Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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edonohew Sep 25, 2018 @ 2:39am
22 SIGABRT ERROR My game wont even launch anymore!
Gladius has just encountered a problem and needs to close. Please contact
support with game logs and save games.

I get this at launch now. The game wont even start anymore. I have unistalled and reinstalled the game 3 times and that error keeps poping up. The game worked fine before????? I loaded the beta and it all went to hell.
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Showing 1-13 of 13 comments
edonohew Sep 25, 2018 @ 2:59am 
System Specs

OS Name Microsoft Windows 10 Pro
Version 10.0.17134 Build 17134
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name
System Manufacturer MSI
System Model MS-7998
System Type x64-based PC
System SKU Default string
Processor Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 4008 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. 3.30, 2/22/2016
SMBIOS Version 3.0
Embedded Controller Version 255.255
BIOS Mode Legacy
BaseBoard Manufacturer MSI
BaseBoard Model Not Available
BaseBoard Name Base Board
Platform Role Desktop
Secure Boot State Unsupported
PCR7 Configuration Binding Not Possible
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume4
Locale United States
Hardware Abstraction Layer Version = "10.0.17134.285"
User Name
Time Zone
Installed Physical Memory (RAM) 32.0 GB
Total Physical Memory 32.0 GB
Available Physical Memory 25.8 GB
Total Virtual Memory 36.7 GB
Available Virtual Memory 28.7 GB
Page File Space 4.75 GB
Page File C:\pagefile.sys
Kernel DMA Protection Off
Virtualization-based security Not enabled
Device Encryption Support Reasons for failed automatic device encryption: TPM is not usable, PCR7 binding is not supported, Hardware Security Test Interface failed and device is not InstantGo, Un-allowed DMA capable bus/device(s) detected, TPM is not usable
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualization Enabled in Firmware Yes
Hyper-V - Data Execution Protection Yes
Slitherine_Iain  [developer] Sep 25, 2018 @ 8:45am 
Sorry you are having issues. Please verify your files, check your drivers and try again. You can also try the beta branch to see if it helps but we havent changed anything recently.
edonohew Sep 25, 2018 @ 2:40pm 
Ok verified the Files, still not working. Updated drivers but I have the most current already and still same error. Can you tell what the error is, i figure reinsalling would fix it but it dosn't.
Rok  [developer] Sep 25, 2018 @ 11:08pm 
Hey, we need the game's log files to be able to tell what it could be.
edonohew Sep 26, 2018 @ 3:05am 
How do I get those? I am not a systems guy so break it down Barny style for me.
VPaulus  [developer] Sep 26, 2018 @ 3:11am 
Check this forum post for hoe to get the log files:
https://steamcommunity.com/app/489630/discussions/5/2534848209917530607/

You can also try deleting the file named "Gladius.xml", run the game then and check if the issue persists.

This can be found inside your Windows Documents folder at:

....\Documents\Proxy Studios\Gladius\Configuration
edonohew Sep 27, 2018 @ 3:49pm 
Deleted the configuration file and that did not work. here is the log file


edonohew Sep 27, 2018 @ 3:59pm 
[2018-Sep-27 22:45:43 UTC] F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries/Gladius.exe
[2018-Sep-27 22:45:43 UTC] Gladius 1.0.9 (r5185, Steam Release Windows-x86_64 Aug 20 2018 17:17:14)
[2018-Sep-27 22:45:43 UTC] User data path: C:/Users/Dragon/Documents/Proxy Studios/Gladius/
[2018-Sep-27 22:45:43 UTC] Detected 8 hardware threads.
[2018-Sep-27 22:45:43 UTC] Initializing distribution ...
[2018-Sep-27 22:45:43 UTC] Steam profile name is "edonohew".
[2018-Sep-27 22:45:43 UTC] Initializing configuration ...
[2018-Sep-27 22:45:43 UTC] Initializing data ...
[2018-Sep-27 22:45:43 UTC] Initializing world ...
[2018-Sep-27 22:45:43 UTC] Initializing input ...
[2018-Sep-27 22:45:43 UTC] Initializing video ...
[2018-Sep-27 22:45:44 UTC] Available monitor resolutions: 1280x720, 1280x768, 1280x800, 1360x768, 1366x768, 1280x960, 1440x900, 1280x1024, 1600x900, 1400x1050, 1600x1024, 1768x992, 1680x1050, 1920x1080
[2018-Sep-27 22:45:44 UTC] Releasing resources ...
[2018-Sep-27 22:45:44 UTC] Desktop mode: 1920x1080 @ 60 Hz
[2018-Sep-27 22:45:44 UTC] Creating window (Fullscreen 1920x1080 @ 0 Hz) ...
[2018-Sep-27 22:45:44 UTC] Window created.
[2018-Sep-27 22:45:44 UTC] Refresh rate: 60 Hz
[2018-Sep-27 22:45:44 UTC] Window size: 1920x1080
[2018-Sep-27 22:45:44 UTC] Framebuffer size: 1920x1080
[2018-Sep-27 22:45:44 UTC] Viewport size: 1920x1080
[2018-Sep-27 22:45:44 UTC] OpenGL vendor: NVIDIA Corporation
[2018-Sep-27 22:45:44 UTC] OpenGL renderer: GeForce GTX 1070/PCIe/SSE2
[2018-Sep-27 22:45:44 UTC] OpenGL version: 3.3.0 NVIDIA 388.13
[2018-Sep-27 22:45:44 UTC] OpenGL shading language version: 3.30 NVIDIA via Cg compiler
[2018-Sep-27 22:45:44 UTC] Swap interval: -1
[2018-Sep-27 22:45:44 UTC] Building resources ...
[2018-Sep-27 22:45:44 UTC] Initializing audio ...
[2018-Sep-27 22:45:44 UTC] Available devices: OpenAL Soft
[2018-Sep-27 22:45:44 UTC] OpenAL device: OpenAL Soft
[2018-Sep-27 22:45:44 UTC] OpenAL frequency: 48000
[2018-Sep-27 22:45:44 UTC] OpenAL refresh: 50
[2018-Sep-27 22:45:44 UTC] OpenAL sync: 0
[2018-Sep-27 22:45:44 UTC] OpenAL maximum mono sources: 240
[2018-Sep-27 22:45:44 UTC] OpenAL maximum stereo sources: 16
[2018-Sep-27 22:45:44 UTC] OpenAL maximum auxiliary sends: 2
[2018-Sep-27 22:45:44 UTC] OpenAL HRTF: 0
[2018-Sep-27 22:45:44 UTC] OpenAL version: 1.1 ALSOFT 1.18.2
[2018-Sep-27 22:45:44 UTC] OpenAL renderer: OpenAL Soft
[2018-Sep-27 22:45:44 UTC] OpenAL vendor: OpenAL Community
[2018-Sep-27 22:45:44 UTC] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[2018-Sep-27 22:45:44 UTC] Initialized 16 streamed source IDs.
[2018-Sep-27 22:45:44 UTC] Initialized 128 cached source IDs.
[2018-Sep-27 22:45:44 UTC] Initializing cinematics ...
[2018-Sep-27 22:45:44 UTC] Initializing network ...
[2018-Sep-27 22:45:44 UTC] Communicator.cpp:155: void __cdecl proxy::network::tcp::Communicator::cleanup(class std::unique_lock<class std::mutex> &): Debug: CLEANUP
[2018-Sep-27 22:45:44 UTC] Communicator.cpp:155: void __cdecl proxy::network::tcp::Communicator::cleanup(class std::unique_lock<class std::mutex> &): Debug: CLEANUP
[2018-Sep-27 22:45:44 UTC] Initializing scene ...
[2018-Sep-27 22:45:44 UTC] Initializing GUI ...
[2018-Sep-27 22:45:44 UTC] Adding splash data directory "../Data/" ...
[2018-Sep-27 22:45:44 UTC] Loading colors ...
[2018-Sep-27 22:45:44 UTC] Loading splash data ...
[2018-Sep-27 22:45:44 UTC] Building resources ...
[2018-Sep-27 22:45:44 UTC] Loaded splash data.
[2018-Sep-27 22:45:44 UTC] Creating GUI ...
[2018-Sep-27 22:45:44 UTC] Adding data directory "../Data/" ...
[2018-Sep-27 22:45:44 UTC] UserStats.cpp:54: void __cdecl proxy::distribution::steam::UserStats::onUserStatsReceived(struct UserStatsReceived_t *): Warning: Failed receiving Steam user stats.
[2018-Sep-27 22:45:44 UTC] GUI::render: 0.092479 s.
[2018-Sep-27 22:45:44 UTC] GUI::run: 0.092596 s.
[2018-Sep-27 22:45:46 UTC] Loading colors ...
[2018-Sep-27 22:45:46 UTC] Loading language ...
[2018-Sep-27 22:45:46 UTC] Loading mixer configuration ...
[2018-Sep-27 22:45:46 UTC] Loading world ...
DataManager.hpp:84: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &__cdecl proxy::core::DataManager<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >::get(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const: "Upgrades/AstraMilitarumExpanded/DefenseEdict" does not exist.
ExceptionHandler::handleSignal()
22 SIGABRT
(0) [0x00007FF61AA5C3C7] public: static void __cdecl proxy::core::StackTrace::log(void) + 0x0000000000000197 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(1) [0x00007FF61AA4245D] protected: static void __cdecl proxy::core::ExceptionHandler::handleSignal(int) + 0x000000000000011D (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(2) [0x00007FFD08B1D4AB] raise + 0x00000000000001DB (C:\WINDOWS\System32\ucrtbase.dll)
(3) [0x00007FFD08B1E541] abort + 0x0000000000000031 (C:\WINDOWS\System32\ucrtbase.dll)
(4) [0x00007FFD08B1DC0F] terminate + 0x000000000000001F (C:\WINDOWS\System32\ucrtbase.dll)
(5) [0x00007FFCD9DE20DB] memchr + 0x000000000000080B (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\VCRUNTIME140.dll)
(6) [0x00007FFCD9DE1C7E] memchr + 0x00000000000003AE (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\VCRUNTIME140.dll)
(7) [0x00007FFCD9DEBE80] __CxxFrameHandler3 + 0x0000000000000090 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\VCRUNTIME140.dll)
(8) [0x00007FFD0B9AED2D] __chkstk + 0x000000000000011D (C:\WINDOWS\SYSTEM32\ntdll.dll)
(9) [0x00007FFD0B916C86] RtlWalkFrameChain + 0x00000000000013F6 (C:\WINDOWS\SYSTEM32\ntdll.dll)
(10) [0x00007FFD0B9152CA] RtlRaiseException + 0x000000000000031A (C:\WINDOWS\SYSTEM32\ntdll.dll)
(11) [0x00007FFD0875A388] RaiseException + 0x0000000000000068 (C:\WINDOWS\System32\KERNELBASE.dll)
(12) [0x00007FFCD9DE4572] _CxxThrowException + 0x00000000000000C2 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\VCRUNTIME140.dll)
(13) [0x00007FF61A5EC0F6] ??$_Throw_with_nested@VException@core@proxy@@@std@@YAX$$QEAVException@core@proxy@@U?$integral_constant@_N$00@0@@Z + 0x0000000000000076 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(14) [0x00007FF61A60308A] public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __ptr64 __cdecl proxy::core::DataManager<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >::get(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const & __ptr64)const __ptr64 + 0x000000000000014A
edonohew Sep 27, 2018 @ 3:59pm 
(F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(15) [0x00007FF61A97E980] public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl gladius::world::Resource::getDisplayName(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const & __ptr64)const __ptr64 + 0x0000000000000030 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(16) [0x00007FF61A97EA27] public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl gladius::world::Resource::getDisplayName(void)const __ptr64 + 0x0000000000000067 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(17) [0x00007FF61A9C36F2] public: bool __cdecl gladius::world::Upgrade::operator<(class gladius::world::Upgrade const & __ptr64)const __ptr64 + 0x0000000000000042 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(18) [0x00007FF61A89B4FE] void __cdecl std::_Med3<class gladius::world::Upgrade * __ptr64 * __ptr64,class proxy::core::DereferenceLess<class gladius::world::Upgrade> >(class gladius::world::Upgrade * __ptr64 * __ptr64,class gladius::world::Upgrade * __ptr64 * __ptr64,class gladius::world::Upgrade * __ptr64 * __ptr64,class proxy::core::DereferenceLess<class gladius::world::Upgrade>) + 0x000000000000003E (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(19) [0x00007FF61A89BB69] void __cdecl std::_Median<class gladius::world::Upgrade * __ptr64 * __ptr64,class proxy::core::DereferenceLess<class gladius::world::Upgrade> >(class gladius::world::Upgrade * __ptr64 * __ptr64,class gladius::world::Upgrade * __ptr64 * __ptr64,class gladius::world::Upgrade * __ptr64 * __ptr64,class proxy::core::DereferenceLess<class gladius::world::Upgrade>) + 0x0000000000000069 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(20) [0x00007FF61A89D88A] struct std::pair<class gladius::world::Upgrade * __ptr64 * __ptr64,class gladius::world::Upgrade * __ptr64 * __ptr64> __cdecl std::_Unguarded_partition<class gladius::world::Upgrade * __ptr64 * __ptr64,class proxy::core::DereferenceLess<class gladius::world::Upgrade> >(class gladius::world::Upgrade * __ptr64 * __ptr64,class gladius::world::Upgrade * __ptr64 * __ptr64,class proxy::core::DereferenceLess<class gladius::world::Upgrade>) + 0x000000000000004A (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(21) [0x00007FF61A89C4FD] void __cdecl std::_Sort<class gladius::world::Upgrade * __ptr64 * __ptr64,__int64,class proxy::core::DereferenceLess<class gladius::world::Upgrade> >(class gladius::world::Upgrade * __ptr64 * __ptr64,class gladius::world::Upgrade * __ptr64 * __ptr64,__int64,class proxy::core::DereferenceLess<class gladius::world::Upgrade>) + 0x000000000000005D (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(22) [0x00007FF61A8C1566] public: void __cdecl gladius::world::World::loadData(void) __ptr64 + 0x0000000000000166 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(23) [0x00007FF61A60AA3F] private: void __cdecl gladius::Data::load(void) __ptr64 + 0x00000000000002AF (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(24) [0x00007FF61A5FA6A5] private: static void __cdecl std::_LaunchPad<class std::unique_ptr<class std::tuple<void (__cdecl gladius::Data::*)(void) __ptr64,class gladius::Data * __ptr64>,struct std::default_delete<class std::tuple<void (__cdecl gladius::Data::*)(void) __ptr64,class gladius::Data * __ptr64> > > >::_Run(class std::_LaunchPad<class std::unique_ptr<class std::tuple<void (__cdecl gladius::Data::*)(void) __ptr64,class gladius::Data * __ptr64>,struct std::default_delete<class std::tuple<void (__cdecl gladius::Data::*)(void) __ptr64,class gladius::Data * __ptr64> > > > * __ptr64) + 0x0000000000000075 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(25) [0x00007FF61A5F1DF9] private: static unsigned int __cdecl std::_Pad::_Call_func(void * __ptr64) + 0x0000000000000009 (F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe)
(26) [0x00007FFD08ACC4BE] _o_ceil + 0x000000000000004E (C:\WINDOWS\System32\ucrtbase.dll)
(27) [0x00007FFD09393034] BaseThreadInitThunk + 0x0000000000000014 (C:\WINDOWS\System32\KERNEL32.DLL)
(28) [0x00007FFD0B981461] RtlUserThreadStart + 0x0000000000000021 (C:\WINDOWS\SYSTEM32\ntdll.dll)
Modules loaded:
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\Gladius.exe
C:\WINDOWS\SYSTEM32\ntdll.dll
C:\WINDOWS\System32\KERNEL32.DLL
C:\WINDOWS\System32\KERNELBASE.dll
C:\WINDOWS\System32\USER32.dll
C:\WINDOWS\System32\win32u.dll
C:\WINDOWS\System32\GDI32.dll
C:\WINDOWS\System32\gdi32full.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\glfw3.dll
C:\WINDOWS\System32\msvcp_win.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\glew32.dll
C:\WINDOWS\SYSTEM32\OPENGL32.dll
C:\WINDOWS\System32\ucrtbase.dll
C:\WINDOWS\System32\msvcrt.dll
C:\WINDOWS\System32\ADVAPI32.dll
C:\WINDOWS\System32\SHELL32.dll
C:\WINDOWS\System32\sechost.dll
C:\WINDOWS\System32\cfgmgr32.dll
C:\WINDOWS\System32\RPCRT4.dll
C:\WINDOWS\System32\shcore.dll
C:\WINDOWS\System32\combase.dll
C:\WINDOWS\System32\bcryptPrimitives.dll
C:\WINDOWS\System32\windows.storage.dll
C:\WINDOWS\System32\shlwapi.dll
C:\WINDOWS\System32\kernel.appcore.dll
C:\WINDOWS\System32\profapi.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\avformat-57.dll
C:\WINDOWS\System32\powrprof.dll
C:\WINDOWS\System32\WS2_32.dll
C:\WINDOWS\System32\FLTLIB.DLL
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\avutil-55.dll
C:\WINDOWS\System32\ole32.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\OpenAL32.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\libvorbisfile.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\libcurl.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\avcodec-57.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\steam_api64.dll
C:\WINDOWS\System32\WLDAP32.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\boost_date_time-vc140-mt-x64-1_66.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\boost_filesystem-vc140-mt-x64-1_66.dll
C:\WINDOWS\SYSTEM32\dbghelp.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\boost_system-vc140-mt-x64-1_66.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\zlib.dll
C:\WINDOWS\SYSTEM32\GLU32.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\VCRUNTIME140.dll
C:\WINDOWS\SYSTEM32\Secur32.dll
C:\WINDOWS\SYSTEM32\MSWSOCK.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\swresample-2.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\MSVCP140.dll
C:\WINDOWS\SYSTEM32\WINMM.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\libogg.dll
F:\Games\Steam\steamapps\common\Warhammer 40000 Gladius - Relics of War\Binaries\libvorbis.dll
C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
C:\WINDOWS\SYSTEM32\WINMMBASE.dll
C:\WINDOWS\SYSTEM32\SSPICLI.DLL
C:\WINDOWS\System32\IMM32.DLL
F:\Games\Steam\gameoverlayrenderer64.dll
C:\WINDOWS\System32\PSAPI.DLL
F:\Games\Steam\steamclient64.dll
C:\WINDOWS\System32\CRYPT32.dll
C:\WINDOWS\System32\MSASN1.dll
C:\WINDOWS\System32\imagehlp.dll
C:\WINDOWS\System32\SETUPAPI.dll
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
C:\WINDOWS\System32\OLEAUT32.dll
C:\WINDOWS\SYSTEM32\VERSION.dll
F:\Games\Steam\tier0_s64.dll
F:\Games\Steam\vstdlib_s64.dll
C:\WINDOWS\SYSTEM32\PROPSYS.dll
C:\WINDOWS\system32\uxtheme.dll
C:\WINDOWS\SYSTEM32\dinput8.dll
C:\WINDOWS\SYSTEM32\inputhost.dll
C:\WINDOWS\SYSTEM32\wintypes.dll
C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
C:\WINDOWS\SYSTEM32\CoreMessaging.dll
C:\WINDOWS\SYSTEM32\ntmarta.dll
C:\WINDOWS\SYSTEM32\xinput1_4.dll
C:\WINDOWS\SYSTEM32\DEVOBJ.dll
C:\WINDOWS\SYSTEM32\dwmapi.dll
C:\WINDOWS\System32\MSCTF.dll
C:\WINDOWS\SYSTEM32\HID.DLL
C:\WINDOWS\System32\WINTRUST.dll
C:\WINDOWS\SYSTEM32\nvoglv64.DLL
C:\WINDOWS\SYSTEM32\WTSAPI32.dll
C:\WINDOWS\SYSTEM32\WINSTA.dll
C:\WINDOWS\System32\TextInputFramework.dll
C:\WINDOWS\System32\clbcatq.dll
C:\WINDOWS\System32\MMDevApi.dll
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
C:\WINDOWS\SYSTEM32\AVRT.dll
C:\Windows\System32\Windows.UI.dll
C:\WINDOWS\SYSTEM32\mscms.dll
C:\WINDOWS\SYSTEM32\USERENV.dll
C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
C:\WINDOWS\SYSTEM32\icm32.dll
ExceptionHandler::terminate()
edonohew Sep 27, 2018 @ 4:00pm 
I have deleted all MODS and all files and reloaded the game but it still gives me that error.
Qai Sep 28, 2018 @ 5:14pm 
"Upgrades/AstraMilitarumExpanded/DefenseEdict" does not exist.
ExceptionHandler::handleSignal()
22 SIGABRT

That's triggering it. I am quite confident there's a remnant of a mod somewhere, perhaps in the core game files before non-destructive modding was introduced vis \Documents. AstraMilitarumExpanded 100% is not part of the official game. So, something is referencing it via mods.
Last edited by Qai; Sep 28, 2018 @ 6:35pm
edonohew Sep 29, 2018 @ 3:42am 
Ok, so even though I deleted all mods and the game itself I found the the GME that i use kept a copy of the mod somehow and kept trying to load it when ever I reinstlled the game. Really weird but one I found the GME mods file and removed them the game worked again. Thanks for the help.
Coopy Mar 26, 2020 @ 12:04pm 
you need steam running the app installed steam not bootstrapper steam in google, pirate copy's say this or if you run without steam on. if I run without steam it says 22 sigabrt
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Date Posted: Sep 25, 2018 @ 2:39am
Posts: 13