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The movement bug is already on the list and the capture tile bug too. The AI is going to be continually developed.
So imagine a tile. There is a vehicle with cargo mechanic standing on that tile. You command your infantry unit to go to that tile. Unit obeys and goes to that tile, means he goes in tranport and dissapears from map and becoming a part of cargo. And bug here is once you lead this transport somewhere on the map, in a few turns a "execute queued order" messedge will pop up. Pressing it will force a unit out of that transport and after that unit will build a road to previous location of transport. Exactly where transport stood before this unit became a part of a cargo.