The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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How likely do you think it is that the Beyond Skyrim projects will be finished?
All we've really seen of it so far is Beyond Skyrim Bruma. Nothing else has come out in years. At some point it appears the Hammerfell and High Rock teams joined their projects together. The Beyond Skyrim site now doesn't seem to have a page for Black Marsh, which worries me. Another problem is that Legacy of the Dragonborn is apparently NOT going to support the Beyond Skyrim mods. They claim that they're working on their own story line which will conflict narratively with Beyond Skyrim Bruma, thus why they're not going to support it in their mod.

As time moves on and this game gets older, its hard to say how much longer major modding projects like this will continue. I remember when I played Warcraft 3 and how moddable it was. I seriously saw it as the ultimate game, because with its 'creation kit' you could literally create any kind of game you want. Dota was originally a custom map for Warcraft 3. Tower defense games also existed, survival games, card games, and other types of games like the footmen frenzy mod that never caught on like dota did. But that game's been dead for years and years. It was far more moddable than Skyrim ever was, which makes me question just how much of a future Skyrim has. One way or another, there's no doubt that it's going to see a major drop off once the next Elder Scrolls game comes out, and at the rate the Beyond Skyrim project is apparently going, I highly doubt any of the projects will come out before ES6.

Does anyone know how well the projects are actually doing? How far are they along, and how fast are they moving? Are the number of people working on the projects dwindling?

Also, I heard months ago that more teasers like Bruma would be coming out, but none have yet for some reason. That doesn't bode well for me. I would love to be able to explore the rest of Tamriel within ES Skyrim, but as time passes I see the chances of that actually happening continuing to dwindle.

Does anyone have more information on how well these wonderful projects are doing?
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Showing 1-15 of 22 comments
SpeedFreak1972 Nov 8, 2019 @ 1:51am 
I think they will release, but not soon (ish) I mean the sheer scope of project is enormous. However seen the youtube video's regularly released it is actively worked on.
lupus_hegemonia Nov 8, 2019 @ 2:44am 
Do you actually think is easy to create yourself (a small band of persons) a large scale mod equal to a DLC size?

Think about the graphics... the storyline... the dialogues... the 3D models... the sound... the map creator... the dungeons/areas/places developing... it takes for ever to create a "DLC" size mod.
Huge project, hopefully they will continue to develop it after TES6 comes out, but that's going to be a while.

The sheer number of landscapes and building alone is a massive project, let alone putting people and creatures in them. And some of those creatures will need to be created from scratch, like the Land Dreugh.
258789553873 Nov 8, 2019 @ 3:00am 
I'm aware of that. They obviously don't have the kind of team that Skyrim had, and they're not even doing it for money either. That only makes me further doubt that the project will ever get done. After so many large-scale mods, I really think the modding community has finally bit off more than it can chew with this one. Even the Skywind team has given up on completely re-creating Morrowind in Skyrim's engine, because the game world is just too big and their team so small. Of course, if they were to seriously do that, the game would be far larger than Skyrim ever was. The Skyblivion project, however, seems to be fairing far better, though of course Oblivion was obviously a rushed game, and it was fully voiced too so no need to record new dialogue. This is evident in the fact that the Skyblivion team is clearly much further along than the Skywind team, despite the latter starting years earlier.

Yeah, the idea is wonderful and all, but I think its just beyond what amateur modders can do. And from the looks of it, they've been trying to downscale their original visions too. Looking at the Morrowind page, it would appear that they decided to only cover PART of Morrowind. And I'm guessing there's a reason the Hammerfell and High Rock teams decided to pool resources together, and why their site no longer has a page on Black Marsh.
Sabaithal Nov 8, 2019 @ 5:31am 
There was already a release for black marsh if I recall. But I don't know if the same team(s) were responsible for it. I haven't played it yet either.

Here: https://www.nexusmods.com/skyrimspecialedition/mods/19027
Originally posted by IXBlackWolfXI:
All we've really seen of it so far is Beyond Skyrim Bruma. Nothing else has come out in years. At some point it appears the Hammerfell and High Rock teams joined their projects together. The Beyond Skyrim site now doesn't seem to have a page for Black Marsh, which worries me. Another problem is that Legacy of the Dragonborn is apparently NOT going to support the Beyond Skyrim mods. They claim that they're working on their own story line which will conflict narratively with Beyond Skyrim Bruma, thus why they're not going to support it in their mod.

As time moves on and this game gets older, its hard to say how much longer major modding projects like this will continue. I remember when I played Warcraft 3 and how moddable it was. I seriously saw it as the ultimate game, because with its 'creation kit' you could literally create any kind of game you want. Dota was originally a custom map for Warcraft 3. Tower defense games also existed, survival games, card games, and other types of games like the footmen frenzy mod that never caught on like dota did. But that game's been dead for years and years. It was far more moddable than Skyrim ever was, which makes me question just how much of a future Skyrim has. One way or another, there's no doubt that it's going to see a major drop off once the next Elder Scrolls game comes out, and at the rate the Beyond Skyrim project is apparently going, I highly doubt any of the projects will come out before ES6.

Does anyone know how well the projects are actually doing? How far are they along, and how fast are they moving? Are the number of people working on the projects dwindling?

Also, I heard months ago that more teasers like Bruma would be coming out, but none have yet for some reason. That doesn't bode well for me. I would love to be able to explore the rest of Tamriel within ES Skyrim, but as time passes I see the chances of that actually happening continuing to dwindle.

Does anyone have more information on how well these wonderful projects are doing?

uhm so first, I am pretty sure all beyond skyrim projects have been abandoned. don't quote me on that though. Second, blackmarsh was thrown out for various reasons, though I suspect that part of it is the next TES title. That is purely conjecture however.

this games is already almost a decade and a half old. People still make mods for its predecessors. Where is the basis for your idea that modding for these games is suddenly going to stop? such a concern is unfounded. I certainly don't intend to stop making graphics mods and such for it, at least not until I stop running out of ideas xD

also es6 is coming out in 2022 at the earliest, they have far too many other projects the tes team is on for it to release before then, unless it ends up being even more half assed than morrowind.

And finally, Skyrim will ALWAYS have a future. It is far more popular in the modding community than warcraft ever was, especially since it was a real time strategy game, which in its time was a niche genre. Skyrim is one of the most popular games in one of the most popular genres, and is the most modded game in history. There is zero reason to concern yourself with the modding scene dying out. If you had ever taken a look at just how many mods are worked on in the nexus daily, I am certain the concern would never have been raised xD
Originally posted by IXBlackWolfXI:
Yeah, the idea is wonderful and all, but I think its just beyond what amateur modders can do.

Careful how you use the word amateur, welp -_- considering you clearly don't have a lick of knowledge about modding, that statement is seriously disrespectful
SpeedFreak1972 Nov 8, 2019 @ 5:45am 
Yea I mean for all we know they can be game devs that do this in their spare time
I would also like to mention that the black marsh mod that was linked is full of dirty edits =_= it crashes often because of the excess conflicting with so many other mods. Wouldn't use it personally.
258789553873 Nov 8, 2019 @ 6:53am 
Originally posted by GeladiusTheFree:
Originally posted by IXBlackWolfXI:
Yeah, the idea is wonderful and all, but I think its just beyond what amateur modders can do.

Careful how you use the word amateur, welp -_- considering you clearly don't have a lick of knowledge about modding, that statement is seriously disrespectful

Actually, I do have modding experience. I edit mods through xEdit all the time. And I've even made my own small compatibility patches. Of course, I'm not exactly an expert, but I'm certain that most of the people making these projects are NOT programmers. Besides, even if they were, it wouldn't help them at all in this game since they can't directly edit the source code anyway.

Oh, and making a character model is literally an entire day's worth of work, so no one is certainly doing this while maintaining a job. A good chunk of the development team HAS to be unemployed to seriously have time to work on this.

As for your first post, this game was released in 2011. That was 8 years ago. Not a 'decade and a half'. Learn some math.
Originally posted by GeladiusTheFree:
Originally posted by IXBlackWolfXI:
Yeah, the idea is wonderful and all, but I think its just beyond what amateur modders can do.

Careful how you use the word amateur, welp -_- considering you clearly don't have a lick of knowledge about modding, that statement is seriously disrespectful
Disrespectful, possibly!
SERIOUSLY Disrespectful, not a Chance!

Blackwolf is expessing an opinion that unpaid modders with limited resources are going to find a project of this scale a bit problematic. Now you might misread his words, and indeed mine (given how easy it is for the determined to find some sort of offense), but you have to admit he has a point.

Now if these modders had decent resources and a big enough team, it would be a different story. They are brave to attempt a project of this scale, and undoubtedly very skilled, but it is a huge project.
Originally posted by IXBlackWolfXI:
Originally posted by GeladiusTheFree:

Careful how you use the word amateur, welp -_- considering you clearly don't have a lick of knowledge about modding, that statement is seriously disrespectful

Actually, I do have modding experience. I edit mods through xEdit all the time. And I've even made my own small compatibility patches. Of course, I'm not exactly an expert, but I'm certain that most of the people making these projects are NOT programmers. Besides, even if they were, it wouldn't help them at all in this game since they can't directly edit the source code anyway.

Oh, and making a character model is literally an entire day's worth of work, so no one is certainly doing this while maintaining a job. A good chunk of the development team HAS to be unemployed to seriously have time to work on this.

As for your first post, this game was released in 2011. That was 8 years ago. Not a 'decade and a half'. Learn some math.
well someone is clearly a troll poster LMAO. A ful day? for a single character? maybe if you don't know what you are doing.

I've been modding for going on 10 years, I've had a full time job that entire time. My best friend ALSO mods, and was instrumental in some of the largest mods skyrim has to offer. We also happen to work the same hours at the same location.

lol. xedit he says :'D

The ignorant assertions are getting very old, very fast.

as for the release date, you are correct. I was thinking of oblivion when I said a decade and a half, but if you couldn't figure that out it seems we are both having a math problem lol.
the gist of his concern is the assumption that modding for skyrim is dying. Where he could have possibly have come to that conclusion, I have no idea, but it's an unfounded concern. That is both the long and short of my comments. You don't have to agree with my statement, but my statement is the reality, so he will just have to come to terms with it lmao
258789553873 Nov 8, 2019 @ 7:40am 
xEdit is the best tool for making mods. I've never been able to get a mod I made through the creation kit to apply for some reason. Never had that problem with mods made through xEdit. Also, its a far more powerful tool, and doesn't take half an hour to load either (I have no qualms against loading up every single plugin in my load order in xEdit, something that would probably make the creation kit crash). As far as I know, the only thing the creation kit can do that xEdit cannot is import files into the game, that's it. And since I can't make 3-d models, or multi-k textures, I've never had a need to do that myself. I even changed the starting position of an npc through xEdit. And yes, you can do that. You have to manually enter the x-y coordinates of where you want them to stand (in my case, I just used the x-y coordinates of a rug on the floor of the cell I wanted her to appear in). Of course, if you're seriously doing something like building a brand new cell, you need to use the creation kit so you can actually see what you're doing. That wasn't really necessary in my case though.
SpeedFreak1972 Nov 8, 2019 @ 9:11am 
Not long ago they did a travel game play on youtube from Elsweyr by cyrodiil, skyrim and at last Roscrea

edit

https://www.youtube.com/watch?v=uO-eXVMfy3s
Last edited by SpeedFreak1972; Nov 8, 2019 @ 9:13am
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Date Posted: Nov 8, 2019 @ 1:34am
Posts: 22