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Any other magic schools you'd suggest for a more balanced mage build?
Transmutation is rubbish, the armour spells are worthless, and the only worthwhile spell there is for transmuting iron into silver (and then into gold)
In fact, pretty much the start of EVERY play thru, you're going to be using flames and healing for awhile, because its way better damage than any bow or sword you're gonna find early game.
Mages are also insanely strong mid game and can blast enemies away, stagger enemies, conjure a small army, heal large amounts of hp.
With a good setup mages can go late game too. Especially with 2 Dead Thralls. However yes mages do taper off pretty badly late game compared to archery or melee in terms of damage AND tankiness and any character can get access to a Mage's best late game spells and talents like Dead Thrall.
Mages lack of late game scaling can be fixed two mods with Apocalypse Magic + Awakened Magic, which add spells and add magic scaling respectively + use of Fortify Destruction Potion, means you will be hitting as hard as fully crafted weapons.
Destruction won't even do one hit hills for you, and with the way difficulty works in this game, bumping the difficulty only gimps your destruction. So don't relay on destruction. You're not a boom boom, stop trying to be a boom boon. People think destruction is the only magic and then they rage when they discover it's not a one hit cheaty sword.
Illusion is the most powerful skill in the game. Conjuration summons are not gimped by difficulty. Lots of way to take out enemies without relying on boom boom.
Runes, Cloaks, Walls, Wards, Paralyze spells are all good, not to mention the Illusion spells you can use for Crowd Control. If you want to stand there and be an untouchable turret you need to get a bunch of mods (and then be bored since everything will be trivial) or try another game with more high powered Mage archetypes.
Eh, Paralyze is great. The armor spells aren't terrible if you're going pure mage (no armor) but otherwise it's a lot of support spells in Vanilla... you really have to use it in addition to other schools. The perks are really good though (again, in Vanilla).
While others prefer to associate mages with wizards. A support class mainly who can also specialize. My most liked class of mages was in Dragon Age Origins where they can specialize into necromancy summoners for example, or crowd control specialists, or buffers/debuffers and healers, or even a standalone battlemage (arcane warrior).
Due to the solo nature of Skyrim, mages are quite different but still fun. Mages never can be too boring..the most boring class is the two-hander warrior...like literally all you have to do is splitting skulls.
If you built it right, the visual effect you got was Shock, and if it hit the ground next to a target, they took half as much damage as a direct hit, with Paralysis, and wolves would launch into the air.
And then you had Bound Armor which had no negative effect on your damage output.
Skyrim not so much. If you want to be a Destruction mage, you need a ton of Magicka, Fortify Magicka Regen out the wazoo, and as many Reduce Cost items as you can find.
Get your Enchanting up to 100 and you can put 2 enchantments on one item.
Reduce School Cost + Magicka Regen on a single found/bought robe counts as one enchantment.
You can put Reduce Destruction Cost + Magicka Regen AND Reduce another School Cost + Magicka Regen on one item vanilla.
You can also put Reduce Destruction Cost + Magicka Regen and just another Magicka Regen on a robe and go that way.
Conjuration is ok if you want an assistant in combat, as you'll face many conjurers and their summons, but unless you get a mod that beefs them up, they're pretty weak.
Honestly, I think conjuration goes hand-in-hand with destruction. It gives you something to distract your enemies, and also gives you some extra fire power (storm thralls work great against dragons, dremora too even though half the dragons resist fire, and they can only attack them when they land). And the magicka efficiency of them isn't an issue once you make your desctruction spells free anyway (though from my experience, flame thrall is far more efficient in terms of magicka than flames).