'bout you make your own thread for your problem - then people can help you fix it.
ShocksVR #AirLink 28 października 2016 o 16:33 
Not sure how BethesdaNet is worse than Workshop.

Workshop was nice (I still use it for soem mods), but has some actual issues w/ Skyrim. BethesdaNet seems to be a better solution all around.
Ostatnio edytowany przez: ShocksVR #AirLink; 28 października 2016 o 16:33
Incunabulum 28 października 2016 o 16:34 
Początkowo opublikowane przez Dr. SEAHAWKS !!!:
Not sure how BethesdaNet is worse than Workshop.

Workshop was nice (I still use it for soem mods), but has actual issues w/ Skyrim. BethesdaNet seems to be a better solution all around.

Have you seen how their mods are displayed? Have you seen how cumbersome the load order manager is? Have you tried their search function? Its all a low-effort production - especially when compared to what already exists and has existed for years.
JUMP'NSHOOTMAN 29 października 2016 o 11:55 
Początkowo opublikowane przez Incunabulum:
You're not getting Workshop.

Noone should use the Workshop anyway on Beth games, Nexus is where it is (and has always been) at.
dart_in_my_ass 29 października 2016 o 13:42 
Początkowo opublikowane przez Wichmann:
Somebody will make yet another post soon asking if Steam Workshop is being added :steamfacepalm:

That was me
ShinsFortress 29 października 2016 o 13:46 
Personally I don't mind. I haven't used the Steam Workshop for ages. I used NMM for Skyrim LE and I quite like the in-game installation interface. I don't find it crappy at all.
Yoda Halfpint 29 października 2016 o 14:05 
it depends on the new creation kit coming out next week. if it brute forces upload to bethesda without any options to save to disk instead, then op is correct. but most modders believe the ck wont force pc modders to upload and my friend says FO4 crashes when she tries to access the bethesda in game mod menu and that it doesnt work. im not holding my breath, but crossing fingers that pc modders will at least start modding once a new skse is made available, at least until console owners start stealing mods they downloaded from LL and nexus and upload them to bethesda net trying to claim them as their own or charge money for them or something.
Incunabulum 29 października 2016 o 14:10 
It doesn't depend on anything. The CK will have the same functionality as the FO4 one - there will be built in support for uploading to B.N. (*not* automatically uploaded at anytime without your permission - you still own the mod) but your work is saved locally and can be uploaded to Nexus (if you choose or not uploaded at all).
v00d00m4n 29 października 2016 o 14:11 
i hate the fact that because of console peasants who treat their achivements like representation of their penises sizes, we on PC have to suffer with disabled achievement when we have enabled mods. This is stupid decision i suggest every MODDER - BOYCOTT CONSOLES AND BETHNET, DONT UPLOAD ANY MODS FOR THEM UNTIL BETHESDA WILL REMOVE THIS STUPID ACHIVEMENTS LIMITATION FROM SKYRIM AND FALLOUT 4! We are glorius PC MASTER RACE, not some retarder console peasants, we dont tolerate any consolish limitatios of our volk! Do you want console peasants to rob you and prevent you from getting achievements? Yes or no?
< >
Wyświetlanie 1-15 z 106 komentarzy
Na stronę: 1530 50

Data napisania: 28 października 2016 o 3:29
Posty: 106