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Considering armor wearing doesn't strictly prohibit nor greatly harm spell use, the rewards for going the pure route just didn't seem good enough to me.
I could enchant a bow and poison arrows and get things softened up from a much farther distance and then when they approached me, blast them with magic or just have my conjured minions go soften the enemy up further.
I also never really got into the conjuring of weapons other than to learn the skill to gain experience in two handed or one handed when otherwise lacking a suitable effective alternative.
To that extent, I have to admit that my playstyle was poor -- from a purist of any class, from any perspective. But, it allowed me to complete all the arcs of the game and taste everything there was on offer without being bound.
It may have been more fun to hit the max as a specific class, and then do it again for another class (like be a great warrior and then decide to retire and hit the books and become a mage), but it was just too tempting to practice alteration while running around and restorattion
after proving to be a not so very great warrior.
Spell damage doesn't scale with skill level (unlike all the other weapons) to start with.
Conjured weapons can't be improved.
Eveyone who does pure mage ends upusing Conjuration tanks and kites around with ice magic. Nothing else is really effective.
I find Spellthief/Sneak Mage really fun, because you can just abuse the hell out of Illusion and Sneak and get around places in some interesting ways.
For reference, my currenct character is a Breton Mage that uses Light Armor and Destruction+Conjuration mainly for damage and then I switch to any utility I might otherwise need. I didn't find Mage Armor to be very tempting because if I got hit by almost anything before casting Ebonyflesh/Dragonhide I'd be nearly dead instantly.
Honestly, I don't know how you find the game challenging at all, all of my pure mage playthroughs end at around level 35 when I become a god among men that no enemy can touch. Muffle + Invis you're undetectable. Anything gets close and you can just spam Paralysis and keep entire rooms locked down. And why would you need to kill stuff yourself when you can conjure 2 dremoras and have them tear through everything. If one dies just conjure a new one.
And those Dremoras don't get affected by pesky drawbacks like difficulty scaling so they do massive damage even at legendary. And all that is BEFORE enchanting.
For mages the game is only as challenging as you make it and that means not using Enchanting, Paralysis, Dremoras, Invisibility or Dual Cast stagger at which point you might as well go spellblade and just heal yourself while hacking away.
You're not supposed to be use weapons as a pure mage though, bound weapons included. Weapons require physical strength, which in itself contradicts the purpose of an actual mage. Spellswords are not mages, neither are armor-wearing spellcasters. The whole purpose of the schools of magic in TES is to rely entirely on the magicka energy from Aetherius and to shape that magicka according to your needs, from mind to matter, and that's the main reason why I picked a pure mage over a spellsword or an armored spellcaster.
Certainly it takes longer to kill single opponents. An enchanted weapon deals times more damage than any destruction spell, but the versatility of the pure mage, specially in crowded situations is imo what sets it apart from all other classes.
It's honestly pretty petty to see a supposed warrior casting healing spells and drinking a shipment of potions to stay alive, as well as relying on enchanted magical gear to actually make any decent amount of damage.
A single pure mage can suppress and terminate 50 Death Overlords in 8 minutes simply by using Frenzy, Fireball and Guardian Circle. Pair that with a Breton + Agent of Mara + Magic Resistance 3/3 + Atronach Stone and you can do that the same against 5 Legendary Dragons, something no warrior in this game can do without relying on heavily enchanted gear, potions and possibly spells.
Pure mages are just as badass as they come.
That paired with Illusion (mostly Pacify and Frenzy), conjured Daedra/raised undead and your character can basically just sit down and watch, or simply run through dungeons without causing a single point of damage.
Yeah and that power level is what makes them boring as sin to play. Playing with no challenge present = snoozefest.
And warriors are simply the most reliable and consistant in combat. With Legendary forged gear, and all weapon perks, Warriors dish out the most consistant damage in live combat. Not to mention the fact that skills like Shield Charge are just plain busted. It's literally a spammable Fus Ro Dah, that makes you resistant to magic and ranged attacks while the shield is up.
Most broken thing about mages is the Illusion tree. While you can turn just about anything into an ally (or at the very least, make it an enemy of your enemy) this can be a slow way to go about things. Other than that, you have conjured Wrathmen and Dremora, which again, can be a little slow.
Basically, Bethesda made the game too damn easy. This is why using mods and/or houserules are a must I feel.