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The 'slowing down' trait is only if you mass Whirlwinds, and I would rather field other units that can actually make a kill/do some damage than playing around with these things. No need to pin or slow a unit if it is dead.
Wimpwinds.
Pump them up to Tier 3 or 4, make them do damage that is actually perceptible...
You're being far too charitable. Bottom line: I would not build that unit.
Apparently the fire ammo has some special cases were it is useful. Bikers with jink, rangers with ranged dmg reduction, pinned units. So there is that.