Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Baker Aug 5, 2018 @ 3:41am
Of transport and cargo mechanic.
I did the same thread before but i think that devs havent understood me cause of my poor english.
Ill try to make this again in hope that they understand.

So the problem of cargo. There is a bug where infantry unit that placed inside the tranport (be so wagon or plane) forcing the player to press the "execute orders" button instead of letting him check for a state of cities and rsearchings. After pressing it some random unit will leave the transport and will automaticly build a road to the place where transport stood before. Its really confusing and turn wasting for this unit, because next turn when u put this unit back again in the transport it will require whole turn for him to exit from there and problem with that is you might need him when plane/wagon will arrive to battle. That must be fixed.

Also what got my attention is that when a transport standing on the enemy outpost that had been acquired by enemy city and if the city is destroyed this turn the point remains uncuptured. But if u put an infantry unit in this transport that takes place on that outpost, the outpost will be captured by the player even tho unit got on the ship/wagon. Its nothing but not intended for sure.

Also also if you have like 3-5 artefacts that give you +movement for your team, the Supersonic ability (sprint for planes) will not show you how far can you go for some reason, but it will show you false amount of tiles. Though you still can get as far as your movement points let you.

And lastly, i think i got devs bored and actually i am tired of crying about AI not using the cargo mechanic but lets be honest, why the hell not? It feels stupid to even include this mechanic at all if AI cant use it and player can. Straight up cheating.



Sorry for gibberish. I hope devs got me this time.
Last edited by Baker; Aug 5, 2018 @ 10:34pm
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Slitherine_Iain  [developer] Aug 6, 2018 @ 2:26am 
OK so i think you're saying if a unit is on board a transport, sometimes its not letting you execute its queued order and the only way to proceed is to force end the turn? Is there an obvious pattern to what causes this?

The movement bug is already on the list and the capture tile bug too. The AI is going to be continually developed.
Baker Aug 6, 2018 @ 8:34am 
Originally posted by Slitherine_Iain:
OK so i think you're saying if a unit is on board a transport, sometimes its not letting you execute its queued order and the only way to proceed is to force end the turn? Is there an obvious pattern to what causes this?

The movement bug is already on the list and the capture tile bug too. The AI is going to be continually developed.
This thing is that i dont want to do the queued order since there should not be such a thing. Once a unit inside the transport it should stay there and must lose all its previous objectives until player commands unit to exit the vehicle.


So imagine a tile. There is a vehicle with cargo mechanic standing on that tile. You command your infantry unit to go to that tile. Unit obeys and goes to that tile, means he goes in tranport and dissapears from map and becoming a part of cargo. And bug here is once you lead this transport somewhere on the map, in a few turns a "execute queued order" messedge will pop up. Pressing it will force a unit out of that transport and after that unit will build a road to previous location of transport. Exactly where transport stood before this unit became a part of a cargo.
Last edited by Baker; Aug 6, 2018 @ 8:41am
Slitherine_Iain  [developer] Aug 6, 2018 @ 9:18am 
That doesn't happen for me so you must be doing something different and at the moment I'm not sure what so its tricky to track down. Is it every time or only sometimes? Do you see a pattern?
Baker Aug 6, 2018 @ 12:33pm 
I cant really tell either. Screenshots will probably not tell anything.

Originally posted by Slitherine_Iain:
That doesn't happen for me so you must be doing something different and at the moment I'm not sure what so its tricky to track down. Is it every time or only sometimes? Do you see a pattern?
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Date Posted: Aug 5, 2018 @ 3:41am
Posts: 4