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The exception to the rule is bows that deal a lot of DPS normally and can increase to silly amounts of DPS if you include all the perks. This is one of the main reasons a lot of players use them.
The way that potions and smithing enchantments increase weapon damage results in a dragonbone dagger doing almost the same damage as a dragonbone great-sword...and you can swing it faster.
The good games are the ones that go above and beyond. The ones I already mentioned and dark souls involve technique and move sets. Not quite as elaborate as street fighter or any other good fighting game, but SF doesn't have potions, perk points or skills either.
I've come across some two-handed swords and axes that were more powerful, but my character is just more comfortable with a one-handed sword.