The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Echobaby Feb 19, 2018 @ 11:23am
How to slow down the day/night cycle?
Is there a way to slow down the day/night cycle?
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Showing 1-15 of 157 comments
MightyJean Feb 19, 2018 @ 11:27am 
From UESP : set timescale to <qty>
"Default value is 20. Setting the value to 1 will make time advance at the same rate as the real world. Values down to 0 are possible, where less than 1 represents game time at a fraction of real time and 0 freezing the time of day completely.

Note: NPCs are unable to cross cell boundaries when timescale is less than 1. Fast traveling while timescale = 0 may also prevent your game from loading properly."
Echobaby Feb 19, 2018 @ 11:29am 
Great! I'll try a value of 5 and see how that goes.
Brandybuck Feb 19, 2018 @ 11:30am 
Setting timescale to 8 has always worked very well for me. A setting of one will b0rk make quests, so don't do it.
kdodds Feb 19, 2018 @ 11:32am 
My preference is 6, 1 hour in game for every 10 minutes played.
smr1957 Feb 19, 2018 @ 9:51pm 
This, from Nazenn:
"Settings lower then 6 cause issues as far as I know, .... I recommend for safety not going below 6 or 7"
http://steamcommunity.com/app/72850/discussions/0/385429125014934706/#c385429125014991106

"Be aware, you cant set the timescale lower then 6 without things being buggy in game so I strongly recommend sticking to 10 at the lowest as it is exactly half of the default which makes it a stable multiplier."
http://steamcommunity.com/app/72850/discussions/0/535150948600160158/#c535150948600229941
DecayWolf Feb 20, 2018 @ 3:00am 
/\ it only changes how many minutes pass in the game at each minute in real life. Shouldn't have any problem below 6, actually there are many people who uses it at 1 - 2.
0 might or might not be bugged, since theorically it would stop time from progressing, haven't tried though. Just a note, if a NPC requires a specific time to act, then just advance time by waiting "T" done, fixed.

I like the speed between 4 - 6.

Last edited by DecayWolf; Feb 20, 2018 @ 3:19am
Neo-Rey Feb 20, 2018 @ 4:00am 
I set it always to 5 , I never had an issue.
Echobaby Feb 20, 2018 @ 8:25am 
I'm going to try for 3 and see how that goes.
Unknown Helldiver Feb 20, 2018 @ 8:36am 
Use it at "6" - works fine (also at Fallout 4)
Echobaby Feb 20, 2018 @ 11:14am 
I read a discussion where certain effects like water flow in rivers and lakes slow down when the timescale is lowered, and also wierd time issues with kids staying up all night, stores not opening on time, npcs milling around too long before doing something. Any issues with this on timescales or 5 or 6?
Sinsling Feb 20, 2018 @ 11:18am 
Originally posted by Echobaby:
I read a discussion where certain effects like water flow in rivers and lakes slow down when the timescale is lowered, and also wierd time issues with kids staying up all night, stores not opening on time, npcs milling around too long before doing something. Any issues with this on timescales or 5 or 6?
If you play with mods it may be the result of a mod. I've been having some trouble with immersive ai and wonky store personnel.
Echobaby Feb 20, 2018 @ 11:36am 
If you play with mods it may be the result of a mod. I've been having some trouble with immersive ai and wonky store personnel.

I haven't actually lowered the timescale yet, just doing some research before changing the timescale. I'm going to be starting a fresh game. What timescale do you play at?
Sinsling Feb 20, 2018 @ 12:09pm 
Whatever the default is. I don't know if any if the mods I have changed the timescale or are meant to work at a different timescale.

I haven't felt a personal need to change it. I go into a dungeon when it is daylight, lug some stuff around, scope out enemy patterns, botch sneaking, slaughter the whole den, come back out to night time. Feels about right to me.
Last edited by Sinsling; Feb 20, 2018 @ 12:09pm
DecayWolf Feb 20, 2018 @ 1:02pm 
Originally posted by Echobaby:
I read a discussion where certain effects like water flow in rivers and lakes slow down when the timescale is lowered, and also wierd time issues with kids staying up all night, stores not opening on time, npcs milling around too long before doing something. Any issues with this on timescales or 5 or 6?

As Sin said, very likely to be a issue linked to mods.
Reducing time scale would only reflect how many minutes passes in the game at each minute in real life. It shouldn't in any way affect the navmesh from npcs behavior and such.
As for rivers, it doesn't affect them. Again, mostly likely some enb set incorrectly, or maybe a junked LOD or even meshes overwritting each other...
Sinsling Feb 20, 2018 @ 2:42pm 
Originally posted by DecayWolf:
Originally posted by Echobaby:
I read a discussion where certain effects like water flow in rivers and lakes slow down when the timescale is lowered, and also wierd time issues with kids staying up all night, stores not opening on time, npcs milling around too long before doing something. Any issues with this on timescales or 5 or 6?

As Sin said, very likely to be a issue linked to mods.
Reducing time scale would only reflect how many minutes passes in the game at each minute in real life. It shouldn't in any way affect the navmesh from npcs behavior and such.
As for rivers, it doesn't affect them. Again, mostly likely some enb set incorrectly, or maybe a junked LOD or even meshes overwritting each other...
Actually I can completely understand why the timescale can negatively impact these things, but down to a 1 everything should be fine. However that is also dependent on how Bethesda coded everything.
Last edited by Sinsling; Feb 20, 2018 @ 2:43pm
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Date Posted: Feb 19, 2018 @ 11:23am
Posts: 157