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And yes, the limit is 250+5 (the official master files)=255.
And yes, i do have a large build, as Lupus said: 1535 total mods, 1103 plugins merged down to 233, No .ESL files, Intrigued ENB.
Completely stable and CTD free, and xEdit is a large part of the reason for that - but just as important is experience, knowledge of mods, and the willingness to dump any mod that may possibly cause problems. Oh, and a lot of patience to do all the reading, research, and editing of records to make it all happen.
Do you know if you can use 255 (FF) which the game uses for runtime generated objects and 254 (fe) which is used for esl files. I was never clear on this
Installed mods 353
- Active plugins 262
- 23 ESLs
- 235 ESPs or ESMs
In that regard, a better question would be, not how many mods do you have, but rather, who has a completely stable and CTD free game.
Guess I'm a normie xD
But I would guess that his game is totally stable - LOL! Though everyone should at least have the Unofficial Patch - perhaps that shouldn't even be counted as a mod.
I wonder what the average number of mods used by players for any given playthrough is.