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Enchantment strength on an item you are disenchanting is completely inconsequential.
- Petty - weakest
- lesser
- common
- greater
- grand/black - strongest
When enchanting you need the item you want to enchant, the enchantment itself on the list of known enchantments (will show up automatically at the arcane enchanters), and a soul gem. The stronger the soul gem, the stronger you can make an enchanted item. Its not as complex as it may seem.
Acquire new enchantments by finding an enchanted item with the enchantment you want, and disenchanting it to learn it.
What about it is confusing? It's pretty straight forward: you disenchant an item to learn the enchantment, and then you use an (unenchanted) item + a soulgem + a selected enchant and craft your new enchanted item.
You learn enchantments by disenchanting
When you apply an enchantment, the deciding factors are the strength of the soul gem and your skill, plus how strong you want it (ie you can make it weaker to get more charges)
And the game tells you this the first time you approach an enchanting station.
Any idiot who plays with it can learn it....I did.
So no matter the strength of the enchantment on the weapon or armor or jewelry you disenchant, when you disenchant it, it always destroys the item and gives you the "base" version of the enchantment as what you learn.
When you then enchant an item, the strength of that enchantment is determined by: your base enchanting skill, relevant enchanting perks, and the soul gem used to create the enchantment.
Items of certain types can only take certain types of enchantments. So for example you can put "waterbreathing" on a head piece, but not on a shield or your gauntlets. Conversely you can put "Fortify health" on a chest piece, but not on a head piece. https://en.uesp.net/wiki/Skyrim:Enchanting_Effects
The left side of the enchantment menu will show you what items you're currently carrying that can be disenchanted. If you already know the enchantment on the item, or if you can't disenchant it, it will be grayed out. Be careful with unique items. Some can't be disenchanted, but even of those that can some will give you an enchantment that you can't actually put on anything. Best to leave unique items alone.
The right side of the enchantment menu has three icons. The first lets you select an item in your current inventory that you want to enchant. If you select one, the second icon will then display your known enchantments that you can put on that item. Some known enchantments will be grayed out because not all enchantments can go on all items. If it's an enchantment that uses charges, it will then let you select the strength of the enchantment. For example, paralysis on a weapon: you will have the option of the paralysis lasting a long time but the weapon will have few charges, or lasting a short time but the weapon will have more charges. FInally, the third icon will bring up a list of your currently carried soul gems that have souls in them, the bigger the soul the stronger the enchantment. Note that some enchantments (like water breathing) don''t really have different strengths, they just do what they do, so no need to waste a large soul on those.
Kinda true, and the arc from "useless" to being "brokenly OP" is steep.