Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

View Stats:
Babel Builder Jul 18, 2018 @ 12:21am
Weirdboy sometimes fails to bring units with him when using Da Jump
Used Da Jump to try and land units into contact with enemy troops. The destination was forest and a city tiles, all squares where units should appear where empty. The weirdboy jumped alone and did not bring any troops with him.

I waited a few turns and then used Da Jump again taking some units with him to an empty field. Worked fine.
< >
Showing 1-6 of 6 comments
Slitherine_Iain  [developer] Jul 18, 2018 @ 2:43am 
Sorry you're having problems. Were the units all adjacent to the weirdboy? Had they already moved (not sure if that matters). Anything else unusual about when it worked vs didn't work?
Babel Builder Jul 18, 2018 @ 11:18am 
All units were adjactent to the weirdboy. About half of them had to move into posistion that turn, and half had been waiting. When it did not work, I didnt not have sight on one or two of they surrounding hexes that units should have gone to (they did turn out to be empty when the weirdboy appeared there by himself). Some of the hexes were also adjactent to enemy city tiles, and forests that had enemy units in them. I made sure that the "formation" would fit where they were going, as i was hoping to drop the some meganobz right in melee with the units.
Nitroglycerine Jul 18, 2018 @ 11:30am 
@Slitherine_Iain

I can confirm:
1. If the spot the unit is supposed to land on is not empty (e.g. has a unit, is an ocean tile, etc) the unit will not teleport over.


Set up a 7 grid teleport for my weirdboyz (6 unit surrouding him).
I did the teleport, and I actually only had 3 go with him.
https://steamcommunity.com/sharedfiles/filedetails/?id=1444499356
https://steamcommunity.com/sharedfiles/filedetails/?id=1444499386
https://steamcommunity.com/sharedfiles/filedetails/?id=1444499427

The other 3 remained in the previous location. And they were pretty important too lol (ork warboss, boyz, and painboyz)
Last edited by Nitroglycerine; Jul 18, 2018 @ 11:43am
Slitherine_Iain  [developer] Jul 19, 2018 @ 4:28am 
So do you still think there is an issue here or its working as you would expect? Do we need to give more feedback if units fail to teleport?
Nitroglycerine Jul 19, 2018 @ 6:13am 
that's a decision up to you guys Iain :steamhappy:

- I've seen, in other games, where the units would teleport anyways, but appear in shifted locations (closest open spots).
- if you want to keep it as is, then there has to be more feedback for sure. Maybe have the tooltip state it clearly.
Last edited by Nitroglycerine; Jul 19, 2018 @ 6:13am
Slitherine_Iain  [developer] Jul 19, 2018 @ 6:50am 
I'm not sure either - will ask the team to decide!
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jul 18, 2018 @ 12:21am
Posts: 6