The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
Rezonus Oct 26, 2018 @ 12:43am
Mods To Justify Multiple Followers
Base Skyrim is pretty easy, so running around with 4 or so followers makes it a cake walk.

Are there any mods out there that would justify taking multiple followers with you?
< >
Showing 1-5 of 5 comments
kdodds Oct 26, 2018 @ 1:53am 
There are roleplaying reasons. I've played as a child who recruited orphans and children from across Skyrim. We were a roving band of mostly good ne'er-do-wells. Very fun play through. Have half a dozen followers isn't necessarily all it's cracked up to be. In close quarters they can quickly become liablities. Another playthrough, I played a Khajit merchant (thief illusionist/enchanter) who walked around with bodyguards. Early on, it was very challenging with no weapons. Suplex killmove rules. Last large band I played were wood elf rangers recruited from the sparse wood elf population, plus modded followers. The fun offsets most of the ease of battles.
Rezonus Oct 26, 2018 @ 1:59am 
There are so few enemies in base skyrim that taking more then 2 followers is kinda pointless outside of RP.

I was wondering if there were mods that gave us so many enemies that you would want a handful of followers to just prevent yourself from being overwhelmed.
Last edited by Rezonus; Oct 26, 2018 @ 1:59am
Surmene Oct 26, 2018 @ 2:25am 
Wild Cat combat mod.
Giorno Giovanna Oct 26, 2018 @ 2:40am 
ultimate combat plus wildcat with sands of time ultimate deadly encounters.
MysticMalevolence Oct 26, 2018 @ 4:19am 
I normally drag one along anyway. Everyone has quest specific dialogue now, can't afford to miss any.


I use Morrowloot Ultimate which sets the level of most vanilla dungeons to be more like Morrowind; in situations where you run into bandit thigs at level 5, it might be helpful to take along a bit of muscle.

I also use Hammet's Dungeon Pack which adds 28 dungeons balanced for level 40 characters. Unfortunately, these dungeons are included in the radiant quest lists, which means the Companions might send you to one at level 10 like they did to me. In that case I needed a lot of followers to pull through, and a death alternative mod so that enemies stayed dead. I ended up losing more money than I gained.

Edit: Oh, and Sinister Seven is a mod that makes one of seven specialized assassins ambush you every few levels. They are grossly powerful for the most part, and in my experience they are generally more survivable with lots of allies. The first of the seven will curbstomp you unless you have prior knowledge of him.
Last edited by MysticMalevolence; Oct 26, 2018 @ 4:24am
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 26, 2018 @ 12:43am
Posts: 5