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Solution is simple: don't mess with your mod collection during gameplay. I've had several "corrupted" saves work perfectly on me again once I re-added the mods I used before.
I have a similar principle, the more I leave the house the more chances I get to interact with other people :O
Grumpy I dunno how correct this is but I think it's the game itself that becomes corrupt while creating the save file, therefore every save can become corrupt. And by game itself I mean the playthrough related stuff. Seeing how for example 10 saves will be saved perfectly fine but then the 11th save will get corrupt and starting from the 11th most likely every other will remain corrupt.
That said, as far as I know the amount of saves has nothing to do with how fast your saves will corrupt. So far I have over 150 saves this playthrough started with 230 mods and went up to 248 mid playthrough and I have autosaves enabled, but I delete all my not needed saves so usually I got 4 hardsaves and 3 autosaves in the folder to reduce loading times and what not. It's all about what happens in the game and what your mods do. I have also removed about a dozen mods throughout the playthrough.
In case you get a corrupt save as far as I know the best approach is to find the closest working save, open it in save cleaner and then continue and see if it stays fine. Unless you fell like you wanna do a new playthrough. It's pretty important to read mod comments before downloading a mod for this very reason, usually the users will catch on to a problem so you don't have to go through the same ordeal.
Also saves can become corrupt just by playing vanilla skyrim, but I have no idea how that happens.
Thanks for the input everyone. I'm rather cautious with adding/removing mods (clone the profile etc) during a run, I am however pretty sure that saving during area transitions is...dangerous
the problem with all these theories is, that they hardly backed up by facts just rumors. and everyone tells the story slightly different. so people should take these theories with a grain of salt.
In the Oldrim days I ran a tracer on skyrim.exe and it turned out, skyrim always uses FileCreateFile so wiping the file out, This was true for manual, auto and quicksaves, hence I'm sceptical about overwrite theories.
SKSE however does not, it opens the file and starts poking around in it.
Just saying...
If we combine those 2 things to be considered true then we can sum up the ways to avoid corrupt files are the following:
1. Hard saves, don't overwrite
2. Periodically delete autosaves and quicksaves manually
3. Be careful when adding and removing mods mid playthrough if you absolutely must, usually the issue is with mods that run scripts and other stuff in the background, not armor mods for example.
Further I would add that by my theory a player has no idea if a save is corrupted or not until they actually try loading it. So, if it's correct then you should keep at least one save from yesterday at the end of the day. Imagine you load yesterday's save, then after a while you make a save and it's corrupt, then all the other saves continue being corrupt it would mean that you got no saves. Meanwhile if you keep like 4 hard saves and you delete all of yesterday's saves it's bye bye character if save cleaner can't fix it for you.
As far as I can tell there isn't much else you can do, unless you wanna limit yourself to not use autosaves at all which is very annoying at least when you start. Besides if an autosave gets corrupt by the read/write theory then it probably shouldn't have anything to do with the hard saves becoming corrupt.
Edit: Also, a save getting corrupt doesn't mean that it's because a mod you added just now. The problem can be there in the mod itself but it may be an inactive script or something in the background. So it will corrupt the save once it's activated, leaving you no idea about which mod it actually is if you got a good number of mods. I think it may be possible to tell which script from which mod it is, if you got the knowledge of how to work the save cleaner further than clicking the auto clean buttons, but I have never tried so I can't be sure.
pause scripts for the save. They also restart them when the you load them .
Quick saves take a snapshot of the scripts while they are running, not waiting for them to pause . That is one reason that they are more likely to get corrupted .
Also number of scripts you are running is also a factor.
I’ve played 5800 hrs. between Oldrum and SE.
All the how the game saves is BS, just myths.
The same kind of myths that save cleaners work, save cleaners don’t have the ability to clean the areas of concern. Just a gimmick to get you to uses them, it all BS folks.
Mod your game with care and watch out for questionable console commands.
I have never had a corrupt save ever, auto, manual or overwrite.